Left 4 Dead 2

Date

Left 4 Dead 2 is a 2009 first-person shooter video game created and released by Valve. It is the sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series. The game was released for Microsoft Windows and Xbox 360 in November 2009, for Mac OS X in October 2010, and for Linux in July 2013.

Left 4 Dead 2 is a 2009 first-person shooter video game created and released by Valve. It is the sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series. The game was released for Microsoft Windows and Xbox 360 in November 2009, for Mac OS X in October 2010, and for Linux in July 2013.

The game uses the same Source engine as the original Left 4 Dead, which Valve developed. Set after a deadly pandemic, the story follows four Survivors who fight large groups of aggressive zombies called the Infected. Players must complete five campaigns, moving through safe houses that act as checkpoints, with the goal of escaping at the end of each campaign. The game’s difficulty changes based on how players perform, thanks to the "AI Director 2.0," which adjusts challenges in real time. New features include different types of Special Infected and a variety of melee weapons.

The game was first shown at E3 2009 during a Microsoft event. Before its release, it received mixed reviews and sparked debate over its graphic content. Changes were made to the cover art, but Australia and Germany initially refused to rate the unmodified version. Both countries later updated their ratings to allow the game. Despite the controversy, the game received positive reviews from critics and is widely regarded as one of the greatest and best multiplayer video games ever made.

Gameplay

Left 4 Dead 2 is a first-person shooter game that focuses on teamwork. Players work together as four Survivors to complete missions. The game includes five new campaigns, each with three to five smaller levels. Each campaign is presented like a movie with the Survivors as the main characters. After finishing a campaign, players see a fake credits screen that shows their performance stats. In most levels, Survivors must reach a safe room and close the door to protect themselves. However, the final level in each campaign requires Survivors to either wait for rescue, fight through a tough group of Infected to reach a vehicle, or collect fuel cans to escape.

Each Survivor can carry one item from five categories: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also include ammo upgrades), and minor medical supplies. Primary weapons are divided into four levels. Level 1 weapons, like the SMG and Chrome Shotgun, are basic and deal damage slowly. Level 2 weapons, like the Assault Rifle and Combat Shotgun, are faster and appear later in levels. Level 3 weapons, such as the Grenade Launcher and M60, are rare and cannot be refilled from ammo dumps. They deal damage quickly but have limited ammo. Level 4 weapons are mounted systems with unlimited ammo but overheat quickly and cannot be moved. Secondary weapons include melee tools, small pistols (which can be dual-wielded), and large pistols. Survivors can also use a flashlight with unlimited battery life, which helps see in the dark but attracts Infected. Major medical supplies include a first aid kit, special ammo pack, or defibrillator, while minor supplies include pain pills or adrenaline shots. Survivors can also carry one throwable weapon, such as Molotov cocktails, pipe bombs, or jars of Boomer bile, which attract Infected.

Players can see the health and status of other Survivors. If a Survivor is out of sight, their silhouette appears on the screen. Survivors can accidentally hurt each other, so players must be careful. If a Survivor’s health drops to zero, they are incapacitated and can only fight with a handgun until rescued. If a Survivor dies, they stay dead until the next level unless revived with a defibrillator or rescued from a "Rescue Closet" in Campaign or Singleplayer mode. If all Survivors die or are incapacitated, the game ends, and players can restart the chapter or quit.

Left 4 Dead 2 has four core game modes:
– Campaign: Up to four human players work together as Survivors, while others are controlled by the computer.
– Versus: Up to four players control Special Infected to stop Survivors. Special Infected are randomly assigned, and players cannot control the Witch or Common Infected. Teams switch sides each level, and points are awarded based on progress.
– Survival: A timed challenge where Survivors must survive as long as possible against endless waves of Infected.
– Scavenge: A 4-on-4 mode where Survivors collect fuel cans to power a generator, while Infected try to stop them.

Non-PvP modes can be played as Singleplayer, with three computer-controlled Survivors.

The game also has a Realism mode that makes gameplay more challenging. In this mode, players cannot see teammates’ silhouettes, dead teammates can only be revived with defibrillators, and weapons only glow when nearby. Body shots do less damage, and the Witch can kill Survivors on harder difficulties. This mode encourages teamwork and communication.

In later versions, players can choose from 30 Mutation options that change game rules, such as draining health, solo play, or limiting weapons. One option, GunBrain, analyzes weapon stats.

The Infected are humans infected by a mutated virus called the "Green Flu." The most common Infected are the Common Infected, who are weak individually but can overwhelm Survivors in groups. Damage to Infected is shown more realistically, with bullets and melee attacks tearing flesh or limbs. Each campaign introduces Uncommon Infected with unique traits. For example, in Dead Center, CEDA agents wear fireproof hazmat suits, and in Dark Carnival, clowns with squeaking shoes attract large groups of Common Infected.

Synopsis

Left 4 Dead 2 takes place after a disease called the "Green Flu" spreads on the East Coast of the United States. This disease quickly changes humans into zombie-like creatures and other dangerous forms. Some humans are not affected by the disease, while others who are infected show no symptoms. To help people survive, the Civil Emergency and Defense Agency (CEDA) and the U.S. military created safe zones. The game introduces four new survivors: Coach, Ellis, Nick, and Rochelle. These characters are immune to the disease and have personal stories shared through their dialogue. The game follows events that happen one week after the first Left 4 Dead game. Valve, the game's developer, chose to create new characters because the story takes place in a different location. The game’s five campaigns are part of a larger story. Set in the Deep South, the story begins in Savannah, Georgia, and ends in New Orleans, Louisiana. The four survivors must fight through large groups of infected people, using safehouses to rest and reach extraction points.

Left 4 Dead 2 includes four main human survivors: Coach, a strong high school football coach with a bad knee; Nick, a negative-thinking gambler and trickster; Rochelle, a low-level worker at a local TV station covering the pandemic; and Ellis, a friendly mechanic who often talks about his friend Keith. The game also features two supporting characters: Whitaker, a gun store owner, and Virgil, a Cajun boat captain who appears in the final three campaigns. Two soldiers in the final map of The Parish, voiced by Bob Gunter and Bill Huggins, are also part of the game’s characters.

The Sacrifice campaign happens before the main events of Left 4 Dead 2 and after the comic book of the same name. At the end of the first game, the original survivors—Bill, Francis, Louis, and Zoey—arrive in Rayford, Georgia, to find a boat to the Florida Keys. After finding a boat, they must start generators to lift a bridge. One survivor (Bill) sacrifices himself to restart a generator, allowing the others to escape. This ends Bill’s story in the Left 4 Dead series.

Left 4 Dead 2 begins in Dead Center, set in Savannah, Georgia, where the four survivors are left alone on a hotel roof by rescue helicopters. They decide to go to a local mall, where a CEDA evacuation point is located. After meeting Whitaker, a gun store owner, they learn the mall is overrun by infected people. Ellis helps the group use a car to escape the mall and travel toward New Orleans, which is said to be the last safe city in America.

The Passing campaign happens between Dead Center and Dark Carnival, and after The Sacrifice. The survivors reach Rayford, where they meet Francis, Louis, and Zoey. To cross a bridge, they must find gas for a generator. After fighting through a wedding reception, streets, and a tour of an old river tunnel, they reunite with the original survivors, who help them refill the generator and lower the bridge.

In the Dark Carnival campaign, the survivors find a highway blocked by cars and must walk through an abandoned amusement park. Coach plans to use a light show from a concert stage to signal a helicopter pilot for rescue. After being rescued, they discover the pilot is infected. Nick kills the pilot, causing the helicopter to crash into a swamp, which becomes the setting for Swamp Fever. The group travels through swamps, finds a crashed airplane, and meets a plantation mansion where they contact Virgil, a Cajun boat captain. However, Virgil’s boat runs low on fuel as they head to New Orleans.

In the Hard Rain campaign, a hurricane approaches as the survivors reach Ducatel, Mississippi. They travel through a sugarcane mill filled with infected people and a gas station to get diesel fuel. They use a neon sign at a burger restaurant to signal Virgil. In the final campaign, The Parish, Virgil drops the group off in New Orleans, where the military is evacuating civilians. The group finds the city overrun by infected people and learns the military is leaving the city and bombing roads and bridges to stop the infection. They reach a bridge, contact the military, and board a helicopter as the bridge is destroyed. The survivors’ fate is not shown, but the game’s writer mentioned in an interview that the military likely sent survivors to the Caribbean to escape the infection.

Development

Development for Left 4 Dead 2 began shortly after the release of the first game, following a short break. The team aimed to build on ideas from the original to make the next game "bigger and better." According to Chet Faliszek in a 2023 interview, Left 4 Dead was developed quickly to release as soon as possible, which left the game in a poor state. Valve employees did not want to fix the issues, so instead of adding new features or improving existing ones, the team decided to rebuild the game completely as a new title. This allowed them to address problems from the first game and create a stronger foundation. The game was given the code name "Carnation" by Microsoft to keep its details secret before the official announcement.

Faliszek explained that Left 4 Dead 2’s story would explore more of the game’s world, including a full explanation of the infection pandemic and terms used for the AI Director. Each campaign was designed with a unique feel, but all five campaigns were planned at the same time by the entire team to ensure a smooth story flow and distinct experiences. The team used a dictionary created for Left 4 Dead to describe level design and flow, helping developers communicate clearly about the game’s structure.

Left 4 Dead 2 includes about 7,800 unique lines of dialogue, a 40% increase over Left 4 Dead. Writers created characters and chose voice actors with natural accents to match their roles. Actors were allowed to improvise lines during recording sessions, leading to new ideas for dialogue, especially for characters like Ellis (voiced by Eric Ladin) and Nick (Hugh Dillon). Randall Newsome, who voiced the boat captain Virgil, was a local actor from Louisiana who naturally spoke Cajun, adding authenticity to the role. Faliszek wanted to include a "no-nonsense" woman from a Department of Motor Vehicles, but this character was not added. Valve also invited several bands to include their music and imagery in the game, including Depeche Mode, which allowed its music and visuals, such as Rochelle’s T-shirt, to be used.

When introducing new types of Infected, the team considered how their abilities would fit with existing ones. One idea, the "Leaker," was discarded because it would have allowed survivors to escape after the creature self-detonated like the Boomer. However, some features from the Leaker were later used in the Spitter.

Programmers worked to create more variety and visual effects for players, despite memory limits on the Xbox 360. To make common Infected appear different, they used changes in model geometry, head and body textures, and blood and dirt maps. They also altered skin and clothing tones. These methods allowed a single Infected model to have up to 24,000 variations in the game. This reduced memory use by 50%, as Valve only needed to keep two to six core models for each level. To show damage from weapons, the team used transparent textures and simplified graphical processes, simulating up to two wounds per Infected using only 13% of the memory from Left 4 Dead.

For the "Swamp Fever" campaign, which takes place in a swamp, the team used the 3D animation tool Houdini to create realistic water flow patterns. Early testers struggled to navigate the large, tree-covered map, but adding subtle hints of water movement helped players find their way. These techniques were later used in Portal 2.

Doug Lombardi, vice-president of marketing for Valve, noted that the SDK for Left 4 Dead would also work with Left 4 Dead 2, allowing mod support for both games.

Marketing

Players who pre-ordered Left 4 Dead 2 through stores before its release received early access to a game demo. The demo was available on October 27, 2009, for Xbox Live and October 28, 2009, for PC players. It also included a special baseball bat that could be used in the game. Those who pre-ordered the PC version through Steam could use Bill's beret in Team Fortress 2. When players started Team Fortress 2 after buying Left 4 Dead 2, they received a frying pan as a melee weapon and Ellis' hat as an in-game item. The demo was released for all PC and Xbox Live Gold users on November 3, 2009, and for Xbox Live Silver users on November 10, 2009. The demo included the first two maps from "The Parish" campaign. On October 5, 2009, Valve announced a $25 million advertising campaign for Left 4 Dead 2, which was more than the $10 million campaign for Left 4 Dead. The campaign included TV ads during sports events, billboards, and magazines, with extra focus on Europe.

Release

Left 4 Dead 2 was released on Steam on November 16, 2009. Physical copies of the game became available for purchase in some countries a few days later, depending on where you lived.

On December 25, 2013, Valve offered the game for free to new players for a limited time. This update also included a special achievement called "Ghost of Christmas Present," which was given to experienced players who helped new players survive during the game's campaign mode.

In March 2010, Valve announced that it would bring the Steam platform to Mac OS X computers. It also planned to release versions of its games, including Left 4 Dead and Left 4 Dead 2, that were designed for Mac computers. Both games support cross-platform play, meaning Mac and PC players can join the same online servers. They also support Steam Play and Steam Cloud, which allow players who bought the game on one platform to download and play it on another platform for free, keeping their saved game progress. The Mac version of the game was released on October 5, 2010.

When Steam introduced a Linux version, Valve announced that Left 4 Dead 2 would be made available for Linux computers. This version was released on May 3, 2013.

A Japanese arcade version of Left 4 Dead 2, titled Left 4 Dead: Survivors (Left 4 Dead: 生存者たち, Seizonshatachi), was created and released by Taito in December 2014. The arcade version included a unique mouse-and-handset control system, exclusive character skins and weapons, and options for both online and local multiplayer. It also featured limited online events, though the online service ended in 2017. The story and gameplay remained mostly the same as Left 4 Dead 2, but were adapted for the arcade environment. The game includes four exclusive survivors who replace the original characters: Haruka Hirose, a Japanese schoolgirl visiting America on a school trip; Yuusuke Kudou, a Japanese college student on vacation; Sara Kirishima, a half-Japanese, half-American tour guide; and Blake Jordan, an American bartender and army veteran. Each of these characters was voiced by a different actor.

Additional content

On December 14, 2009, Valve announced the first downloadable content (DLC) for Left 4 Dead 2, called The Passing. Originally planned for release in March 2010, it was released on April 22, 2010. The content costs 560 Microsoft Points ($6.99) for Xbox 360 users and is free for PC and Mac users. The story takes place between the Dead Center and Dark Carnival campaigns. It shows characters from Left 4 Dead 2 meeting survivors from the original Left 4 Dead game. The story reveals that Bill, one of the original survivors, sacrificed his life to help his friends. The title The Passing has multiple meanings, including Bill’s death, the brief meeting between the two groups, and the passing of responsibilities from the first group to the next. The DLC includes references to other zombie-themed works, such as the games Dead Rising (2006) and Plants vs. Zombies (2009), and the film 28 Days Later (2002). It also adds two new weapons: an M60 machine gun that stops working when out of ammo, and a golf club for close combat.

A prequel to The Passing, called The Sacrifice, was released on October 5, 2010, as an add-on for both Left 4 Dead and Left 4 Dead 2. This DLC explains events from the original game that lead to the meeting of the two groups in The Passing. Unlike The Passing, players can choose which character sacrifices themselves, not just Bill. Valve also included the No Mercy campaign from Left 4 Dead as a playable campaign in Left 4 Dead 2. Though the maps are similar to those in Left 4 Dead, the No Mercy campaign in Left 4 Dead 2 includes features from the sequel, such as new infected types, weapons, game modes like Mutations and Scavenge, and other improvements.

A community-created DLC called Cold Stream was released on July 24, 2012, for Xbox 360 and PC. Valve tested the content on Xbox 360 and made it available for public beta testing on July 24. However, Valve did not send the content to Microsoft for approval at first. On August 3, 2012, Cold Stream was officially released for Xbox 360 at a cost of 560 Microsoft Points ($6.99).

A community-made scenario called The Last Stand was released on September 24, 2020, with Valve’s approval as an official update. The update adds a new campaign, over 20 new survival maps, and other changes. The project began around 2019, but Valve paused it to focus on Half-Life: Alyx. After Alyx was completed, Valve reviewed the project and supported it with limited technical help.

Mutations are changes to Left 4 Dead 2’s game modes, introduced weekly after The Passing was released. These changes alter how the game is played. All Mutations are now available through updates and can be selected in the PC version. Valve added a permanent game mode called Realism Versus. Xbox 360 users gained access to all Mutations with the release of Cold Stream.

Like Left 4 Dead and other Source Engine-based games, players have created new maps, campaigns, and variations for Left 4 Dead 2. Valve supports these efforts through their software development kit. Players have also added original Left 4 Dead campaigns to Left 4 Dead 2 and increased the number of survivors to 16 by duplicating character graphics. In August 2010, Valve began promoting community-created maps by featuring them on their blog and servers. In January 2013, Valve added Steam Workshop support, allowing users to create and share new content. A February 2013 update introduced an Expanded Mutation System, giving players more tools to design custom Mutations. One example is a user-created Mutation that mimics the Zombie Mode from Call of Duty: Black Ops II, where players can buy weapons and barricades to fight zombies.

Related media

A planned content package and related material for the 2012 horror movie The Cabin in the Woods was being developed but ended when the film’s original production company, MGM, went bankrupt. The film’s director, Drew Goddard, described what the downloadable content would have included, saying: "The game was going to be amazing. Players would have been able to explore both the upstairs area of The Cabin in the Woods and the downstairs 'facility' area with all the monsters. I dislike most video games based on movies because they usually aren’t good, but using elements from The Cabin in the Woods in Left 4 Dead felt like the right choice. It is disappointing that it didn’t happen." Despite the project’s failure, Valve allowed the filmmakers to include Left 4 Dead 2 bosses as monsters in some scenes of the movie.

On April 4, 2013, a Resident Evil 6 crossover downloadable content package was released for the PC version. It added the main characters and two monsters from Left 4 Dead 2 to the PC-exclusive The Mercenaries: No Mercy mode in Resident Evil 6. Additionally, three monsters from Resident Evil 6 were added as replacement skins for existing monsters in the PC version of Left 4 Dead 2.

On August 20, 2015, an update for the game Zombie Army Trilogy was released, which included the eight survivors from both Left 4 Dead games into Zombie Army Trilogy. In 2021, these characters were added to the sequel, Zombie Army 4: Dead War.

Reception

Left 4 Dead 2 received "generally favorable reviews" on both platforms, according to Metacritic, a website that collects game reviews. Game journalists appreciated the new melee weapons and firearms, the added strategies from the new special Infected characters, and the detailed southern setting and individual campaigns compared to the first game. Ars Technica praised the game's ability to be played many times and the care given to every detail. Libération noted that Valve was one of the last studios making games for serious PC players. IGN said the game improved on the first in all areas and recommended it to fans of the first game. Eurogamer called the game "overflowing with personality." Left 4 Dead 2 won the Best Xbox 360 Game award at the 2009 Spike Video Game Awards. It was nominated for "Outstanding Achievement in Gameplay Engineering," "Outstanding Achievement in Online Gameplay," and "Action Game of the Year" at the 13th Annual Interactive Achievement Awards (now called the D.I.C.E. Awards). In 2016, it won the "Better With Friends" Award at the first Steam Awards.

The Xbox 360 version had serious problems with lag and slowdown in online play, mostly because of the game's dedicated servers. Valve explained these issues were caused by an unexpectedly large number of players online. These problems were quickly fixed by changing the server setup and adding more dedicated servers.

Pre-release sales for Left 4 Dead 2 were strong. In July 2009, it was the top game in purchase intent, with 9 out of 10 people saying they would buy it. Pre-orders for the sequel were double those of the first game. Valve announced in October 2009 that pre-orders suggested the game would be their fastest-selling product ever, with sales 300% higher than the first game. In November 2009, a Valve employee said pre-sales for the sequel were four times those of the original.

By December 1, 2009, over 2 million retail copies of Left 4 Dead 2 were sold in two weeks, more than double the first game's two-week sales. According to NPD Group, the Xbox 360 version was the fifth best-selling retail game for consoles in November 2009, with over 744,000 copies sold.

In February 2010, Electronic Arts, the game's distributor, reported that 2.9 million retail copies had been sold. Forbes noted that over 4 million copies were sold in 2009.

In July 2010, about 12,000 players of Call of Duty: Modern Warfare 2 were mistakenly banned by Valve's anti-cheat system. Those affected received a free copy of Left 4 Dead 2, which could be gifted if they already owned the game.

In May 2011, a Valve employee said each Left 4 Dead game had sold 3 million copies on Xbox 360. In September 2012, another employee said the series had sold over 12 million copies total. The game was offered for free on Steam for one day during Christmas 2013.

On PC, a competitive game mode called "Confogl" was created by a community member named ProdigySim. It is now part of the game. Confogl changes rules for the Versus mode, such as removing medkits and replacing them with pills and tier 2 weapons like the AK, M16, and auto-shotguns. It also adds a bonus system based on distance and health, giving an advantage to the Infected. Tournaments using Confogl, such as the CEVO tournament, have been held.

Controversies

Left 4 Dead 2 became a topic of discussion because of when it was released and its intense, adult-themed content. John Walker from Rock Paper Shotgun, a UK gaming website, suggested that this happened because people expected more from Valve, a well-known game company.

After the game was announced at the 2009 E3 Convention, some players of Left 4 Dead 1 started a boycott of Left 4 Dead 2. They created a Steam community group called "L4D2 Boycott (NO-L4D2)," which grew to over 10,000 members by the end of the weekend and more than 37,000 members a month later. Kotaku reported that the group was upset about the new characters, visuals, and music shown in the E3 demo, which they felt did not match the style of the first game. They also worried that releasing a sequel so soon after the first game would divide the community.

Valve’s marketer, Doug Lombardi, explained that the announcement of Left 4 Dead 2 at E3 did not mean Valve would stop supporting the first game. He asked players to trust the team and said the sequel was chosen because adding new content as downloadable content (DLC) was not enough. The team also found it hard to release small updates like Team Fortress 2 did. They believed making a sequel would better meet player needs and wanted to release it about a year after the first game. Valve’s leader, Gabe Newell, was unsure about the idea at first but allowed the project to continue.

In September 2009, Valve invited two prominent members of the boycott group to test Left 4 Dead 2. They said the game was well made. This led to Valve’s Gabe Newell and designer Erik Johnson traveling to Australia to meet a modder named Joe W-A. Newell joked that Valve was "boycotting" Joe’s new mod, but he offered to look at it if Joe paid for the trip. Joe raised $3,000 through donations, and Newell paid for the trip himself, with the money going to the Child’s Play charity.

By October 2009, the boycott group ended its boycott after Valve promised to continue supporting Left 4 Dead 1 with new content, like the "Crash Course" campaign. The group also said it had lost its purpose and was being used to criticize Valve. Gabe Newell noted that many members of the boycott group had pre-ordered the game more than non-boycotters.

Valve had to change the game’s cover art after the ESRB (Entertainment Software Rating Board) said the original image was too explicit. The image showed a hand with some fingers torn off, which the ESRB considered too graphic. Valve changed the image to show bent fingers instead, but the torn-off thumb was still included in most regions except Japan and Germany, where it was censored.

For the UK release, the cover was changed again because showing the back of a hand with two fingers raised is considered an insult. The UK version showed the hand facing the opposite direction to avoid this.

Willie Jefferson of the Houston Chronicle said some Infected characters in the game looked like African-Americans, which he called a racist choice. He also criticized the game’s setting in a city affected by Hurricane Katrina. Valve’s lead designer, Marc Lefevre, said the Infected characters were a mix of all races and that the game’s version of New Orleans was not a realistic copy of the city. Others said the appearance of African-American Infected simply reflected the city’s diversity.

Left 4 Dead 2 was not given a rating in Australia by the Office of Film and Literature Classification (OFLC), which prevented its sale. The OFLC said the game had too much realistic and intense violence. Some members of the board thought the game could get an MA15+ rating, like the first Left 4 Dead. Valve changed the game to remove images of decapitation, dismemberment, and piles of dead bodies, which allowed it to get an MA15+ rating. However, the unmodified version was still refused classification.

The refusal to classify Left 4 Dead 2, along with other games like Fallout 3 and Aliens vs. Predator, caused debates about video game ratings for mature audiences. In late 2009, the Australian government asked for public opinion on adult ratings for games. Valve said it would release games with an R18+ rating if the law was passed.

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