Left 4 Dead

Date

Left 4 Dead is a 2008 first-person shooter game created by Valve South and published by Valve. It was first released for Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010. It is the first game in the Left 4 Dead series.

Left 4 Dead is a 2008 first-person shooter game created by Valve South and published by Valve. It was first released for Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010. It is the first game in the Left 4 Dead series. The game takes place after a zombie outbreak on the East Coast of the United States. Players control four characters, called "Survivors," who fight against large groups of infected people.

The game uses Valve's Source engine and includes four game modes: a single-player mode where other characters are controlled by artificial intelligence, a four-player co-op campaign mode, an eight-player online versus mode, and a four-player survival mode. In all modes, an artificial intelligence called the "Director" manages the pacing of levels and the placement of items to create a changing experience and improve replay value.

Left 4 Dead was praised for its replay value, focus on teamwork, and movie-like quality. However, some critics noted the limited number of levels and lack of a detailed story. The game is considered one of the greatest video games ever made and won awards from several publications, as well as recognition from the Academy of Interactive Arts & Sciences and the British Academy of Film and Television Arts. Like Team Fortress 2, Valve added free downloadable content to the game. The success of Left 4 Dead led to the creation of its sequel, Left 4 Dead 2, released in 2009. In 2012, all Left 4 Dead campaigns were moved to Left 4 Dead 2, which included multiplayer support between Windows and Mac versions of the game.

Gameplay

Left 4 Dead is a first-person shooter game where players control one of four survivors. If human players are not available, the other survivors are controlled by AI (artificial intelligence) bots. Players fight through campaigns against infected humans who have been infected with a rabies-like virus that causes mental illness. The main goal is not to defeat all infected but to reach the next safe area alive. This challenge is made harder by the "AI Director," which monitors players' progress and changes the number of enemies and items in the game to keep tension high and create new experiences each time the game is played.

Although it is a shooter, the game focuses on teamwork and cooperation, which means it does not follow some realistic rules found in other first-person shooter games. Players can see colored outlines of their teammates through walls to help them stay together. If a survivor loses all their health, they become unable to move and must be helped by another survivor. If a survivor is unable to move twice without being healed, they will die.

In "Campaign" mode, if a survivor is killed, they will later respawn in a small room but must be rescued by another survivor to return to the team. The AI will not open these rooms, so if all human players are unable to move, the level restarts. Survivors can share first-aid kits and pain pills to heal each other. The game includes friendly fire, meaning players can accidentally hurt their teammates, which increases the need for careful coordination.

Players can use a quick menu to communicate with voice commands and callouts. Each survivor has over 1,000 unique lines recorded. Players can also use lights, such as weapon-mounted flashlights and muzzle flashes, to see when teammates are shooting, attacking, reloading, or moving. The Xbox 360 version of the game does not include the quick phrases feature due to control and headset use issues.

Each original campaign is divided into five levels connected by safehouses, where players can heal, re-arm, and revive teammates. Some levels include "crescendo events," which add new obstacles before players can continue. In the final chapter of each campaign, players must defend a position from a large group of infected until rescue arrives. The four campaigns are: "No Mercy," set in a city ending at a hospital skyscraper; "Death Toll," set in a small town and countryside; "Dead Air," set in a bombed city and airport; and "Blood Harvest," set in a woodland and farm.

A two-level DLC campaign called "Crash Course" was released on September 29, 2009, and is set between "No Mercy" and "Death Toll." "The Sacrifice," a three-level campaign released on October 5, 2010, is set in an industrial port-side area in Georgia. These new levels offer alternate paths and more supplies, creating a sense of variety. Each campaign lasts between 20 and 75 minutes, depending on the difficulty level. Both versions of the game include an achievement system.

At the start of the game, each player has a semiautomatic pistol, the only weapon with unlimited ammo that can be used while incapacitated. If a second pistol is found, players can dual-wield them. At the beginning of each campaign, survivors can choose between a submachine gun or a pump-action shotgun. As players progress, they can find more powerful weapons, such as a full-auto assault rifle, a semi-automatic shotgun, and a scoped hunting rifle.

In addition to firearms, players can carry three other items: improvised grenades (like Molotov cocktails or pipe bombs with smoke alarms), a first-aid kit to heal teammates, and pain pills to temporarily boost health. Players can also use melee attacks to push away infected enemies. Environmental weapons, such as gas cans, propane cylinders, and oxygen tanks, explode when shot. These items can be moved but block players from using other weapons at the same time. Rarely, minigun turrets are placed near crescendo events and finales.

The infected are the enemies in the game, and they are living humans infected with a rabies-like virus, not undead zombies. They are compared to zombies in movies like Dawn of the Dead, 28 Days Later, and Quarantine. The infected are fast and agile but weak individually. They are attracted to high-pitched sounds like car alarms and pipe bombs but ignore louder, lower-pitched noises like gunfire. Large groups of infected are called "hordes."

There are five special infected, each with unique abilities:
– The Boomer is a large infected that spits bile to blind survivors and attracts hordes. It explodes when killed.
– The Hunter is fast and can pounce on survivors, attacking until pushed off or killed.
– The Smoker has a long tongue that pulls survivors toward it. The tongue is released if a teammate shoves the survivor, shoots the tongue, or shoots the Smoker.
– The Tank is a giant, strong infected that can knock survivors down and throw debris. It is the toughest enemy and requires all survivors to defeat it.
– The Witch is a female infected with claws who stays still but becomes aggressive if disturbed. She is the strongest enemy and can kill survivors with one hit on the hardest difficulty.

The AI in the game uses a system called the "Director" to adjust enemy and item placement based on players' progress, skill, and location. This system creates a unique experience each time the game is played and uses visual effects to build tension and mood.

Plot

An outbreak of a highly contagious disease nicknamed the "Green Flu" begins in Pennsylvania. This illness causes extreme aggression, changes to body cells, loss of higher brain functions, and turns infected people into zombies. Memorial walls that list the names and obituaries of those who died from the infection suggest the story takes place in October 2009. Two weeks after the first infection, four survivors who are immune to the disease—Green Beret and Vietnam veteran William "Bill" Overbeck (voiced by Jim French), college student Zoey (voiced by Jen Taylor), district account manager Louis (voiced by Earl Alexander), and outlaw biker Francis (voiced by Vince Valenzuela)—leave the city of Fairfield. They discover that the infection is causing dangerous changes in some of its hosts.

After avoiding new types of infected people, the survivors are informed by a passing helicopter about an evacuation point at the roof of Mercy Hospital. They fight through the city's streets, subway, and sewers, and are rescued from the hospital's roof by a pilot (voiced by Dennis Bateman). They soon learn the pilot is infected, and Zoey is forced to kill him, causing the helicopter to crash in an industrial area outside the city. The group finds an armored delivery truck and uses it to reach the small town of Riverside. After meeting a confused and delirious man (voiced by Nathan Vetterlein) at a local church, they learn the town is overrun and head to a boathouse for help. They contact a fishing vessel (owner voiced by John Patrick Lowrie) but are forced off the boat at the city of Newburg across the river, where much of the city is on fire. Resting in a greenhouse, the survivors are interrupted by a military plane passing overhead, leading them to believe it will land at the city's airport. The U.S. military had bombed the airport to contain the infection, though part of the runway remains usable. The survivors refuel and escape in a waiting military plane (pilot voiced by Gary Schwartz).

Like the helicopter before it, this plane also crashes, and the survivors find themselves near the Allegheny National Forest. Following train tracks, the group reaches a working but abandoned military evacuation point. After responding to a radio call (soldier voiced by David Scully), they fight off large groups of infected people before a military vehicle arrives, supposedly to take them to Northeast Safe Zone Echo, one of the few safe areas left. Instead, they are taken to a military base where they learn they are not immune but are actually carriers who infected most of their rescuers. Meanwhile, the base is attacked by a mutiny, drawing more infected people. The survivors escape by train and travel south, following Bill's belief that long-term safety can be found on the islands of the Florida Keys.

At the portside town of Rayford in Georgia, they find a sailboat but must first raise a lift bridge powered by an aging generator alongside two other generators to reach open water. As the bridge rises, the generator fails. Bill sacrifices himself to restart it so the others can escape. While waiting for the infected to move away, the three remaining survivors meet other survivors from Left 4 Dead 2. They agree to help lower the bridge so the others can cross in their car. Louis, Zoey, and Francis then board their boat and set sail for the Florida Keys.

Development

The idea for Left 4 Dead began with a modification made by Turtle Rock Studios for Counter-Strike: Condition Zero, which they were working on together with Valve. This mod, called "Terror Strike," involved four players acting as terrorists who had to plant a bomb and protect it from endless waves of counter-terrorists. Turtle Rock also helped develop Counter-Strike: Source, where they improved the mod to make it more horror-themed, with players fighting zombies. Turtle Rock tried to get Valve to publish "Terror Strike" as a separate game, but it did not gain attention until Valve writer Chet Faliszek discovered the project and shared it with Valve's CEO, Gabe Newell. Both versions of "Terror Strike" for Condition Zero and Source were eventually released online in 2023.

With Valve's support, development of Left 4 Dead began in mid-2005. After Faliszek became the project leader from Valve's side, over 100 Valve employees joined to help expand the game. Turtle Rock aimed to create a game inspired by horror films that combined the story-driven elements of single-player games with the social interaction and replayability of multiplayer games.

To increase awareness of Left 4 Dead, Valve spent $10 million on a marketing campaign in the United States and Europe. Advertisements appeared on television, in print, on websites, and in public spaces. Valve also held photo contests called "Dude, where's my thumb?" offering copies of the game to people who submitted the best pictures of zombies or the outdoor ads.

Left 4 Dead uses the 2008 version of Valve's Source engine, which includes improvements like support for computers with multiple processors and physics-based animation to make hair and clothing move more naturally. Physics interactions with enemies, such as when they are shot or pushed, were also improved. Animation was refined to allow characters to lean realistically when moving around corners. Rendering and artificial intelligence were upgraded to handle more enemies who can move in complex ways, such as climbing, jumping, or breaking obstacles. Lighting was enhanced with new shadow techniques to help players understand the environment and their actions. Wet surfaces and fog were used to create a specific mood. The game also includes visual effects inspired by horror movies, such as dynamic color correction, film grain, and vignetting to enhance tension and the horror-film look.

During development, Left 4 Dead went through many changes based on player testing. Turtle Rock Studios removed several features that were originally planned. For example, an early version included a special infected called the "Screamer," which would run to a safe spot and scream to attract other infected. This ability was later added to the Boomer's vomit. A system that tracked player behavior with points was also considered but removed in favor of immediate, non-persistent feedback shown in the game. Another change was the removal of long introductions between game chapters, as repeated cutscenes made it hard to keep players interested. Early versions of the game started in a large city with many paths, but playtesters often chose the same route, so the city maps were split into the first two campaigns, "No Mercy" and "Dead Air."

Certain Affinity helped Turtle Rock Studios create the Xbox 360 version of the game. This version includes the same game modes as the PC version but adds features like split-screen support, allowing two players to play together on the same console, either online or offline. Split-screen mode is also possible on the PC version but requires special commands and may need changes to controller settings. It is not officially supported on PC. Both versions of the game have a new matchmaking system to help players find others more easily. However, this system upset some PC server operators because it limited their control over servers. Valve later released updates to let server operators remove their servers from the matchmaking pool or create private servers. Valve also runs dedicated servers for both versions of the game.

Marketing

The game was first introduced in the Christmas 2006 issue of PC Gamer UK with a six-page article that described a playthrough at Turtle Rock Studios headquarters. A teaser was included with The Orange Box. The game became playable at the Showdown 2007 LAN event in San Jose and at QuakeCon 2007. Turtle Rock Studios officially announced Left 4 Dead on November 20, 2006. The company was acquired by Valve on January 10, 2008, due to the game and the long history of collaboration between the two companies. Pre-purchasing the game was available on Valve's Steam system starting October 15, 2008.

To help players prepare for the game and introduce them to its story, Valve created a pre-rendered intro movie. This movie was released on Halloween and showed events that happened before the start of the "No Mercy" campaign. Valve chose the movie instead of in-game training because they wanted players to begin the game directly in the middle of a zombie outbreak. Valve later explained on their official Left 4 Dead blog how they developed the movie, starting with a basic animatic in July 2008 and finishing it for the game's launch.

Early access to the Left 4 Dead demo for people who pre-ordered the game began on November 6, 2008, for both Windows and Xbox 360. The demo allowed users to play online and in single-player mode in two "scenes" within one "movie" in the game. This promotion was offered in addition to a 10% discount for those who pre-ordered the game. It applied to all Steam Windows pre-orders and all Windows and Xbox 360 pre-orders from GameStop and EB Games in North America. On November 11, the Left 4 Dead demo became available to all Windows and Xbox 360 gamers worldwide. After the game's release on November 18, 2008, the demo was removed from the Xbox 360 Marketplace and Valve's Steam platform, but it is still available for those who played it earlier.

The demo had many server issues when it launched, mainly because Valve's strategy for managing servers made it difficult to set up dedicated private servers with administrator controls. However, a series of updates added a server browser and basic private server features. Valve also acknowledged player concerns about these problems. A patch released before the game's launch fixed many of the connection issues players experienced with the demo.

On May 1, 2009, the game was made freely available on Steam for one day as a trial called "Freaky Free Friday." The trial was later extended to end on Saturday.

On October 5, 2010, the price of the game on Steam was lowered to US$6.80, or a "4-pack" for $20.40, as part of a promotion that coincided with the release of The Sacrifice DLC.

Release

Left 4 Dead reached gold status on November 13, 2008, and was released in North America on November 18, 2008. It was released in Europe on November 21, 2008, to happen at the same time as the tenth anniversary of Half-Life's release.

In December 2008, Valve released a server patch to stop players on Xbox Live from using PC-style cheats. A Valve representative stated, "The fix is designed to stop cheating behavior on the dedicated servers, which are used for most co-op and versus game modes."

A "Game of the Year Edition" of Left 4 Dead was released for PC and Xbox 360 on May 12, 2009. This version included updates and new content on the disc.

In March 2010, Valve announced that it would bring the Steam content platform to Mac OS X computers. Along with this, native versions of existing Valve games, including Left 4 Dead and its sequel, would be available. The game was released for Mac OS X on October 27, 2010. Left 4 Dead supports cross-platform play, allowing Mac and PC players to join the same servers. It is also part of "Steam Play," which lets players download and play the game on another platform for free if they already own it.

Valve planned to provide free content updates for the PC version and downloadable content (DLC) for the Xbox 360 version. On a Kotaku podcast, writer Chet Faliszek mentioned that DLC details for PC and Xbox 360 would be announced "very soon" but were delayed due to the holiday season. On February 5, 2009, Valve shared details about upcoming DLC. This included two full campaigns, "Death Toll" and "Dead Air," for versus mode, which had not been available before, as well as a survival game mode where survivors must survive endless waves of infected. On February 11, 2009, Valve announced that the DLC would be free for both platforms. The DLC was released on April 21, 2009, and included 16 maps, 15 of which were modified versions of existing maps and one new lighthouse-themed map titled "The Last Stand."

On August 4, 2009, Valve announced a second DLC pack. It included a new campaign called "Crash Course," set shortly after the events of the "No Mercy" campaign. Survivors must reach a Truck Depot after a helicopter crash. This DLC was available for co-op, versus, and survival modes and included changes to game mechanics, new locations, and character dialogue. The DLC was scheduled to release on September 29, 2009, and was released for free on PC. However, it was accidentally released on Xbox Live at a higher price. The price was later corrected, and players who purchased it at the higher cost were refunded.

An add-on campaign for Left 4 Dead 2, titled "The Passing," introduced the Left 4 Dead survivors meeting new characters in a full campaign. This content was originally set for release in March 2010 but was delayed until April 22, 2010. To connect "The Passing" to events in Left 4 Dead, Valve released another add-on in October 2010 for both games, titled "The Sacrifice." This add-on took place before "The Passing" and explained how the Left 4 Dead survivors met the group from Left 4 Dead 2 and how one character sacrificed themselves for the safety of others.

On May 15, 2009, an open beta test for the Source Development Kit was started under the name "Left 4 Dead Authoring tools." This included plugins that allowed users to import data from SketchUp, a free 3D modeling program, into the Hammer level editor for map creation. The beta ended on June 25, 2009, with the full release of the Left 4 Dead authoring tools and updates to support custom maps. This update included a command line tool to help package custom campaigns for easier sharing.

On November 9, 2009, a matchmaking update was released to allow teams of four players to join versus mode matches.

Related media

Valve released a 190-page digital comic that was shared in four parts over the weeks before the release of The Sacrifice. The first part was published on September 14, 2010, with a new part added each week until The Sacrifice launched on October 5. The comic was drawn by Mike Oeming, the artist of the Powers comic series, and describes the stories of the original four survivors and the events before the infection began. The comic starts with Bill, who sacrifices himself to save others while severely injured and fighting three tanks. It then shifts to the ending of Blood Harvest, which is shown to happen one week earlier. In The Sacrifice DLC, players can choose to sacrifice themselves, regardless of whether they are playing as Bill, to help the other survivors finish the campaign.

Overkill Software, the creators of Payday: The Heist, a game similar to Left 4 Dead that includes four-player co-operative gameplay, announced in June 2012 that it had partnered with Valve to create a DLC level for Payday. This level is based on the "No Mercy" map from Left 4 Dead, but it is not part of the official Left 4 Dead story and does not connect to the infection that started the events in Left 4 Dead.

On August 20, 2015, an update for Zombie Army Trilogy was released, which added the eight survivors from both Left 4 Dead games into ZAT. In 2021, downloadable content for Zombie Army 4: Dead War included the four Left 4 Dead survivors as playable characters in its co-op mode.

The character Bill was introduced in Dead by Daylight through a DLC in 2017. Additional content released in 2021 expanded Bill's story, focusing on his experiences during the Vietnam War.

Reception

Left 4 Dead received very positive reviews from critics. At Metacritic, the game earned an average score of 89 out of 100 for both Xbox 360 and PC. IGN said the game was "almost perfect" in showing the tension and action of a Hollywood zombie movie and called it "possibly the best co-op shooter." Giant Bomb noted that the Source engine was getting older, but praised the game’s use of lighting and film effects that made the world feel "empty and faded," as well as the realistic character faces and strong art design. Eurogamer said Left 4 Dead was "another professional, creative, and forward-thinking shooter from Valve." IGN, GameSpot, and 1Up.com praised the game’s replayability, but GameSpot said the "limited map selection" could sometimes feel repetitive. GameSpy mentioned the lack of a clear story between the campaigns was disappointing. Some reviewers liked how the game stayed true to the zombie movie genre, including its "unclear" backstory and the emotions shown by the four survivors. TeamXbox said technical issues like clipping hurt the game’s otherwise "very good" visuals. Hideo Kojima, creator of the Metal Gear series, told 1UP.com he was "addicted to the game," calling it one of the "core titles made with movie-industry people that explore the depths of hi-def."

On October 28, 2008, Valve reported that preorders for Left 4 Dead were 95% higher than those for The Orange Box after the Steam pre-order was launched. On November 21, 2008, the day of the game’s release in Europe, Valve said Left 4 Dead had sold more than 160% more copies than The Orange Box. The Xbox 360 version of Left 4 Dead was the seventh best-selling game in December 2008 in the United States, selling over 629,000 copies. On February 3, 2009, Electronic Arts said Left 4 Dead had sold 1.8 million copies, not counting Steam or worldwide sales. On March 26, 2009, Mike Booth said the game had sold more than 2.5 million copies at retail during a presentation at the Game Developers Conference 2009. On September 24, 2009, Valve announced that almost 3 million copies of the game had been sold. On May 10, 2011, Doug Lombardi said the game and its sequel each sold 3 million copies on the Xbox 360. On August 11, 2011, Chet Faliszek said the series had sold over 11 million copies in total.

Left 4 Dead was recognized as one of the best multiplayer and PC games of 2008 by several organizations and publications. The game was named the Best Multiplayer Game of 2008 by IGN, GameSpy, Spike TV, NoFrag, and BAFTA, and as the "Computer Game of the Year" by the Academy of Interactive Arts & Sciences (AIAS), Spike TV, and Bit-Tech. Other awards included "Outstanding Achievement in Online Gameplay" from AIAS (who also nominated it for "Overall Game of the Year"), Best Use of Sound for the PC and Best Shooting Game overall from IGN, "Father of All FPS" from NoFrag, and Best Cooperative Multiplayer and Shooter of 2008 from GameSpot (who also nominated it for Game of the Year).

Left 4 Dead and its sequel created a format for later games that used the same style of four-player-versus-environment gameplay with artificial intelligence similar to the AI Director and encouraged teamwork between players. Games like Warhammer: End Times – Vermintide and its sequel, and Deep Rock Galactic, were inspired by Left 4 Dead, though many similar games appeared about a decade later. Seven of the original Left 4 Dead developers from Turtle Rock Studios worked on a game called Back 4 Blood, released in October 2021. Several Left 4 Dead-like games were announced before and during E3 2021, including Rainbow Six Extraction, The Anacrusis, Redfall, Warhammer 40,000: Darktide, and Evil Dead: The Game. These newer games often include role-playing game elements in addition to the core gameplay of Left 4 Dead.

Sequel

A sequel called Left 4 Dead 2 was officially introduced at the 2009 E3 conference and was released on November 17, 2009. Responding to fan concerns, Gabe Newell answered an email from Kotaku, stating that even though a new game was coming, the original Left 4 Dead would still receive updates, and more new material was planned for the next few months.

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