Zangief

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Zangief ( / ˈ z ɑː ŋ ɡ i ɛ f / ; Japanese: ザンギエフ) is a made-up character in the video game series Street Fighter by Capcom. Zangief was one of the eight characters players could choose in the game Street Fighter II: The World Warrior, which was released in 1991. In the game, Zangief mainly uses moves that involve grabbing and wrestling.

Zangief ( / ˈ z ɑː ŋ ɡ i ɛ f / ; Japanese: ザンギエフ) is a made-up character in the video game series Street Fighter by Capcom. Zangief was one of the eight characters players could choose in the game Street Fighter II: The World Warrior, which was released in 1991. In the game, Zangief mainly uses moves that involve grabbing and wrestling. He is known as the first character in fighting games to specialize in grappling. At first, Zangief was meant to be a strong but slow fighter named Vodka Golbalsky. However, his name was changed to Zangief, which comes from the name of a Soviet wrestler, and he became a grappler instead. In the Street Fighter series, Zangief is a professional wrestler with the nickname "Red Cyclone." He comes from Russia and fights to show that his country is the best by winning against fighters from other countries.

Conception and design

Akira Yasuda designed Zangief for Street Fighter II. He was originally planned to be a very strong but very slow character to play as. Zangief was first called "Vodka Gobalsky" as a temporary name. His name later changed to Zangief after a wrestler from the Soviet Union. Early designs of Zangief looked similar to his final appearance but included a black tank top and anchor tattoos on his upper arms. In an interview with Game On!, Noritaka Funamizu, head of Capcom Research and Development, said Zangief was one of the most popular characters with American audiences, along with Ryu and Guile.

Zangief appears as a tall, muscular man wearing red wrestling tights, boots, a studded gold belt, and red/gold wristbands. His brown hair is styled in a short mohawk, and he has a beard, mustache, and thick chest hair. His arms and legs are covered in scars. Yasuda worked with Ikuo "Ikusan.Z" Nakayama, a fan of professional wrestling, to create Zangief’s final look. They wanted his muscles to serve a useful purpose in the game, not just for appearance. Zangief’s large size was meant to remind players of a bear, a symbol linked to Russia. The designers worried that Street Fighter II producer Akira Nishitani might reject the design due to balance concerns. Instead, Nishitani said, "Please make him much bigger."

Yasuda aimed to portray Zangief as intense and passionate, not humorous or villainous. However, in the Street Fighter Alpha series, Zangief’s personality expanded to include both humor and heroism. This approach continued through Street Fighter V, where producer Takayuki Nakayama wanted Zangief to be shown as a positive and charismatic role model for younger characters.

Appearances

Zangief has always been hard to use in games because he moves slowly, does not have special attacks that can hit from a distance, and his strongest moves need precise timing and specific button presses. However, this was not always true. When Street Fighter II was being created, Capcom placed a machine in a Kyobashi arcade to test how balanced the characters were. One unknown player became very skilled with Zangief, winning 85 games in a row. Other players avoided the game because they feared him. "No matter how much we adjusted Zangief’s strength, this expert player always won," said Street Fighter II creator Yoshiki Okamoto. Eventually, Zangief was weakened so much that the player sometimes lost. Later, Okamoto said in a video, “If that player is watching this now… It's your fault Zangief became weaker.”

Many actors have voiced Zangief in video games. He is voiced by Wataru Takagi in Street Fighter Alpha and Street Fighter EX, Tesshō Genda in Capcom vs. SNK and Capcom Fighting Evolution, and Kenta Miyake in Japanese and Peter Beckman in English for Street Fighter IV. In anime, he is voiced by Tetsuo Kanao in Japanese and William Johnson in English. In the live-action Street Fighter movie, Zangief was played by Andrew Bryniarski. He was dubbed by Ryūzaburō Ōtomo in the Japanese TV version and Katsuhisa Hōki in the video and DVD versions. In the movie Wreck-It Ralph, Zangief was voiced by director Rich Moore. He also appears as a playable character in Super Gem Fighter Mini Mix.

Zangief is a playable character in the crossover fighting game Street Fighter X Tekken, where his official partner is Rufus. He also appears as a Spirit in Super Smash Bros. Ultimate. After defeating Incineroar from Pokémon and rescuing Zangief’s Spirit, players can access a dojo where Zangief teaches other Spirits the "Overthrow" fighting style.

In the live-action Street Fighter movie, Zangief is a follower of Bison but has a kind heart and believes in Bison’s false message that the A.N. are enemies of peace. He gives Ryu and Ken their signature white and red uniforms, which are actually training gear for Bison’s soldiers. During a battle, Zangief fights E. Honda. After learning Bison was the real enemy, Zangief helps Ryu and Ken save hostages. He later praises Guile’s bravery and gives him the Bison salute, which Guile turns into a thumbs-up.

Zangief appears in most Street Fighter movie adaptations, except Street Fighter: The Legend of Chun-Li. Dutch bodybuilder and actor Olivier Richters will play Zangief in an upcoming reboot.

In Street Fighter II: The Animated Movie, Zangief briefly fights Blanka to entertain crime bosses, but he is electrocuted, and his fate is unknown. In Street Fighter II V, Zangief is a henchman for Shadaloo, sent to capture Ryu. After a fight, Zangief is knocked out by Guile and is not seen again.

In Street Fighter Alpha: The Animation, Zangief fights Shun, Ryu’s alleged brother, until Ryu intervenes. During the battle, Ryu nearly uses a deadly dark Hadōken, which causes the building to collapse. Zangief falls through the floor after the fight.

In the 2012 movie Wreck-It Ralph, Zangief is voiced by Rich Moore. He attends a meeting of "Bad-Anon," a group for villains. Later, in Ralph Breaks the Internet, Zangief is seen at a book club with Ralph, Sonic, and Q*Bert.

Zangief appears in Masaomi Kanzaki’s Street Fighter manga from the 1990s, where he is similar to his video game version. His goal was to defeat Guile, who represented Zangief’s enemy country. In newer stories, Zangief interacts more with Ryu. In Street Fighter IV, Zangief’s quotes suggest Ryu knocked him out in a tournament.

In Masahiko Nakahira’s Sakura Ganbaru! manga, Zangief fights on the same stage as in Street Fighter Alpha 2. He defeats Blanka, then fights Sakura and Cammy, who eventually defeat him. His friendly nature is revealed after the battle.

Critical reception

Zangief was ranked 18th in the Top 50 Characters of 1996 poll in Gamest magazine in Japan. IGN’s D. F. Smith said Zangief helped create a type of character that many later fighting game characters copied. Although he called Zangief "a bit of a stereotype," he praised how well the character was shown and said, "It is hard to imagine a more perfect example of a strong, wrestling character." Maxwell McGee and Lucas Sullivan of GamesRadar+ described Zangief’s design as "a story of struggle and triumph in the Russian wilderness." They praised how his design showed his background and made him seem like someone with "resolve and dedication" and "a sense of humor." Chris Moyse of Destructoid called Zangief’s Spinning Piledriver "one of the most famous moves in fighting game history." He described Zangief as "the wrestler with an iron body and a golden heart" and said he is still seen as the main example of a grappling character in the series. Paste magazine noted Zangief’s appearance in Wreck-It Ralph as proof of how memorable he had become since his first appearance in Street Fighter II. They added that his "intimidating presence and lovable demeanor" made him stand out among the original World Warrior characters.

Zangief has also been studied in academic works. The book Convergent Wrestling said that adding Zangief and E. Honda as wrestlers in Street Fighter II made the game different from others at the time. Their roles as wrestlers helped make wrestling more respected alongside other martial arts. The book compared Zangief to real-life wrestler Victor Zangiev and to Ivan Koloff, noting that both Zangief and Koloff had connections to the Cold War and the USSR because of their red and gold outfits. The book also said Zangief was "a representation, not of a specific wrestler but of a stereotype" of what people think about professional wrestling. In a paper titled Tendencies in Representation of Russian Culture in Computer Games, Zangief’s design was noted as one of the first attempts to show a "credible" image of Russian fighters to Western audiences during the Cold War. The paper explained that developers used certain methods, like Zangief’s loud and unchanging personality, to share his culture with players. It also said that while Zangief was often shown with a negative or neutral reputation in games, his role as a member of a community in Wreck-It Ralph was seen as a positive image.

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