Professional Super Smash Bros. competition involves skilled players competing in the Super Smash Bros. series of crossover fighting games made by Nintendo. Organized tournaments began in 2002 with Super Smash Bros. Melee, which was released for the GameCube in 2001. However, in Japan, where the series originated, tournaments for the original Super Smash Bros. on the Nintendo 64 started as early as 1999. Later tournaments included other games in the series, with the largest and most popular events focusing on Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller communities exist for the original game and Project M, a fan-made version of Super Smash Bros. Brawl for the Wii, as well as Brawl itself to a lesser degree. Major tournaments include GENESIS, Evolution Championship Series (EVO), Super Smash Con, and The Big House annual events. Major League Gaming (MLG) also included Super Smash Bros. games in its Pro Circuit in the past.
The competitive Super Smash Bros. community is well-known in the fighting game world for being organized by players and fans rather than a single group. No official organization or tournament circuit exists for professional Super Smash Bros., which results from Nintendo’s past decision not to directly support the scene.
History of competitiveSuper Smash Bros. Melee
In early 2002, the first public Western Super Smash Bros. Melee tournaments took place, organized as part of the Tournament Go series in California by Matt "MattDeezie" Dahlgren. At this time, there was no agreed-upon set of rules for tournaments, leading to many differences in how games were played. Disputes often arose about whether certain game items or stage maps were allowed. Over several years, a standardized ruleset was created, which banned all items and limited the number of stages used. On March 1, 2003, the International Video Game Federation held the first corporate-sponsored Melee tournament, the IVGF Northwest Regionals, which was won by Jeremy "Recipherus" Fremlin.
From 2003 to 2007, this period is often called the "Golden Age" of Melee. During this time, the game was part of the Major League Gaming (MLG) Pro Circuit from 2004 to 2006. Ken Hoang was widely regarded as the best player during this era and earned the nickname "The King of Smash." Other top players included Christopher "Azen" McMullen, Daniel "ChuDat" Rodriguez, Joel Isai "Isai" Alvarado, Christopher "PC Chris" Szygiel, Daniel "KoreanDJ" Jung, and Jason "Mew2King" Zimmerman. Melee was also included in the Evolution Championship Series (EVO) 2007, a major fighting game tournament held in Las Vegas. MLG removed Melee from its circuit in 2007 but still supported some tournaments as part of the underground 2007 Smash Series for one year.
The competitive Melee scene faced challenges in the late 2000s, as the game was removed from both MLG and EVO after the release of Super Smash Bros. Brawl in 2008. Brawl replaced Melee in many tournaments, but it was criticized for slower gameplay and unfair mechanics like random tripping. In 2010, MLG briefly included Brawl in its Pro Circuit, but Nintendo banned live streaming of Brawl matches. From 2012 to 2013, the competitive Smash Bros. scene is often called "The Dark Age" due to the decline of Melee and Brawl's limited popularity. However, major tournaments like GENESIS 2009 and the start of the Apex and The Big House series occurred during this time.
Competitive Melee saw a revival after it was included in EVO 2013, following a charity event that decided the game's inclusion in EVO's lineup. EVO continued featuring Melee for the next five years due to its popularity. The 2013 release of the documentary series The Smash Brothers, directed by Travis "Samox" Beauchamp, also helped grow the scene. In 2014, SmashBoards estimated that 3,242 Smash Bros. events took place worldwide. New and revived tournament series, such as GENESIS, Super Smash Con, Community Effort Orlando (CEO), DreamHack, MLG, Shine, and the Smash Summit series, became prominent. Apex 2015 was the first community event officially sponsored by Nintendo of America, and EVO 2016 became the largest Melee tournament ever, with 2,376 participants. In 2014, Nintendo held a non-standard ruleset tournament at E3 2014 to promote Super Smash Bros. for Wii U. Smash Sisters, an initiative to increase women's participation in tournaments, held its first all-women bracket at GENESIS 3 in 2016.
From 2013 to 2018, this period is sometimes called "The Platinum Age" or "The Era of the Five Gods," referring to the top five players: Jason "Mew2King" Zimmerman, Joseph "Mango" Marquez, Kevin "PPMD" Nanney, Adam "Armada" Lindgren, and Juan "Hungrybox" Debiedma. William "Leffen" Hjelte became the first player to defeat all five, earning the nickname "The God Slayer," and the top six players became known as the "Big 6." In 2017, Justin "Plup" McGrath became the second player in history to defeat all five "Gods," and the first player outside the Big 6 to beat Armada in seven years.
In the late 2010s, the "Five Gods" label became less relevant as many top players reduced their competition involvement. PPMD took a break in 2016 due to health issues, Armada retired from singles play in 2018, and Mew2King semi-retired to focus on content creation. Leffen faced visa challenges during this time. The current era, sometimes called "The Chaos Age," has seen newer players like Zain Naghmi, Jeffrey "Axe" Williamson, and Cody Schwab rise in rankings. Plup's first-place win at GENESIS 5 in 2018 marked the first supermajor tournament victory by someone outside the Big 6 in several years.
The competitive scene was heavily impacted by the 2020 COVID-19 pandemic, which halted most in-person tournaments. However, the development of rollback netcode for Project Slippi, a fan-made version of Melee, allowed for low-latency online matches for the first time. This innovation improved accessibility during the pandemic but also caused legal issues, leading to the cancellation of The Big House 10 in 2020 after Nintendo issued a cease and desist notice. The event's cancellation sparked strong reactions from the community, with the hashtag "#FreeMelee" trending on social media. In 2021, Panda and Nintendo announced the first officially licensed Melee and Super Smash Bros. Ultimate North American championship circuit for 2022. The Big House 10 became part of the Panda Cup and was held that year, with Masaya "aMSa" Chikamoto winning his first supermajor tournament and achieving the first major victory for the character Yoshi in Melee history.
Tensions arose between the community and Panda after Nintendo allegedly forced the cancellation of the Smash World Tour in late 2021. Panda's CEO, Alan "Dr. Alan" Bunney, was accused of sabotaging the event, leading to backlash from players like aMSa and Hungrybox, who withdrew from the Panda Cup Finale in protest. Sponsored players such as Cody Schwab and Plup also left the organization. In response, Panda removed Dr. Alan as CEO and postponed the Panda Cup Finale due to security concerns.
Super Smash Bros. Ultimateand other games
Competitive play has existed for every game in the Super Smash Bros. series. The two most popular modern versions are Super Smash Bros. Ultimate and Melee. Both games share similar rules and are often played together in large tournaments. However, differences in game speed, advanced techniques, and how characters interact have created separate but connected competitive communities for each game. Leonardo "MkLeo" Perez is widely recognized as the best Ultimate player, along with other skilled players such as Edgar "Sparg0" Valdez, Gavin "Tweek" Dempsey, Sota "Zackray" Okada, and William "Glutonny" Belaïd.
Smaller competitive groups exist for the original Super Smash Bros. game on Nintendo 64 and for Project M/Project+, a fan-made modification of Super Smash Bros. Brawl that changes the game to resemble Melee's faster style. Previous competitive scenes for Super Smash Bros. Brawl (2008–2014) and Super Smash Bros. for Wii U (2014–2018) are no longer active in most places. However, in Norway, Brawl events still occur with sizes similar to those of Ultimate and Melee events. Many former Brawl and Wii U players have moved to Ultimate, with many top players from those games now competing in Ultimate as well.
Relationship with Nintendo
The competitive Smash Bros. scene has had a tense relationship with Nintendo, the game's owner and publisher. IGN journalist Matt Kim explained that, unlike companies such as Riot or Blizzard, which actively manage competitive play around their games, Nintendo has kept a distance and sometimes worked against the community that enjoys its fighting games. Nintendo has threatened legal action against several major Smash Bros. tournaments, including EVO 2013 and The Big House 10. These threats often involved issues like livestreaming rights or the use of game modifications, such as Project M or Project Slippi. These actions have led to negative reactions from players, with some tournaments stopping livestreams or being canceled. While Nintendo has occasionally supported community events and held its own tournaments with special rules, it has never officially licensed a Smash Bros. tournament or provided financial support for prizes. This lack of support has made the competitive Smash Bros. community appear more grassroots and community-driven. In November 2021, Nintendo and Panda Global announced the first officially licensed Smash Bros. tournament circuit for North America in 2022. Separately, a grassroots tournament series called Smash World Tour took place in 2022, with planned finals in December 2022. However, legal action from Nintendo and possible interference by Panda Global caused the finals to be canceled three weeks before they were scheduled. This cancellation is estimated to have cost organizers hundreds of thousands of dollars.
Series creator Masahiro Sakurai has criticized the competitive Smash Bros. scene, stating that competitive play moves away from his original goal of connecting casual and skilled players. Sakurai’s preference to avoid focusing on competitive players influenced the design of Brawl, the game that followed Melee. Many competitive players disliked Brawl because it had slower, more casual gameplay. This led to the creation of Project M/Project+, a fan-made modification that changed the game to resemble Melee’s style. Nintendo has taken legal action against Project M/Project+ due to copyright concerns, and some tournaments received warnings from Nintendo for including the mod in their events.
Former Nintendo of America President Reggie Fils-Aimé explained that Nintendo has chosen to stay involved with the competitive community in a grassroots way, rather than through large-scale leagues or big financial commitments.
Competitive format
Competitive games are usually played with lives, called "stocks," a set time limit, and items turned off. These games follow either a double-elimination format or a double-elimination bracket that starts with group matches.
The original Super Smash Bros. game has four stocks and an eight-minute time limit. This time limit was added by players because the base game did not include it. Melee and Project M also start with four stocks and an eight-minute time limit. Brawl begins with three stocks and an eight-minute time limit. The 3DS and Wii U versions start with two stocks and a six-minute time limit. Ultimate begins with three stocks and a seven-minute time limit.
If time runs out, the player with more stocks wins. If both players have the same number of stocks, the one with the lower damage percentage wins. If both players have the same number of stocks and damage, the match is replayed or a shorter match with one stock each is played. In competitive play, sudden death is usually not used if the match ends in a tie.
Pausing during a match can be unfair. If a player pauses to gain an advantage, they may lose a stock or the game. In stricter tournaments, players must forfeit a stock even if they did not gain an advantage. Pausing is often disabled in these tournaments. Starting with Melee, each game in the series includes a ruleset option to enable or disable pausing.
Most matches are best-of-three, meaning the first player to win two games wins the match. Best-of-five matches are used in top-level tournaments, such as grand finals.
Tournament organizers select legal stages, called starter stages. Before a match, players eliminate stages they do not want to play until one remains. Players also choose characters without the other player knowing for the first match. In later matches, counterpick stages are allowed. For example, in Melee singles, starter stages include Battlefield, Final Destination, Dream Land N64, Yoshi's Story, and Fountain of Dreams. Players use a 1-2-1 format to eliminate unwanted stages. After the first match, the losing player selects a stage, then the winning player chooses their character, and the losing player chooses their character for subsequent matches. In best-of-three sets, the winner can ban one stage to prevent the losing player from choosing it. Players generally cannot select a stage they previously won on, a rule called "Dave's Stupid Rule" or the "Stage Clause." Ultimate tournaments use a modified version of this rule, called "modified Dave's Stupid Rule" (mDSR), which only bans the last stage a player won on in that set. Tournaments may allow players to skip these rules if both agree, known as the "gentlemen's clause." Juan "Hungrybox" Debiedma often uses the gentlemen's clause in competitive Melee, offering to play on Battlefield instead of Fountain of Dreams, a less popular stage.
Competitive play can be singles or doubles. In singles, two players face each other. In doubles, two teams of two players fight. Teammates can share stocks, and friendly fire is allowed, meaning teammates can damage or help each other. This ensures fairness and prevents overpowered team combinations. It also adds strategies, such as a teammate attacking a Jigglypuff player after they use the "Rest" move to prevent damage. Super Smash Bros. for Wii U includes an 8-player mode that allows teams of three or four players, though such tournaments are rare. Ultimate tournaments sometimes use a mode called "Squad Strike," where players fight with squads of three or five fighters.
A player may earn port priority by winning a best-of-one match, often through a game of rock-paper-scissors. Smasher Mew2King discovered that the player closest to Player 1 has priority in attacks or grabs that occur at the same time. A neutral start may also be used if a player suggests it.
In some Brawl rulesets, Meta Knight is banned from certain stages or entirely due to his powerful attacks. In doubles rulesets, certain team combinations, such as double Cloud in Wii U or double Meta Knight in Brawl, are banned because of strong synergy or strategies that give an unfair advantage.
Wombo Combo meme
"Wombo Combo" is an Internet meme from a December 2008 Melee doubles match at the SCSA West Coast Circuit tournament. The match included Jeff "SilentSpectre" Leung and Mitchell Tang on one team, and Julian Zhu and Joey "Lucky" Aldama on the other. During the match, as Lucky lost all his lives, SilentSpectre and Tang quickly performed several moves together, leaving Zhu unable to respond. The match commentators—Brandon "HomeMadeWaffles" Collier, Phil DeBerry, and Joseph "Mang0" Marquez—said, "Happy Feet, Wombo Combo. That ain't Falco." They then shouted excitedly as SilentSpectre and Tang used a combo that secured the win. The meme is featured in a mini documentary and appears in the Wii U eShop game Meme Run. It has also been used in many "MLG Montage" parody videos.
Sexual abuse allegations
In July 2020, several well-known members of the Super Smash Bros. competitive community, including top players and commentators, were accused of engaging in various forms of unwanted sexual behavior. These accusations included claims of sexual harassment, sexual assault, rape, and child grooming. The series of accusations led to the removal of several prominent community members from tournaments, and many organizations ended their sponsorship deals with the accused individuals. One example was Gonzalo "ZeRo" Barrios, who was regarded as the best Super Smash Bros. for Wii U player of all time. Nintendo released a statement addressing the accusations, strongly opposing "all acts of violence, harassment, and exploitation against anyone" and stating that they "support the victims."
Tournament results
- Brawl: A type of video game where players engage in combat or competition.
- Melee: A fast-paced fighting game that allows multiple players to compete simultaneously.
- Project M: A fan-made modification of the game Super Smash Bros. Brawl.
- Super Smash Bros.: A popular video game series featuring characters from various games fighting together.
- Ultimate: The most recent version of Super Smash Bros., used in large competitive events.
- Wii U: A gaming console that hosted major tournaments for Super Smash Bros. Ultimate.