Street Fighter II Turbo: Hyper Fighting, known as Street Fighter II Dash Turbo in Japan, is a 1992 fighting game created and released by Capcom for arcade machines. It is the third version of Street Fighter II for arcades, part of the Street Fighter series, and came after Street Fighter II: Champion Edition. The game was first introduced as an upgrade package for Champion Edition. Released less than a year after the previous version, Hyper Fighting featured faster gameplay, new special moves for some characters, and improved balance among characters.
Hyper Fighting was the last Street Fighter II arcade game to use the original CP System hardware. It was sold as an upgrade kit meant to be added to Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, used the updated CP System II hardware instead.
Gameplay
Turbo has a faster game speed than Champion Edition. Because of this, players must time their special moves and combos more carefully. The faster speed also lets players join battles more quickly and react faster to opponents. All fighters, except Guile and the four Grand Masters, received at least one new special move.
- Ryu and Ken can now perform the Hurricane Kick while jumping in the air.
- E. Honda has a new move called the Super Body Slam, which targets opponents in the air.
- Blanka gains a vertical rolling attack in addition to his regular one.
- Chun-Li now uses a projectile technique called the Kikoken and can perform the Spinning Bird Kick while jumping.
- Zangief has a new move called Turbo Clothesline, along with his standard Spinning Clothesline.
- Dhalsim can use the Yoga Teleport, which lets him instantly move close to opponents from a specific distance.
Each fighter also got a new default color scheme. The original color schemes from Champion Edition are now alternate options for each character. M. Bison is the only exception, as he keeps his original default color scheme but still receives a different alternate palette.
Ports
A version of the game titled Street Fighter II Turbo was released for the Super Famicom on July 11, 1993, in Japan. It was later released for the Super Nintendo Entertainment System (Super NES) in August 1993 in North America and October 1993 in the PAL region. This version was created using the SNES version of the original Street Fighter II as a starting point, but it used a larger cartridge with a capacity of 20 megabits. Although the title includes the word "Turbo," this version also includes the Champion Edition of the game, which is playable as a "Normal" mode. The game's speed in Turbo mode can be adjusted to four different settings by default, and a cheat code allows players to use up to six faster settings. Additional cheat codes let players enable or disable special moves during Versus mode and play through the single-player mode without special moves.
The version of the game removed a feature where characters' voices changed based on the strength of their attacks. However, it restored the announcer's voice clips that named each country and included a barrel-breaking bonus stage, which had been removed in the first SNES version. The graphics in each character's ending were updated to match the arcade version more closely. Sound effects with people or animals shouting after a round ended were added, a feature not present in the arcade version of Turbo but included in Super Street Fighter II.
Nintendo released Turbo again in September 2017 as part of the Super NES Classic Edition.
The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, is based mainly on the Champion Edition but also allows players to use Turbo rules. Its content is nearly identical to the SNES version of Street Fighter II Turbo.
Turbo is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation version was later added to Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A separate re-release of Hyper Fighting was also made for the Xbox 360 via Xbox Live Arcade, featuring an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android devices, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
An unofficial version of the game, titled Hyper Fighting, was released for the Virtual Boy.
Reception
In Japan, Game Machine listed Street Fighter II Dash Turbo as the second most successful table arcade cabinet in January 1993, performing better than games like Capcom's Warriors of Fate and Street Fighter II Dash. Street Fighter II Turbo became the highest-grossing arcade game of 1993 in Japan.
In North America, RePlay arcade charts named Street Fighter II Turbo the top-grossing software conversion kit in March 1993, and again in April and June 1993. It was also among the five top-grossing arcade games during the Summer of 1993.
In Japan, the Super Famicom version of the game topped the Famitsu sales charts in July 1993.
Globally, the SNES version sold 4.1 million copies, making it the ninth best-selling game for that console.
In the February 1994 issue of Gamest, Street Fighter II Turbo, along with Super Street Fighter II, was nominated for Best Game of 1993 but lost to Samurai Spirits. Turbo was ranked sixth overall and fifth in the Best Fighting Games category. Nintendo Power rated the game the third best SNES game of 1993.
In 1996, GamesMaster ranked the game ninth on their list of "Top 100 Games of All Time." In 1997, Electronic Gaming Monthly named Street Fighter II Turbo the best arcade game of all time. They also listed the Super NES version as the fifth best console game of all time, stating it was the final and best improvement of Street Fighter II before the series changed with later versions. In 2018, Complex ranked the SNES version sixth on their list of "The Best Super Nintendo Games of All Time," calling it the best fighting game on the console.