Ridge Racer

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Ridge Racer is a series of racing video games made by Namco and currently owned by Bandai Namco Entertainment. The first game, Ridge Racer (1993), was first released in arcades using the Namco System 22 hardware. One year later, it was moved to the PlayStation as a new game for the console.

Ridge Racer is a series of racing video games made by Namco and currently owned by Bandai Namco Entertainment. The first game, Ridge Racer (1993), was first released in arcades using the Namco System 22 hardware. One year later, it was moved to the PlayStation as a new game for the console. The series had many follow-up games and related games for different platforms. The most recent mobile game is Ridge Racer Draw & Drift (2016), and the latest main game, developed by the company itself, is Ridge Racer 7 (2006). In the games, players compete against computer-controlled opponents to finish races first. Drifting is an important part of the series, helping players maintain speed while turning corners. Ridge Racer was the first video game to introduce this real-life driving technique. The series has had a major influence on the racing game genre. On June 5, 2025, the arcade version of the first game was added to the Arcade Archives and Arcade Archives 2.

History

Ridge Racer is a game inspired by Sim Drive (1992), a racing simulation game that had a limited release in Japanese arcades. It used a real Mazda Eunos Roadster car. Originally planned as an F1 racing game, like Namco’s Pole Position and Final Lap series, it changed to focus on mountain road racing, a trend popular among Japanese car fans. The PlayStation version was one of the first games for the console and became very successful for Namco, leading to many follow-up games for arcades and home systems.

Earlier Ridge Racer games were praised for their graphics, gameplay, and music, which helped make the PlayStation popular. Later games faced criticism for moving too far from the original ideas and offering little content. Ridge Racer Vita (2011) was the first game in the series to receive mostly negative reviews. It had very little content and required players to buy extra content to play. Ridge Racer Unbounded (2012) received mixed or average reviews from critics.

  • Ridge Racer (1993) was the first game in the series. It was released for arcades and used the Namco System 22 arcade system. A PlayStation version came out in 1994 and 1995 as a launch title for the console. Two other arcade versions were released: Ridge Racer Full Scale, which had a replica Eunos Roadster car for players to sit in, and Ridge Racer: 3-Screen Edition, which used three monitors to create a wider view. A mobile phone version was released in 2000, and versions for J2ME and Zeebo followed in 2006 and 2009.
  • Ridge Racer 2 (1994) was released for arcades using the Namco System 22 hardware. It updated the original game with multiplayer, a rear-view mirror, and a new soundtrack by Shinji Hosoe.
  • Rave Racer (1995) was released for arcades. It added two new tracks to the original Ridge Racer’s two tracks and had arcade cabinets that allowed up to eight players to play together. Plans for PlayStation and Windows versions were made in 1996 but later canceled.
  • Ridge Racer Revolution (1995) was released for the PlayStation. It was a home version of Ridge Racer 2 with three new tracks, new music, more cars, and multiplayer using the PlayStation Link Cable.
  • Rage Racer (1996) was released for the PlayStation. It introduced a character named Reiko Nagase, allowed players to customize cars, and added a rule that let players retry races. It also had a darker, more serious visual style.
  • R4: Ridge Racer Type 4 (1998) was released for the PlayStation and called Ridge Racer Type 4 in Europe. It introduced racing teams, which became a key feature in later games. It was the first PlayStation game in the series to use Gouraud shading for graphics. It also had multiplayer in split-screen mode. In 2018, it was included on the PlayStation Classic mini console.
  • Ridge Racer 64 (2000) was released for the Nintendo 64 in North America and Europe. It was not made by Namco, which licensed the series to Nintendo. Nintendo Software Technology developed the game. It included tracks and cars from earlier Ridge Racer games, along with new ones.
  • Ridge Racer V (2000) was a launch title for the PlayStation 2. An arcade version called Ridge Racer V: Arcade Battle was released a year later. It changed the original game’s free-form racing to structured Grand Prix races.
  • Ridge Racer DS (2004) was a launch title for the Nintendo DS. It was a remake of Ridge Racer 64 with touch-screen controls and local wireless multiplayer. Nintendo Software Technology developed it.
  • Ridge Racer (2004) was a launch title for the PlayStation Portable and called Ridge Racers in Japan. It included tracks, cars, and music from earlier games, making it a collection of the series.
  • Ridge Racer 6 (2005) was a launch title for the Xbox 360. It had 130 vehicles, 30 tracks, and 14-player online multiplayer through Xbox Live.
  • Ridge Racer 2 (2006) was released for the PlayStation Portable and called Ridge Racers 2 in Japan. It was a sequel to the 2004 Ridge Racers and reused tracks, cars, and music from earlier games.
  • Ridge Racer 7 (2006) was a launch title for the PlayStation 3. It was an improved and expanded version of Ridge Racer 6.
  • Ridge Racer 3D (2011) was a launch title for the Nintendo 3DS.
  • Ridge Racer (2011) was a launch title for the PlayStation Vita. It was developed by Cellius.
  • Ridge Racer Unbounded (2012) was released for the Xbox 360, PlayStation 3, and Microsoft Windows. It focused on car combat, similar to the Burnout series. It was developed by Bugbear Entertainment.
  • Pocket Racer (1996) was a spin-off arcade game released only in Japan. It played like Ridge Racer but used small, cartoon-like cars instead of real ones. A similar idea, called Buggy Mode, appeared in Ridge Racer Revolution and inspired Pocket Racer.
  • R: Racing Evolution (2003) was a spin-off game for the GameCube, PlayStation 2, and Xbox. It was called R: Racing in Europe. It included over 33 real-world cars and had a story mode. Some GameCube versions included Pac-Man Vs. as a free bonus.
  • Critical Velocity (2005) was a story-based spin-off game for the PlayStation 2 in Japan. It used Ridge Racer cars and settings in an adventure-style game.
  • Pachi-slot Ridge Racer (2008) was a pachi-slot arcade game in Japan. A digital version was released for the PlayStation 2 the same year.
  • Pachi-slot Ridge Racer 2 (2009) was a sequel to Pachi-slot Ridge Racer, also released in Japan.
  • Ridge Racer Accelerated (2009) was released for iOS mobile devices.
  • Ridge Racer Drift (2010) was released for J2ME, Windows Mobile, BREW, and BlackBerry mobile devices.
  • Drift Spirits (2013) was a story-based mobile game for iOS and Android that focuses on drifting. It continues to be updated as of 2024, but only in Japanese. Players tap the screen to make cars drift, and the game uses fictional Ridge Racer vehicles.
  • Ridge Racer Slipstream (2013) was released for iOS and Android mobile devices.
  • Ridge Racer Draw & Drift (2016) was released for iOS and Android devices.

Common elements

The basic gameplay of the Ridge Racer series has not changed much in each game. The goal is to race against computer-controlled opponents and finish each track in first place. Players start in last place and have a limited number of laps to overtake others. Some games include a time limit that increases with each completed lap. If the timer runs out, the game ends, even if the player is still on a lap. Later games remove the timer and require players to finish races in a specific position to advance.

Unlike other racing games that use closed circuits, Ridge Racer takes place on real-world-inspired streets, beaches, cities, and mountains in a fictional city called "Ridge City." Some games include circuit tracks. Most games include tracks from the original Ridge Racer and Ridge Racer 2, sometimes changed to match new game features. Players can drift their cars around corners to keep speed, as many tracks are based on real places not built for racing. Ridge Racer Unbounded (2012) removes drifting and adds vehicular combat, similar to the Burnout series.

Each car in the game has unique stats and abilities, such as faster speed or better drifting. Many cars are named after older Namco games, including Dig Dug, Xevious, and Pac-Man. The PlayStation sequel, R4: Ridge Racer Type 4, introduces racing teams named after these games. Some games include short minigames during loading screens, inspired by classic Namco arcade games. Completing these minigames gives players new tracks, cars, or even full versions of the games.

Starting with Rage Racer, games include cars with fictional automaker names. These brands specialize in different car features:

  • Kamata (inspired by Mitsubishi and Nissan): Makes basic sports cars and a fast supercar called Angelus.
  • Terrazi (inspired by Honda): Creates unusual cars, like the Wildboar and Terrajin.
  • Lizard/Danver (inspired by Ford and General Motors): Focuses on fast cars with strong acceleration.
  • Âge (inspired by Renault): Makes compact and sports cars with good grip.
  • Assoluto (inspired by Ferrari and Lamborghini): Builds high-speed sports cars and supercars.
  • Rivelta/Soldat (inspired by Bugatti and Ferrari): Creates supercars, including the Rumeur and Crinale.
  • Gnade (inspired by Audi and BMW): Makes luxury and sports cars.
  • Himmel (inspired by Porsche): Focuses on rear-engine sports cars.
  • Sinseong Motors (inspired by Hyundai): Makes luxury sports cars, like the Jujak.
  • Lucky & Wild (inspired by General Motors): Creates modern muscle cars and rivals Danver.

Reiko Nagase is a virtual idol and mascot for the Ridge Racer series. She first appeared in Rage Racer (1996) and was redesigned in R4: Ridge Racer Type 4 (1998). She helped promote the games and appeared in other games, like Ridge Racer 64. In 2000, she was replaced by Ai Fukami in Ridge Racer V. Reiko influenced the creation of other virtual idols, such as Hitomi Yoshino and characters in the Ace Combat series. She also appeared in games like Smash Court Tennis and as a bot in Astro Bot (2024). Reiko was featured in a PlayStation 2 demo and licensed products, including figurines and gashapon toys.

Reception

The original Ridge Racer game was praised by critics for its 3D graphics, sound, and drifting gameplay. It was also successfully adapted for the PlayStation, where it became one of the most popular games on the console during its early years. The game is believed to have helped Sony’s PlayStation gain an advantage over Sega’s Saturn during 1994–1995.

The series’ later games in the 1990s were also successful, especially Ridge Racer Type 4, which is often considered the best in the series. Ridge Racer V received average reviews, but the later version on the PSP was highly praised. The series’ mascot, Reiko Nagase, first appeared in 1996’s Rage Racer and has been featured in most games since then. She is often recognized as one of the most famous female characters in video games.

In 1999, Next Generation ranked the Ridge Racer series as number 11 on their list of the "Top 50 Games of All Time." They noted that while other games may offer better car simulations, Ridge Racer is remembered for being fun and helped make the PlayStation popular.

The 2011 game on the Vita received poor reviews. Ridge Racer Unbounded, the latest console game, changed the drifting style and mechanics that the series was known for, instead using a more destructive style similar to the Burnout series. However, Ridge Racer 3D, a game released with the 3DS, was better received than the Vita and Unbounded versions.

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