Persona 4

Date

Persona 4 is a role-playing video game released in 2008 by Atlus. It is the fifth game in the Persona series, which is part of the larger Megami Tensei franchise. The game was first released for the PlayStation 2 in Japan in July 2008, in North America in December 2008, and in Europe and Australia in March 2009.

Persona 4 is a role-playing video game released in 2008 by Atlus. It is the fifth game in the Persona series, which is part of the larger Megami Tensei franchise. The game was first released for the PlayStation 2 in Japan in July 2008, in North America in December 2008, and in Europe and Australia in March 2009. An improved version called Persona 4 Golden was released for the PlayStation Vita in 2012. The story takes place in a fictional Japanese countryside town named Inaba, where the player controls a protagonist who moves there from the city for a year. During this time, the protagonist investigates mysterious murders with friends and gains the ability to summon physical forms of their inner thoughts, called Personas.

The story of Persona 4 was inspired by mystery novels, especially to make it different from the previous game, Persona 3. The rural setting was based on a real town near Mount Fuji and was designed to feel like a quiet, ordinary place to help players connect with the characters’ daily lives. Developers included many in-game events to keep the experience interesting. During translation, changes were made to Japanese cultural references to keep the story clear for players in other countries. The game’s release in Japan included merchandise like character costumes and accessories. The music was composed by Shoji Meguro, with vocals by Shihoko Hirata. Western versions of the game included a soundtrack CD with selected songs.

Persona 4 was released in North America on December 9, 2008, and was one of the last major PlayStation 2 exclusives. The game received high praise for its story, characters, gameplay, and music. Persona 4 Golden was even more well-received for adding new content and better visuals. The original game and its improved version sold about 2.5 million copies worldwide and were later released on other platforms in the early 2020s.

Looking back, many outlets have named Persona 4 one of the greatest video games ever made. The game inspired manga, light novels, and an anime adaptation by AIC ASTA. It also led to several spin-off games. Characters from Persona 4 appear as playable characters in games like Persona Q (2014) and Persona Q2 (2018). A full remake of the game, called Persona 4 Revival, is currently being developed for PlayStation 5, Windows, and Xbox Series X/S.

Gameplay

Persona 4 combines traditional role-playing game elements with simulation features. The player controls the game’s main character, a teenage boy named by the player, who moves to the town of Inaba for a year. Gameplay happens in two settings: the real world of Inaba, where the character lives daily life, and the mysterious "TV World," which contains dungeons filled with monsters called Shadows. Except for specific story events, players can choose how to spend their time, such as joining school clubs, working part-time jobs, reading books, or exploring TV World dungeons to gain experience and items. Time is divided into periods like "After School/Daytime" and "Evening," with most activities moving the time forward. Some activities are only available at certain times, days, or weather conditions, and evening activities may not be possible if the player visits TV World that day. Certain choices and activities depend on the protagonist’s five attributes—Understanding, Diligence, Courage, Knowledge, and Expression—which improve through specific actions. If a person trapped in TV World is not rescued before fog appears in town (after several days of rain), that person will be killed by Shadows, and the game will end, forcing the player to return to a previous time or load a saved game. As the game progresses, the protagonist builds friendships with other characters called "Social Links," each linked to one of the Major Arcana. Strengthening these relationships increases their Rank, which helps when creating new Personas in the Velvet Room. Strengthening Social Links with main party members also gives them special abilities, such as follow-up attacks or extra Persona skills.

The game focuses on Personas, which are avatars representing mythological figures and the ways people face challenges. Each Persona has unique skills, strengths, and weaknesses. As Personas gain experience and level up, they learn new skills, including attacks, support abilities, or passive benefits. A Persona can hold up to eight skills at a time, and older skills must be forgotten to learn new ones. Main party members have unique Personas that become stronger after completing their Social Links, while the protagonist can use multiple Personas and switch between them during battles. Players earn new Personas through Shuffle Time, and the protagonist can carry more Personas as they level up. Outside of dungeons, players can visit the Velvet Room to create new Personas by fusing monsters or summon previously acquired ones for a fee. The level of Personas created depends on the protagonist’s current level. If a Social Link related to a specific Arcana is strengthened, Personas linked to that Arcana receive bonuses when created.

Persona 4 Golden added bike trips as a daytime activity, which players can do with each party member individually. This allows party members to learn new skills or relearn previously forgotten ones.

In TV World, players form a party with the protagonist and up to three other characters to explore randomly generated dungeons tied to kidnapped victims. Each dungeon floor has roaming Shadows, treasure chests with items, and stairs to progress. Players reach the final floor to fight a boss. Battles begin when encountering a Shadow. Players gain an advantage by attacking from behind, while being attacked from behind gives the enemy an advantage. Battles use a turn-based system similar to other Shin Megami Tensei games, where characters use weapons, items, or Persona skills. The protagonist is controlled directly, while other characters can be given commands or assigned "Tactics" to change their battle behavior. If the protagonist loses all health, the game ends, returning players to the title screen.

Offensive abilities have attributes like Physical, Fire, Ice, Wind, Electricity, Light, Dark, and Almighty. Enemies and players may have strengths or weaknesses to certain attacks based on their Persona or equipment. Hitting an enemy’s weakness or landing a critical attack can knock them down, giving the attacker an extra move. If all enemies are knocked down, players can perform an "All-Out Attack" to deal heavy damage. After battles, players gain experience, money, and items. Sometimes, players can participate in mini-games like "Shuffle: Time" and "Arcana Chance" to earn new Personas or bonuses.

Plot

Persona 4 is set in 2011 in a fictional rural Japanese town named Inaba, located in floodplains with a high school and shopping areas. Unexplained murders occur in the town, with bodies discovered hanging from television antennas, and the causes of death remain unknown. At the same time, a rumor spreads that watching a turned-off television on rainy midnights might reveal a person’s soulmate. The story follows the main characters as they enter the TV World, a mysterious fog-covered realm filled with creatures called Shadows, which can only be accessed through television sets.

The protagonist is a high school student named Yu Narukami, who recently moved from the city to attend school in Inaba. At school, he becomes friends with Yosuke Hanamura, the clumsy son of a local department store manager; Chie Satonaka, an energetic girl interested in martial arts; and Yukiko Amagi, a calm and polite girl who helps at her family’s inn. A few days into the game, Yu, Yosuke, and Chie follow the "Midnight Channel" rumor, discovering the TV World and meeting Teddie, a friendly creature resembling a hollow bear costume. Using Personas, the students form an Investigation Team to explore the connection between the TV World and the murders, aiming to find the killer. As the story progresses, new members join the team, including Kanji Tatsumi, a male delinquent with a talent for feminine hobbies; Rise Kujikawa, a former teen idol searching for her identity; and Naoto Shirogane, a young detective who disguises herself as a boy to avoid discrimination.

Yu Narukami arrives in Inaba to live with his uncle, Ryotaro Dojima, and his cousin, Nanako, for one year while his parents work abroad. Shortly after arriving, a TV announcer named Mayumi Yamano is found dead, hanging from an antenna. Later, a high school student named Saki Konishi, who discovered Mayumi’s body, is also found dead, hanging upside-down from a telephone pole. After Yu and his friends accidentally enter the TV World, they meet Teddie, who helps them travel between the real world and the TV World. They discover that the murders are caused by Shadows, beings from the TV World created from repressed emotions. Using their Personas, the group rescues potential victims. Each character gradually accepts parts of their personality they had rejected, which manifest as giant Shadows in the TV World, allowing them to wield Personas.

Mitsuo Kubo, a student from another school who disappears after the death of Yu’s teacher, Kinshiro Morooka, claims responsibility for the murders. However, it is later revealed that Kubo only killed Morooka and had no involvement in the other murders. Naoto Shirogane, a famous detective investigating the case, is also rescued and gains a Persona, joining the group after it is discovered that she is a girl who disguises herself as a boy.

The story reaches a turning point when Ryotaro Dojima realizes Yu is involved in the case after finding a threatening letter from the killer. During Yu’s interrogation, Nanako is kidnapped, leading Ryotaro to pursue the kidnapper. The chase ends in a crash, with the kidnapper escaping through a television set in his truck, leaving Nanako in the care of the group. The group tracks the kidnapper to the TV World, where the culprit, Taro Namatame, is possessed by Shadows and transforms into Kunino-Sagiri, attacking the group before being defeated. Both Namatame and Nanako are taken to the hospital.

During Nanako’s hospital stay, the fog from the Midnight Channel lingers in the real world, causing panic. When Nanako appears to die, the group confronts Namatame, who explains that his kidnappings were an attempt to protect those on the Midnight Channel from the killer, unaware that the TV World was dangerous. Namatame denies sending Yu the threatening letters. After reviewing evidence, the group discovers that the real killer and letter writer is Ryotaro’s assistant, Tohru Adachi. If the player fails to identify Adachi or kills Namatame, the fog becomes permanent, leading to humanity’s downfall. If Namatame is killed, Nanako remains dead; otherwise, Teddie revives her after a journey of self-discovery.

The group identifies Adachi as the true killer and pursues him in the TV World. Adachi admits his actions were driven by boredom and a belief that humanity is better off believing what it wants. He tricked Namatame into trapping people in the TV World and watched the Investigation Team’s rescues for amusement. Adachi also threw Mitsuo into the TV World to prevent the "game" from ending. His claims are dismissed as the ramblings of a madman. After defeating Adachi, who is controlled by Ameno-Sagiri, the group learns the fog will cause permanent ignorance and transform humans into Shadows. Adachi agrees to lift the fog, congratulating the group on their resolve, and is arrested.

The game progresses to the day before Yu must return home. If the player returns to the Dojima residence, the game ends with a "normal" ending, where Yu departs Inaba. Alternatively, if the player visits the group’s usual meeting spot, the characters decide to investigate the origins of the Midnight Channel, leading to the "true" ending. Yu confronts a gas station attendant, who reveals herself to be Izanami-no-Okami, the force behind the game’s events. The fog is explained as an attempt to merge the TV World with the human world to create an illusion for humanity’s benefit. The group battles Izanami in the TV World but is initially defeated. Yu gains strength from his bonds with his friends, awakening a new Persona, Izanagi-no-Okami, to defeat Izanami. The fog is lifted, and the TV World is restored. The game concludes with Yu leaving Inaba, and a post-credits scene shows the group remaining friends forever.

Development

According to Katsura Hashino, the game director, development of Persona 4 in Japan began after the release of Persona 3. Earlier ideas had been discussed, but actual work started later. The team included members from Persona 3 and new employees, many of whom were fans of Persona 3. Atlus wanted to improve both the gameplay and story of Persona 3 for Persona 4 to avoid making it seem like a copy of the previous game. Hashino said the goal was to give players a clear purpose and motivation to keep playing. The murder mystery plot was chosen to help achieve this. Hashino stated that the story was greatly inspired by famous mystery writers like Sir Arthur Conan Doyle, Agatha Christie, and Seishi Yokomizo. Persona 4 was first announced in the Japanese gaming magazine Famitsu in March 2008. An article in the magazine described the game’s murder mystery theme, rural setting, and new weather system. The North American release date was announced at the 2008 Anime Expo in Los Angeles, California. Atlus did not include an add-on disc or epilogue for Persona 4, as had been done for Persona 3 FES. In Persona 4, players could control all characters in battle, a change made after players criticized the AI-controlled team in Persona 3. The amount of data about school life, character relationships, and dialogue was so large that developers worried it might not fit on one disc. Anime cutscenes were created by Studio Hibari.

The town of Inaba in the game is based on a real town near Mount Fuji. Designing Inaba caused disagreements among developers, as each staff member had a different idea of what a rural town should look like. The team visited real locations to decide on Inaba’s design. Inaba is not a famous or tourist-friendly town but a simple, unremarkable place. Hashino described it as an ordinary town, neither good nor bad. Unlike many role-playing games with large worlds, Persona 4 mainly takes place in Inaba. This helped reduce development costs and allowed Atlus to focus on other game features. A central setting also helps players connect with the characters’ daily lives. To keep the game exciting, the team planned a set number of in-game events. The choice of Japanese mythical figures for Personas instead of Graeco-Roman deities was inspired by the game’s rural setting. Persona designs were based on characters’ personalities. The design team had creative freedom because Japanese deities’ appearances are not traditionally defined, even though their traits are clear. Hashino created the Shadows with little outside help, though female staff members assisted with female Shadow designs.

Despite being set in the countryside, Persona 4 characters were designed to look and sound like modern high schoolers. Lead localization editor Nich Maragos initially wrote the characters as more rural than needed, but he later adjusted them to avoid stereotypes. Characters from the city, like Yosuke and the protagonist, have more stylish hair than others. Art director Shigenori Soejima used hairstyles to show differences between city and country characters. For example, Yosuke wore headphones and a bicycle to highlight his city background.

Localization of Persona 4 was handled by Yu Namba and Nich Maragos of Atlus USA, with help from four translators and two editors. Social Links were split equally between translators and editors. Character names were changed for international audiences, such as Kuma becoming Teddie and "Risechie" becoming "Risette." The term "Community" was changed to "Social Link" because "community" has a different meaning in English. Some Japanese cultural references, like mentions of Kosuke Kindaichi, were removed. Dungeon item names were also altered for clarity, such as "Kae Rail" becoming "Goho-M," which means "go home."

Atlus senior project manager Masaru Nanba explained that "Shin Megami Tensei" remained in the title of Persona 3 and Persona 4 because they were considered part of the same series as Shin Megami Tensei III: Nocturne. However, it was omitted from Persona 4 Golden and Persona 4 Arena due to length. The English dub retained Japanese honorifics, even though some fans disagreed. Localization team members carefully considered how to pronounce honorifics and names. Yuri Lowenthal, who voiced characters in Persona 3, had a larger role in Persona 4, with 1,000 more lines of dialogue than other major characters. Teddie and Rise were important in the English script as support characters. The use of swear words increased compared to Persona 3, with Kanji’s dialogue featuring more swearing due to his character’s personality.

The game’s music was composed, arranged, and produced by Shoji Meguro. The soundtrack includes songs with vocals by Shihoko Hirata, with lyrics written by Reiko Tanaka. Meguro received a rough outline of the game’s plot and created music based on it.

Reception

Persona 4 received high praise from game critics when it was released. Jeff Gerstmann of Giant Bomb said it was "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it." Famitsu noted that while "there isn't much new from the last game," it preferred the changes to the battle system, which "is quick so it doesn't get to be a pain," and the ability to control party members "makes play that much easier." IGN mentioned that "the pacing can be somewhat off" and "some things feel repurposed or unaffected from previous games," but still called the game an "evolution of the RPG series, and an instant classic." It also said the soundtrack can be "a bit repetitive." RPGFan's Ryan Mattich recommended Persona 4 as "one of the best RPG experiences of the year," noting that "among the cookie-cutter sequels and half-hearted remakes," the game is "a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'." 1UP.com's Andrew Fitch called Persona 4 "some of this decade's finest RPG epics," though he criticized its "slight loading issues" and the time spent "waiting for the plot to advance." GameTrailers said it is an exception to the rule of the Japanese role-playing genre, and that it stands out compared to other JRPGs, including its predecessor, Persona 3. Wired pointed out that while the graphics are not as advanced as those of the Xbox 360 or PlayStation 3, "the clever art style makes up for that." It also praised the game's soundtrack as "excellent, especially the battle music."

The game's setting received mixed reactions. IGN described Persona 4 as "a murder mystery set against the backdrop of familiar Persona 3 elements," and while this adds "an interesting twist" to the dungeon crawl and social simulation gameplay, it also causes the plot to "slow down or suffer." Hyper's Tim Henderson praised the game for "willfully embellishing absurd urban legends and other ideas with such assured consistency that the resulting whole is unshakably coherent." However, he criticized the narrative's sluggish pace and said the game is "lacking in elaborate set-pieces." 1UP.com called Persona 4 a "stylish murder mystery," comparing it to a "small-town Scooby-Doo" adventure.

The game is also noted for a part of its story that includes sexual themes. One of the playable characters, Kanji, is considered one of the first characters in a mainstream video game to struggle with their sexual orientation. Atlus has been praised for including this character. Atlus USA said they left Kanji's sexual preferences ambiguous and up to the player, but there has been no official statement from Atlus Japan. Dr. Antonia Levi, author of Samurai from Outer Space: Understanding Japanese Animation, said the questioning of Kanji's sexuality in the script is a "comment on homosexuality in a greater Japanese social context," where "the notion of 'coming out' is seen as undesirable … as it necessarily involves adopting a confrontational stance against mainstream lifestyles and values." Brenda Brathwaite, author of Sex in Video Games, said it "would have been amazing if they would have made a concrete statement that [Kanji] is gay," but was otherwise "thrilled" with the treatment of the character and the game's portrayal of his "inner struggles and interactions with friends."

The PlayStation 4 and Xbox Series X/S versions of Persona 4 Golden received "generally favorable reviews," while the Switch version received "universal acclaim," according to Metacritic.

Persona 4 topped sales charts in Japan on its initial release, selling 193,000 copies within a week. The PS2 version sold 358,899 copies in Japan. In North America, Persona 4 was the highest-selling PlayStation 2 game on Amazon.com for two consecutive weeks. A soundtrack disc was included in the North American and European releases of Persona 4, containing a selection of tracks from the full soundtrack released in Japan. Amazon exclusively sold the Persona 4 "Social Link Expansion Pack," which included an additional soundtrack disc, a t-shirt, a 2009 calendar, and a plush doll of the character Teddie. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014.

The Japanese release of Persona 4 Golden on the PS Vita sold 324,357 physical copies and 21,020 digital copies, totaling 704,276 copies sold for the PS2 and Golden (Vita) versions in Japan. Worldwide, Persona 4 Golden ultimately shipped over 1.5 million copies on the Vita. The 2020 Windows release of Persona 4 Golden on Steam also became a success, selling over 500,000 units worldwide in less than a month. Sega said its sales were stronger than expected and that they would continue to promote porting older games to PC. On June 30, 2021, Atlus announced that the PC version of Persona 4 Golden had reached 1 million units sold, bringing Persona 4 Golden sales to 2.5 million copies sold worldwide for the Vita and PC platforms.

Persona 4 was awarded the "PlayStation 2 Game Prize" in the Famitsu Awards 2008, voted by readers of Famitsu. It was also recognized by the Computer Entertainment Supplier's Association as one of the recipients for the "Games of the Year Award of Excellence" in the Japan Game Awards 2009. The game was given the award for its "high quality of work," "excellent story, automatically generated dungeons, and impressive background music." It won the Award for Excellence at the 2009 Japan Game Awards. In 2013, GamesRadar ranked it fifth on its list of "best video game stories ever," saying its "greatest strength comes from pacing." In 2015, GamesRadar named Persona 4 Golden the 53rd best game ever on its "The 100 best games ever" list. In the same year, USgamer placed the game fifth on its "The 15 Best Games Since 2000" list. In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.

Legacy

Costumes inspired by the Yasogami High school uniforms, along with music from the game, are available as downloadable content (DLC) in Persona 5, Persona 3 Reload, and Metaphor: ReFantazio.

Persona 4 Golden, released in Japan as Persona 4: The Golden, was announced in August 2011 as a version of Persona 4 for the PlayStation Vita. Originally, Atlus planned to make it for the PlayStation Portable, similar to Persona 3 Portable, which would have required removing some features from the PlayStation 2 version. However, the PlayStation Vita had enough power to allow Atlus to add new content. This version includes more story details, a new character named Marie, additional Personas, character outfits, expanded dialogue, and anime scenes. It also adds two new Social Links for Marie and Tohru Adachi. The game supports the Vita’s wireless features, letting players call for help during battles. A garden that produces items for dungeons was also added. Persona 4 Golden was released in Japan on June 14, 2012, and was the first game in the series to be released in traditional Chinese.

The release of Persona 4 Golden led to an increase in PlayStation Vita sales. During its first week, the game sold 137,076 copies in Japan. Media Create noted that its strong sales may be due to the popularity of Persona 4 in other media. By mid-July 2012, the game had sold 193,412 copies in Japan. It was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013. By April 2014, the game had sold 350,000 copies in Japan, and over 700,000 copies worldwide by December 2013. A soundtrack with 15 tracks by Meguro and Atsushi Kitajoh was released in Japan on June 27, 2012.

Persona 4 Golden was released in North America on November 20, 2012, with a special "Solid Gold Premium Edition" of 10,000 copies. NIS America released it in Europe on February 22, 2013. A Windows version came out on June 13, 2020, with added features like Japanese voiceovers and minor graphical improvements. Ports for Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X/S were released on January 19, 2023.

Persona 4 Revival is an upcoming remake of Persona 4, similar to Persona 3 Reload. It will include improved graphics, better presentation, and quality-of-life features like those in Persona 5. It was announced in June 2025 for PlayStation 5, Xbox Series X/S, and Windows.

A fighting game sequel, Persona 4 Arena, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by Arc System Works, the company behind Guilty Gear and BlazBlue. It was released in 2012 for arcades, PlayStation 3, and Xbox 360. The game features Yu Narukami as the protagonist, along with Aigis, Mitsuru, Elizabeth, and Akihiko from Persona 3. Set two months after the original game’s True Ending, the Investigation Team is pulled back into the television for a tournament called the "P-1 Grand Prix," hosted by General Teddie. A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013, for PlayStation 3 and Xbox 360 in late 2014, and for Nintendo Switch, PlayStation 4, and Windows in 2022. This version takes place one day after Arena and adds seven new playable characters from Persona 3 and Persona 4 Golden, as well as a new antagonist, Sho Minazuki.

Persona Q: Shadow of the Labyrinth is a dungeon-crawler RPG for the Nintendo 3DS. It includes characters from Persona 3 and Persona 4, along with gameplay elements from the Etrian Odyssey series. The story takes place midway through Persona 4, as the Investigation Team is pulled into an alternate version of Yasogami High and must work with SEES to escape. It was released in Japan on June 5, 2014, North America on November 25, 2014, and Europe on November 28, 2014. A sequel, Persona Q2: New Cinema Labyrinth, was released on the 3DS in 2018. This game features the Investigation Team and casts from Persona 3 and Persona 5 trapped in a movie theater.

Persona 4: Dancing All Night is a rhythm game developed by Atlus for the PlayStation Vita. It includes music from the Persona series and takes place half a year after the events of Persona 4. The Investigation Team investigates a mysterious "Midnight Stage" that is kidnapping girls from Rise’s idol group. The game was released in Japan on June 25, 2015, with a PlayStation 4 version released in 2018.

Other media

Atlus created a line of merchandise, such as action figures, books, toys, and clothing, when Persona 4 was released. Atlus worked with Enterbrain, a Japanese publishing company, to create two strategy guides, an artbook showing character and setting designs, and a fan book called Persona Club P4, which included official artwork, fan art, and interviews with the design team. Most items were only sold in Japan, while other Japanese companies also made figurines and toys. Action figures include a 1/8 scale PVC figurine of Yukiko Amagi, as well as Teddie and Rise Kujikawa, made by Alter. Licensed Atlus merchandise sold by Cospa includes Persona 4 t-shirts, tote bags, and clothing worn by the character Chie.

Udon released an English version of Enterbrain’s Persona 4: Official Design Works artbook on May 8, 2012.

A manga version of Persona 4 was created by Shūji Sogabe, the artist for Persona 3’s manga. It began appearing in Dengeki Black Maoh Volume 5 in September 2008. The first manga volume was released on September 26, 2009, and a total of 13 volumes were published, with the last one coming out on March 27, 2019.

Shiichi Kukura wrote a manga titled Persona 4 The Magician, which focuses on Yosuke Hanamura’s life in Inaba before the game starts. This manga was released on August 27, 2012. A manga version of the light novel Persona × Detective Naoto, drawn by Satoshi Shiki, began appearing in Dengeki Maoh magazine on November 27, 2014.

Natsuki Mamiya wrote a light novel titled Persona × Detective Naoto, which follows Naoto Shirogane a year after the events of Persona 4. In this story, Naoto investigates the disappearance of a childhood friend in Yagakoro City and works with Sousei Kurogami, a mechanized detective. The light novel, which includes artwork by Shigenori Soejima and Shūji Sogabe, was released in Japan on June 8, 2012.

A 25-episode anime series based on the game was produced by AIC A.S.T.A. and directed by Seiji Kishi. It aired on MBS from October 6, 2011, to March 29, 2012. A 26th episode, showing the story’s true ending, was added to the 10th volume of Persona 4 on August 22, 2013. The anime used most of the actors from the game, but Igor’s voice was taken from the game because his actor, Isamu Tanonaka, passed away in January 2010. Aniplex released the series on DVD and Blu-ray between November 23, 2011, and August 22, 2012. The first DVD included a director’s cut of the first episode and a bonus CD. Sentai Filmworks licensed the series in North America, showing it as it aired and releasing it on DVD and Blu-ray in two volumes on September 18, 2012, and January 15, 2013. The English version kept many of the original voice actors from the game, though the Blu-ray version did not include Japanese audio. Kazé and Manga Entertainment released the series in the United Kingdom in three BD/DVD sets between December 24, 2012, and July 22, 2013. A film version of the anime, titled Persona 4 The Animation -The Factor of Hope-, was shown in Japanese theaters on June 9, 2012. It included a shortened version of the story and new scenes. A second anime series, Persona 4: The Golden Animation, based on Persona 4 Golden, was made by A-1 Pictures and began airing on MBS’ Animeism block in July 2014.

A live stage production called VisuaLive: Persona 4 took place from March 15–20, 2012. Shutaro Oku directed the game footage used in the play, and Shunsuke Wada composed the music. The cast included Toru Baba as the audience-named protagonist, Takahisa Maeyama as Yosuke Hanamura, Minami Tsukui as Chie Satonaka, Risa Yoshiki as Yukiko Amagi, Jyōji Saotome as Daisuke Nagase, Motohiro Ota as Kou Ichijo, and Masashi Taniguchi as Ryotaro Dojima, and Masami Ito as Tohru Adachi. Kappei Yamaguchi and Rie Kugimiya voiced Teddie and Rise again. At the time, the production company limited the number of actresses, so roles for Naoto and Rise could not be cast. Later, Youichiro Omi was cast as Kanji Tatsumi on December 1, 2011. VisuaLive: Persona 4 covered the game’s events up until Kanji joined the group.

A second stage production, VisuaLive: Persona 4: The Evolution, covered the second half of the story and took place from October 3–9, 2012. New cast members included Yuriya Suzuki as Rise Kujikawa, Juria Kawakami as Naoto

More
articles