Fire Emblem: The Binding Blade

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Fire Emblem: The Binding Blade is a 2002 tactical role-playing game created by Intelligent Systems and released by Nintendo for the Game Boy Advance (GBA). It is the sixth game in the Fire Emblem series, the first made for the GBA, and the first Fire Emblem game available on a handheld console. The game is set on the fictional continent of Elibe, which has been ruled by humans for many years after an ancient war between humans and dragons.

Fire Emblem: The Binding Blade is a 2002 tactical role-playing game created by Intelligent Systems and released by Nintendo for the Game Boy Advance (GBA). It is the sixth game in the Fire Emblem series, the first made for the GBA, and the first Fire Emblem game available on a handheld console.

The game is set on the fictional continent of Elibe, which has been ruled by humans for many years after an ancient war between humans and dragons. The story follows Roy, a young noble from the small independent country of Pherae, as he leads an army to fight against King Zephiel of the kingdom of Bern. King Zephiel is taking control of Elibe with the help of a mysterious power. Like other Fire Emblem games, battles happen on a grid map. Players control characters with different classes who fight enemies one-on-one. If a character is defeated, they cannot return to the game.

The Binding Blade was first planned as a Nintendo 64 game called Fire Emblem: Maiden of Darkness. However, changes in the project led to it being moved to the GBA, and most of its original content was removed. Intelligent Systems aimed to make the game easier for new players compared to the very hard Fire Emblem: Thracia 776. When it was released, critics praised the game, and it sold more than 345,000 copies. Although it was never released outside Japan, Roy’s appearance in Super Smash Bros. Melee helped lead to the overseas release of its 2003 prequel, The Blazing Blade, which was later called Fire Emblem in other countries.

Gameplay

Fire Emblem: The Binding Blade is a game where players make strategy decisions as they control Roy, the main character, and his army as they fight battles across the land of Elibe. The game is divided into maps separated by story parts. Completing each map moves the story forward. After finishing the game for the first time, a new challenge called Hard Mode becomes available.

Battles happen on maps with a grid layout that are separate from other areas. A turn-based system means both sides take turns to move and act. After moving, a unit can attack, help allies by using special abilities, or wait until the next turn. When attacking, the game switches to a side-view battlefield where a short movie-like scene shows the battle between the player and enemy units. Each unit has different weapons and items, but these can break after being used several times and must be fixed before future missions. The strength of melee weapons depends on the Weapons Triangle rule: axes beat lances, lances beat swords, and swords beat axes. During battles, villages may be attacked. If the player defends a village, characters inside may give hints about future goals or offer rewards. A map is completed when the boss is defeated and Roy takes control of the boss's location. If characters are defeated in battle, they cannot return to the game. If Roy is defeated, the game ends, and the map must be restarted.

Each unit has a class that determines their movement range, weapons, and strengths and weaknesses. Classes include foot soldiers like swordsmen and knights, mounted units like Pegasus Knights, and magic users like Mages. Each class has its own battle animation. When characters perform actions, they earn experience points (EXP). When enough EXP is collected, characters level up, and their stats, such as defense and maximum health, increase randomly. Special items allow units to change into Advanced Classes, which improves their stats. A Support system lets characters gain Support Points and stat boosts if they stay near each other for several turns. There is a limit to how many Support Points can be earned on a single map.

Synopsis

The Binding Blade takes place on the continent of Elibe, a location also used in the earlier game Fire Emblem. A thousand years ago, Elibe was involved in a war between humans and dragons called the Scouring. Humans started the war, defeated the dragons, and forced them to leave the world. People used the eight Divine Weapons to win the war, but after that, the weapons were scattered across Elibe.

The story begins when King Zephiel, ruler of the kingdom of Bern, finishes conquering the lands of Ilia and Sacae and plans to attack Lycia. In a region called Pherae, Roy, the son of Pherae’s ruler Eliwood, must return home when Bern invades. Eliwood is too sick to fight, so Roy takes charge of Lycia’s army. Roy leads his forces to Ostia, a part of Lycia ruled by Eliwood’s friend Hector and his daughter Lilina. Roy cannot save Hector but rescues Lilina and protects Guinivere, Zephiel’s sister, who opposes the war and fled with the Fire Emblem, a royal treasure. They also find a cave near Ostia where they discover a Divine Weapon called Durandal. Over time, Roy and the Lycian Army find the other Divine Weapons.

The kingdom of Etruria contacts Roy and sends his army to the Western Isles, where bandits are causing trouble. Though the Lycian Army drives the bandits away, they learn from Elffin, a hidden royal, or Larum, a dancer, that Etruria’s nobles have joined forces with Bern and are enslaving people on the Western Isles to work in mines. They also discover that Bern has recruited Manaketes, powerful dragons that appear human. To learn more about the Manaketes, the Lycian Army travels to Arcadia, a hidden desert city where humans and dragons live peacefully, and gains knowledge from the elders. A young Manakete named Fae befriends Roy and travels with him. Later, the Lycian Army returns to Etruria, removes the corrupt nobles, and allows the rightful rulers to restore order, merging the Lycian Army with Etruria’s forces.

Depending on the player’s choices, the newly formed Etrurian Army travels either through the snowy tundras of Ilia, where many mercenaries work for Bern, or through the plains of Sacae, where nomadic tribes have allied with Bern. Both paths lead the Etrurian Army to Bern’s borders, where Roy finds a shrine holding the Binding Blade, a powerful weapon that controls the other eight Divine Weapons. When combined with the Fire Emblem, Roy gains its power and uses it in the final attack on Bern’s capital. Before attacking Bern, Roy asks Guinivere to explain why Zephiel started the war. Guinivere reveals that Zephiel’s father, King Desmond, was jealous of Zephiel’s abilities and poisoned his drink. Zephiel survived with help from his guard, General Murdock, and faked his death.

During Zephiel’s funeral, he attacked King Desmond with a hidden sword and killed him. Guinivere explains that King Desmond’s betrayal made Zephiel bitter and led him to revive the dragons to return the world to them. Zephiel is eventually killed by the Etrurian Army, and his Divine Weapon is taken. If the player has not collected all eight Divine Weapons, the game ends at this point. If the player has collected them and they remain unbroken, Roy learns that Zephiel ordered his remaining forces to regroup elsewhere in Elibe. The Divine Weapons emit light, guiding the Etrurian Army to an ancient temple built by dragons.

Inside the temple, Roy learns the true history of the Scouring. The dragons could not reproduce quickly enough to match humans, so the surviving Fire Dragons captured a Divine Dragon named Idunn and sealed her soul. Idunn, enslaved, reproduced dragons rapidly and became the Demon Dragon. She was defeated by a warrior using the Binding Blade, and her power was locked away. Zephiel, driven by hatred for humans, released Idunn to return Elibe to the dragons. Idunn, without emotions or free will, follows Zephiel’s orders even after his death and plans to raise an army of dragons to destroy Elibe.

On the temple’s highest floor, the Etrurian Army battles and defeats Idunn and her endless dragon army. After the war, Elibe begins rebuilding. Guinivere becomes the new ruler of Bern, and Elffin returns to Etruria. Roy and Lilina become the new rulers of Pherae and Ostia, respectively. If Roy delivered the final blow to Idunn with the Binding Blade and Fae is still alive, Idunn survives and is taken to Arcadia to live with Fae while her soul slowly returns to her.

Development

The Binding Blade was developed by Intelligent Systems. Tōru Narihiro led the project, and Takehiro Izushi was the producer. Masayuki Horikawa designed the game, while Takafumi Kaneko handled programming. Masayuki Horikawa and Kouhei Maeda, a new member of the team, wrote the story. Eiji Kaneda created the character designs. Yuka Tsujiyoko composed the music. She had worked on all previous Fire Emblem games. The Binding Blade was first planned as Fire Emblem: Maiden of Darkness for the Nintendo 64 and its 64DD peripheral. In 1997, Shigeru Miyamoto announced the project under the name Fire Emblem 64. Later, changes in the structure of Intelligent Systems and the poor sales of the 64DD caused the team to restart development in 2000 for the Game Boy Advance (GBA). Most ideas from the original Nintendo 64 version were changed. Only two characters, Roy and Karel, remained from the original game. The title "Maiden of Darkness" was used until 2001, when it became The Binding Blade. It took about one year to complete the final version of the game.

The Binding Blade was the first Fire Emblem game on a portable console. Earlier, the team considered making a handheld Fire Emblem game, but they felt the hardware of the time was not powerful enough. The Game Boy Advance offered better technology than the Super Famicom, the platform for the last Fire Emblem game, Thracia 776. It also allowed players to carry the game easily, making it more appealing. The team chose the GBA because of its development time and cost. Creating the game for the GBA had some challenges, like the small screen size and limited resolution. The team made two versions of the game while learning to use the new hardware. The combat animations were inspired by high fantasy stories, such as Record of Lodoss War and Slayers, which differ from typical Japanese fantasy styles.

Compared to earlier Fire Emblem games, The Binding Blade has a simpler story with clear heroes, villains, and goals. It was the first game in the series to use a branching story, where different characters lead to different story paths. The "Fire Emblem" is shown as a family symbol. Roy was designed to attract younger players and has a strong, expressive personality to appeal to a wide audience. Unlike earlier games, especially Thracia 776, which was very hard, The Binding Blade was made easier. The game originally had three difficulty levels, with the highest one intended to be the easiest. Another new feature was counters for things like the number of turns in battles.

Release

The Binding Blade was first announced at Space World 2000 with its original name, Maiden of Darkness, as one of the early games for the Game Boy Advance. Later, staff members said the game's official title had already been planned at that time. The game was officially named The Binding Blade at the 2001 Space World event. To promote the game in Japan, a live-action television commercial was made. The 30-second version combined gameplay footage with live-action scenes, while the 40-second director's cut showed the full commercial without gameplay. This longer version was only available on the game's official website. The commercial was inspired by the musical advertisement used for the first Fire Emblem game, Shadow Dragon and the Blade of Light. The game was released in Japan on March 29, 2002. Its Japanese title, Fūin no Tsurugi, has been translated as both The Binding Blade and The Sword of Seals. The Binding Blade became the more commonly used translation and was used by Nintendo in 2017 when explaining Roy's background for Fire Emblem Heroes. The game was later re-released in Japan on the Virtual Console for Wii U on September 2, 2015, and on the Nintendo Classics service on June 23, 2023.

Reception

During its first week in Japan, The Binding Blade reached #4 on the sales charts, selling more than 101,000 copies. The game remained on the charts in May, where it dropped to #17 and had sold over 220,000 units. By the end of 2002, the game sold more than 345,000 copies, placing it at #29 among the 300 best-selling video games of the year.

Famitsu gave the game positive feedback. One reviewer mentioned small changes to the game's usual style due to its move to the GBA, but said it was clearly a Fire Emblem game. Another reviewer praised the game's pacing and the easier mission difficulty made possible by the "rescue" feature. A third reviewer noted that the game was less difficult than Thracia 776 while still offering some challenge, and highlighted the quick responses of the game's AI, which helped players feel less stressed during gameplay.

Woojin Lee of RPGFan praised the game's animation, calling it some of the best on the system. He also appreciated the new features added compared to earlier games in the series and noted how the game helped players connect with characters, making battles involving those characters more impactful. In his conclusion, he said: "I’m not sure if the average American gamer is ready for a game as challenging as The Binding Blade, but I believe everyone who tries it will enjoy how deep and engaging it is."

Mike Moehnke of RPGamer, writing a review years later, praised the game's tactical gameplay and the difficulty level, which was noticeable but not too overwhelming. He also appreciated the connections to its 2003 prequel, Rekka no Ken. His main criticisms included the confusing way players managed items between battles, a limited and underdeveloped Support system, and Roy being a weak character for most of the game. He also mentioned the game's continued availability only in Japan, though he noted fan translations were widely available. He concluded that The Binding Blade was "not the best game in the series, but also not the worst."

Legacy

The Binding Blade had a big impact on later games in the Fire Emblem series. The main character, Roy, along with Marth from Shadow Dragon and the Blade of Light and its follow-up games, appeared in Super Smash Bros. Melee for the GameCube. These characters were not removed in the Western version of the game, allowing Western audiences to see more of the Fire Emblem series for the first time. Along with the success and sales of Advance Wars, which changed Nintendo's belief that strategy games would not work well in the West, this led to the next Fire Emblem game being translated and released for other countries. This game, called Fire Emblem: The Blazing Blade, is a prequel to The Binding Blade and takes place twenty years earlier, focusing on Roy's father, Eliwood. Although Nintendo of America was willing to translate The Binding Blade, the effort required to translate Fire Emblem: The Sacred Stones made it impossible to proceed with The Binding Blade's release outside Japan. All Fire Emblem games since, except Fire Emblem: New Mystery of the Emblem for the Nintendo DS in 2010, have been released overseas.

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