Dragon’s Dogma

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Dragon's Dogma is an action role-playing game created and released by Capcom in 2012. It was first available on PlayStation 3 and Xbox 360. A better version called Dark Arisen was later released for the same consoles in 2013.

Dragon's Dogma is an action role-playing game created and released by Capcom in 2012. It was first available on PlayStation 3 and Xbox 360. A better version called Dark Arisen was later released for the same consoles in 2013. Over time, the game was also made available for Windows, PlayStation 4, Xbox One, and Nintendo Switch. The story takes place in Gransys, a fantasy world inspired by Sicily. Players control a human character named the Arisen, who must defeat a dragon named Grigori, said to bring the end of the world, while uncovering a hidden secret.

In the game, players control the Arisen, a character they can customize. They explore Gransys, complete quests, and fight monsters in real-time battles. The Arisen is joined by characters called Pawns, who help in combat and give advice. One Pawn is customized by the player, while two others are either set by the game or shared with other players through online play. Both regular fights and battles against bosses involve climbing or grappling with enemies.

Dragon's Dogma was first thought of by director Hideaki Itsuno in 2000. The project got approval, and development began in 2008. The team of 150 people, who had worked on games like Street Fighter, Breath of Fire, and Devil May Cry, took ideas from Devil May Cry. The music, led by Tadayoshi Makino and including work by composer Inon Zur, used a full orchestra and focused on creating a mood. Dark Arisen was made to include feedback from fans and provide a complete experience for both new and returning players.

Dragon's Dogma received mostly positive reviews from critics, who liked the gameplay but said the story was not very strong. By December 2025, the original game and Dark Arisen had sold 9.4 million copies. A Japan-only online game called Dragon's Dogma Online was released in 2015. An animated series appeared on Netflix in 2020. A sequel, Dragon's Dogma 2, was released in 2024.

Gameplay

Dragon's Dogma is an action role-playing game set in a large open world and played from a third-person view. Players can choose from several vocations, or classes, including Fighter, Strider, Mage, Warrior, Ranger, Sorcerer, Mystic Knight, Assassin, and Magic Archer. Players can also choose their character's gender and appearance. Each vocation changes how the game is played and what abilities are available. For example, the Fighter uses fast sword attacks, while the Strider can climb large enemies. The game is designed to be easy for players who are not experienced with action games.

A key feature of the game is the "pawn" system. While exploring, the main character is joined by three other characters controlled by artificial intelligence. Players can give them simple commands like "go," "help," or "come." One of these characters is from the main character's world, while the other two are either borrowed from other players online or created by the game. These characters, called pawns, can speak, ask for help, and share information about enemies. Players must improve both the main character and the pawns. The pawns also shout helpful tips during difficult battles, which are important for surviving tough challenges. The pawn system also includes features related to online social interactions.

The game includes a "grab" action, allowing the main character to hold onto enemies, objects, or other characters. This feature can be used for more powerful attacks. For example, a player can grab a griffin's legs to attack it directly or climb to its head for a stronger strike. Hideaki Itsuno, the game's director, explained that many action games focus on attacking small parts of large enemies, but in Dragon's Dogma, players can climb and attack any body part of a giant boss.

The game's large open world has been compared to The Elder Scrolls IV: Oblivion. In addition to the open world, the game includes a large city with over 200 non-player characters (NPCs) who move according to set schedules. Players can talk to these characters using their own voice. The game also has a persistent world with changing weather and a day-night cycle.

The game's combat style has been compared to the Devil May Cry and Dark Souls series. Some fantasy elements are similar to Breath of Fire, and the party system is compared to Monster Hunter.

Although the game does not have a direct multiplayer mode, players can compete online through asynchronous events called "Events" via Xbox Live or PlayStation Network. One event involves fighting a giant enemy called the Ur-Dragon. All players' attacks combine until the Ur-Dragon is defeated. The player who deals the final blow receives the best reward, but all players can collect common and rare items dropped by the Ur-Dragon when they damage it.

Plot

The story begins with a group led by a knight named Savan near the end of a mission to defeat the Dragon, a creature that means the end of the world. Some time later in the Duchy of Gransys, the protagonist’s village, Cassardis, is attacked by the newly arrived Dragon. When the protagonist fights the Dragon, the Dragon takes their heart. The protagonist survives, becoming the "Arisen," a person chosen to face the Dragon and stop the coming disaster. The Arisen is helped by Pawns, human-like beings who fight the Dragon, and creates a new Pawn soon after starting their journey.

The Arisen travels to a nearby camp and protects soldiers from a Hydra attack, cutting off one of its heads before driving it away. This event is seen by Mercedes Marten, a soldier from a neighboring country who came to help Duke Edmun Dragonsbane, the ruler of Gransys, fight the Dragon.

Mercedes helps the Arisen take the Hydra’s head to the Duke’s capital, Gran Soren. After completing tasks for the local Wyrm Hunter group, the Arisen meets the Duke, who has ruled Gransys for over 100 years without aging after defeating the Dragon. During their journey, the Arisen receives help from a former Arisen called the Dragonforged, explores an underground tower known as the Everfall, faces a group called Salvation led by a man named Elysion who wants the Dragon to win, and learns that Mercedes is a trusted ally as other nations fear Gransys becoming too powerful if the Duke defeats another Dragon.

The Arisen fights Elysion, who turns his followers into undead creatures to attack the Arisen. The Arisen defeats them, but the Dragon arrives and kills Elysion. The Dragon challenges the Arisen to find it and stop the disaster. The Dragon offers the Arisen a choice: fight and kill it, or sacrifice a loved one—a character the Arisen has grown close to—in exchange for becoming the ruler of Gransys, the same deal the Duke made when he faced the Dragon.

After defeating the Dragon, the Arisen and all connected to the Dragon, including the Duke and the Dragonforged, lose their immortality. The Everfall becomes a deep pit that swallows part of Gran Soren. Returning to Gran Soren, the Arisen is attacked by the aged Duke, who accuses them of causing his aging, and flees. While escaping, the Arisen and their Pawns are swallowed by the Everfall.

Passing into a higher plane after opening a portal in the Everfall, the Arisen meets the Seneschal, a being that keeps the world and the current form of knight Savan alive. The Seneschal offers the Arisen a choice: fight it or return to Gransys to live a quiet life. If the Arisen loses the fight, they are reborn as the next Dragon. If they win, they take the Seneschal’s place and can no longer interact with the world below. The Arisen then kills themselves to end the cycle, falling back toward Gransys with their Pawn. The story ends with the Pawn waking up inside the Arisen’s body in their village, meeting their loved one.

Production

The idea for Dragon's Dogma was created by Hideaki Itsuno. He first thought of making an RPG game and the Pawn system in 2000 before joining the team working on Devil May Cry 2. In 2008, after finishing Devil May Cry 4, Itsuno got the chance to present his idea. At that time, Capcom was looking for a new big project that could sell one million copies. Itsuno shared seven ideas, and one of them was Dragon's Dogma. The main idea was an RPG game focused on single-player gameplay but with casual multiplayer elements, similar to a message board. The Pawn system and Western RPG-style features were part of the idea. Itsuno decided to share the project because gaming hardware had improved enough to make the game possible.

When Dragon's Dogma was first presented, social mobile games with features like the Pawn system were not popular in Japan. It was also before the popularity of action RPGs like Demon's Souls and Dark Souls. This was the first time Capcom proposed an open world for a game. Because of these reasons, some Capcom leaders were unsure at first. Capcom approved the project after Itsuno adjusted his plan to fit the budget and resources. Development took three years, with most of the 150-person team coming from Devil May Cry 4. Including outside workers, the team had over 200 people. The team was divided into groups with specific tasks to help the project move forward smoothly.

Dragon's Dogma was planned to be shown at the 2010 Tokyo Game Show with DmC: Devil May Cry, but the game's visuals were not good enough, so the announcement was delayed. The game was finally revealed in April 2011 at a special event. The game was first planned to release in early 2012 but was delayed several months. A demo was released in April 2012 in Japan, North America, and Europe. The demo let players create characters and try two classes in two boss battles from the main game. Characters made in the demo could be used in the full game. Dragon's Dogma was released on May 22 in North America, May 24 in Japan and Australia, and May 25 in Europe. All versions included a code to download a demo of Resident Evil 6. After the game came out, extra content like new quests and items was added.

The story and dialogue were written by Haruo Murata. He joined the project during development and was impressed by an early demo of a battle with a Cyclops. He was responsible for writing the main story and dialogue, aiming to create a world that reacted naturally to player actions. The game's world was inspired by Sicily and had Mediterranean and medieval European features. The world design and basic story were created by Makoto Ikehara, who worked on the Breath of Fire series. He was not involved in later stages but shared knowledge about fantasy and RPGs. Another writer, Bingo Morihashi, who had worked on Devil May Cry and BlazBlue, also helped with the story. Itsuno said the world was inspired by books like The Lord of the Rings and The Neverending Story. The team visited Europe to study its scenery and buildings. The game's name highlights the dragon's importance and how it teaches the main character—and the player—about the world.

The art directors were Daigo Ikeno and Makoto Tanaka. Ikeno was a well-known Capcom artist who worked on Street Fighter, Devil May Cry 3, and Onimusha. He designed the dragon to look like a classic fantasy creature but realistic. The characters were designed by Toru Kanaseki, while monsters were made by Yoshinori Matsushita and Yumei Nagaki. Weapons and armor were designed by Kaoru Araki and Tomihiko Osumi. Background art was done by Kenichi Suzuki and Western artist Craig Mullins. Some early designs were not used because of changes or lack of time. Tanaka described the world as a typical high fantasy open world like those in Hollywood movies, so players would understand it quickly.

The clothing in the game was inspired by medieval fashion. In the city of Cassardis, people wore more exposed clothing with a blue theme, while in Gran Soren, people wore more covered clothing with an orange theme. Many designs used medieval styles, but early ideas included Ancient Greek and Roman styles. The main character, the Arisen, had red hair to match the game's key color. His hairstyle was simple. Mercedes was designed to look strong but still feminine. The monks in Elysion wore modest clothing to not distract from the main character. The Duke's design showed his mental stress, and his cloak, which had dragon symbols, took a long time to complete. Monsters were based on folklore and fairytales but made more realistic. The art team avoided making them too fantastical, instead drawing from traditional stories and works like Hellboy comics and the manga Berserk.

The developers aimed to copy Western RPGs like Fallout 3 and The Elder Scrolls IV: Oblivion, rather than Japanese RPG traditions. Itsuno's original plan included more content, like the whole of Gransys and the game's moon. While the game had RPG elements, it focused on action gameplay because Capcom's team was experienced with action games. Itsuno said the game was an attempt to create a strong RPG experience like The Elder Scrolls V: Skyrim. The control system was similar to Capcom's other action games, like Devil May Cry. Many action elements from that series were used, including how characters fight. The game's open world was the largest ever made for a Capcom title.

The world was designed to feel both real and magical. Game designer Makoto Tanaka compared the atmosphere

Reception

In Japan, critics gave Dragon's Dogma positive reviews. Famitsu, a well-known review site, scored the game 34 out of 40, based on four reviewer scores of 8, 9, 8, and 9. Famitsu awarded it a "Hall of Fame: Gold" rating, praising the game's variety in combat, the usefulness of working with Pawns, the fun sidequests, and the unique features of each vocation. In Western countries, critics gave the game "generally favorable" reviews, according to Metacritic, a website that collects reviews.

Game Informer scored the game 8.5 out of 10, noting that players felt they shaped the world of Gransys on their own terms. Eurogamer Italy called it a great fantasy game, saying the lack of multiplayer was balanced by strong single-player content. UK magazine PSM3 described it as big, challenging, and imaginative but noted its difficulty might not appeal to all players. GameSpot gave it an 8 out of 10, praising its combat, boss fights, and ending. The review said the game took risks that made it unique, though it had some flaws. It also mentioned that while boss battles were exciting, the game lacked a good fast-travel system.

Play UK criticized the Xbox 360 version for having low framerates. IGN scored it 7.5 out of 10, saying it had the scale of a great action RPG but lacked polish. The review also noted that the game had many good ideas worth trying. Gaming Mafia user Evan Daggett called it an underrated gem and asked for a sequel. GameTrailers praised the combat and gameplay but said the story was weak. They gave it an 8.7 rating.

In a review for Black Gate, Josh Bycer said the game was either loved or hated, calling it a "diamond in the rough" despite its imperfections.

Dragon's Dogma: Dark Arisen received "generally favorable" reviews from critics, according to Metacritic. IGN scored the PC version 8.9 out of 10, calling it a "thoroughly great action RPG" with smooth gameplay and an epic feel similar to The Witcher 3 or Dark Souls. It was nominated for "Role-Playing/Massively Multiplayer Game of the Year" at the 17th Annual D.I.C.E. Awards.

In April 2020, IGN listed Dragon's Dogma: Dark Arisen as one of the best modern role-playing games, ranking it number 9. The review said it was built on the foundation of games like The Elder Scrolls and The Witcher but remained unique.

When it debuted in Japan, the PS3 version of Dragon's Dogma sold more than 302,000 units, topping gaming charts. The Xbox 360 version sold over 29,000 units, ranking fourth. These sales broke the record for the fastest-selling new intellectual property of the seventh console generation. In the United States, the game sold 92,000 units within five days and reached ninth place in retail charts for May. In the United Kingdom, it debuted third, behind Max Payne 3 and ahead of Dirt: Showdown. By the following month, the game had sold 1.05 million units worldwide, a major success for Capcom. Sales in Japan "exceeded expectations," while the game struggled in Western markets. Alongside Resident Evil 6, the game helped Capcom achieve record-breaking earnings in 2012.

Dragon's Dogma: Dark Arisen sold over 125,300 units in Japan, ranking second on gaming charts. The Xbox 360 version sold over 9,000 units, ranking thirteenth. In the United Kingdom, it debuted third, behind Dead Island: Riptide and Injustice: Gods Among Us. In July 2013, Capcom said sales of Dark Arisen were strong but did not surpass the original version. The PC version sold fewer copies due to less marketing but became one of Capcom's fastest-selling and best-selling PC titles. As of September 30, 2024, the Nintendo Switch version of Dark Arisen had sold 1.20 million units.

As of December 31, 2025, Dragon's Dogma (including Dark Arisen) had sold 9.4 million units worldwide.

Legacy

A free-to-play 2D role-playing game called Dragon's Dogma Quest was released for PlayStation Vita and iOS devices. The story takes place in the Kingdom of Latania, a world similar to but different from the one in Dragon's Dogma. Players take control of a new character called an Arisen on a mission to defeat a dragon. The game uses turn-based combat, where players can control up to eight characters called Pawns, with each player managing four of them. New character roles, such as Rogue, Elemental Tutorial, Poison Enchanter, Symapthizer, Reversal Master, and Gatherer, were added. However, the ability for enemies to climb in the original game was not included.

Most of the team that made the original game worked on Dragon's Dogma Quest, with Masanori Komine as director and Hideaki Itsuno as executive director. Development started soon after the first game was finished, and the team had little experience making online games. The game was first announced for PlayStation Vita on June 6, 2013. An iOS version was announced on July 11, 2013, and released two days later. The PlayStation Vita version came out on December 19, 2013. Capcom stopped selling the game on iOS on October 14, 2014, and on PlayStation Vita on January 30, 2015.

A free-to-play online version of the game, Dragon's Dogma Online, was released in Japan for PlayStation 3, PlayStation 4, and Windows on August 31, 2015. It reached over two million downloads in two weeks but was closed in December 2019.

In March 2019, Netflix announced a new anime series based on the game. The series was released on September 17, 2020.

Hideaki Itsuno, the director, wanted to make a sequel to the original game as early as 2013. The sequel, Dragon's Dogma II, was announced in June 2022 for PlayStation 5, Windows, and Xbox Series X/S. The game was developed using the RE Engine, and Itsuno returned as director. A trailer for the game was shown during a PlayStation Showcase in May 2023. The game was released on March 22, 2024.

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