Cyberpunk 2077 is a 2020 action role-playing game created by CD Projekt Red and published by CD Projekt. It is based on Mike Pondsmith’s Cyberpunk tabletop game series. The story takes place in the fictional city of Night City, California, within the Cyberpunk universe. Players control V, a mercenary who is unwillingly given a cybernetic "biochip" containing a memory of Johnny Silverhand, a famous rockstar and terrorist. As Johnny’s thoughts begin to replace V’s, the two must work together to separate and save V’s life.
The game was developed after the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). A team of about 500 people used the REDengine 4 game engine to create it. CD Projekt opened a new office in Wrocław, Poland, and partnered with companies like Digital Scapes, Nvidia, Q-LOC, and Jali Research to help with production. Pondsmith advised the team. The game’s music was composed by Marcin Przybyłowicz, with contributions from licensed artists. Cyberpunk 2077 was released for PlayStation 4, Stadia, Windows, and Xbox One in December 2020. Later versions came out for PlayStation 5 and Xbox Series X/S in February 2022, Nintendo Switch 2 in June 2025, and macOS in July 2025. A DLC expansion called Phantom Liberty was released for PlayStation 5, Windows, and Xbox Series X/S in September 2023, along with the Nintendo Switch 2 and macOS versions.
Critics praised the game’s story, setting, and visuals. However, some gameplay features and the portrayal of transgender characters received mixed or negative feedback. The game had many technical issues, especially on PlayStation 4 and Xbox One at launch. Sony temporarily removed the game from the PlayStation Store from December 2020 to June 2021 while CD Projekt fixed problems. CD Projekt faced investigations and lawsuits over claims that it downplayed technical issues before release. These were resolved with a settlement of $1.85 million. Updates, the Phantom Liberty DLC, and the 2022 anime series Cyberpunk: Edgerunners helped improve the game’s reception over time.
As of November 2025, the game sold over 35 million copies, making it one of the best-selling video games ever. Its total development and marketing costs (including updates and DLC) are estimated between $436 million and $440 million, making it one of the most expensive games to create. A sequel, Cyberpunk 2, was announced in October 2022 and is currently in development.
Gameplay
Cyberpunk 2077 is an action role-playing game played from a first-person perspective as V, a mercenary. Players can change V’s voice, face, hairstyle, body type, modifications, background, and clothing. There are five attributes—Body, Intelligence, Reflexes, Technical Ability, and Cool—that can be adjusted to match the player’s preferred way of playing. A sixth attribute, Relic, is added in the Phantom Liberty expansion.
Players choose one of three life paths: Nomad, Street Kid, or Corpo. These choices determine V’s background, starting location, prologue mission, and initial clothing. Life paths do not affect perks, attributes, or leveling, but they unlock unique dialogue options based on V’s history. For example, the Street Kid path begins in Heywood and gives V knowledge about Night City’s streets and gangs. The Corpo path starts in the City Center, giving V skills to interact with corporate leaders. The Nomad path begins in the Badlands, where V is an outsider with knowledge about moving corporate goods.
Gameplay includes two main styles: Netrunner (hacking) and Solo (combat). V can move in combat by sprinting, taking cover, double-jumping, and sliding. These abilities can be unlocked or improved through cyberware implants installed by a "ripperdoc." Weapon use increases accuracy and reloading speed, shown in character animations. Equipment, such as weapons and armor, is divided into tiers and categories—melee and ranged. Melee weapons are used in close combat. Ranged weapons include Power (bullets that bounce off surfaces), Tech (bullets that pass through walls and enemies), and Smart (bullets that track targets, requiring specific cyberware). The game has four types of damage—Physical, Thermal, Electric, and Toxic—that can be dealt or resisted. Players can complete the game without killing anyone (excluding robots), using non-lethal weapons and cyberware.
Night City, the open-world setting, has seven regions: the corporate City Center, immigrant-filled Watson, wealthy Westbrook, inner-city Heywood, gang-filled Pacifica, industrial Santo Domingo, and the breakaway Dogtown in the Phantom Liberty expansion. The surrounding Badlands can also be explored. Players control V from a first-person view, with third-person perspective only available while driving or during rare story moments. V owns an apartment and a garage, and can buy four more apartments in the city. The game includes a day-night cycle and dynamic weather, which affects how NPCs behave. Law enforcement may be alerted if V commits crimes in certain areas. Pedestrians can be harmed by vehicles or gunfire. Radio stations are available for listening. Many NPCs speak languages other than English, which can be translated using special implants. V also uses a "Braindance," a technology that lets users experience others’ memories.
Branching dialogues allow players to interact with NPCs and make choices that affect quests and endings. Experience points are earned from main quests and used to improve stats. Side quests give "street cred," unlocking skills, vendors, locations, and extra quests. Quests are assigned by Fixers, characters who work in information and smuggling. V is helped by companions throughout the game. Consumables like food, drinks, and drugs are used for healing and temporary boosts. Objects in V’s inventory can be examined. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges.
Synopsis
Cyberpunk 2077 is set in Night City (NC), a large, independent city located between the Free States of North California and South California. Night City is ruled by corporations and is not controlled by federal or state laws. The city has had a difficult history for over 30 years leading up to 2077. It faces problems like gang violence and battles between corporations, which are made worse by a weak and corrupt government and police force. Everyday tasks in Night City, such as waste removal, building maintenance, and public transportation, are handled by robots. The city’s buildings and fashion styles are influenced by four different design periods: Entropism, Kitsch, Neo-Militarism, and Neo-Kitsch. Many people in Night City live without homes or money, but they can still get cybernetic modifications, which sometimes lead to addiction and violence. People who become mentally unstable from these modifications, called cyberpsychos, are handled by the police unit MaxTac. Private health companies, like Trauma Team, use doctors trained in military-style medicine to provide quick medical care. Because of the danger of being hurt, all residents of Night City are allowed to carry weapons openly.
The main character in Cyberpunk 2077 is Vincent or Valerie, known as V (played by Gavin Drea or Cherami Leigh), a freelance mercenary whose background depends on the player’s choices. V is joined by Johnny Silverhand (played by Keanu Reeves), a famous rock star and terrorist who now exists as a digital copy of his mind. Johnny can also be played in parts of the game. During the main story, V and Johnny meet many important allies and enemies, including Jackie Welles (Jason Hightower), V’s best friend and fellow mercenary; T-Bug (Cynthia McWilliams), a hacker who helps V and Jackie; Viktor "Vik" Vector (Michael Gregory), a doctor who is close to V; Misty Olzewski (Erica Lindbeck), Jackie’s girlfriend who runs an esoterica shop; Dexter "Dex" DeShawn (Michael-Leon Wooley), a local fixer in Night City; Evelyn Parker (Kari Wahlgren), a prostitute who works with Dex and V’s group to plan a heist; Judy Álvarez (Carla Tassara), Evelyn’s friend and a braindance editor who helps V with investigations; Saburo Arasaka (Masane Tsukayama), the founder of the Arasaka Corporation; Yorinobu Arasaka (Hideo Kimura), Saburo’s youngest son; Hanako Arasaka (Alpha Takahashi), Yorinobu’s sister and Saburo’s only daughter; Goro Takemura (Rome Kanda), Saburo’s personal bodyguard; Rogue Amendiares (Jane Perry), the owner of the Afterlife nightclub and one of Johnny’s former partners; Panam Palmer (Emily Woo Zeller), a nomad from the Aldecaldos clan; Saul Bright (Diarmaid Murtagh), the leader of the Aldecaldos; Alt Cunningham (Alix Wilton Regan), a hacker and Johnny’s ex-girlfriend who became an artificial intelligence; and Adam Smasher (Alec Newman), a violent cyborg who works as Arasaka’s head of security.
The game begins with three possible life paths for V: Nomad, Streetkid, or Corpo. Each path leads to V working with Jackie Welles and T-Bug as mercenaries in Night City.
In 2077, a fixer named Dex DeShawn hires V and Jackie to steal a biochip called "the Relic" from the Arasaka Corporation. The mission fails when V and Jackie witness Yorinobu Arasaka killing his father, Saburo, and making it look like poisoning. During their escape, T-Bug is killed, Jackie is seriously injured, and the Relic’s case is damaged, forcing V to implant the chip into their head. Angered by the failure, Dex shoots V and leaves them for dead.
V wakes up in a landfill and is haunted by the ghost of Johnny Silverhand, who was a rock star and terrorist. Johnny was killed in an attack on Arasaka Tower in 2023 with Rogue Amendiares and other mercenaries. V sees Johnny’s memories of the attack. V is later rescued by Goro Takemura, Saburo’s loyal bodyguard, who believes Yorinobu killed Saburo and wants V to prove it. A doctor named Viktor Vector reveals that the biochip’s technology is changing V’s mind, replacing it with Johnny’s memories, and only a few weeks remain to find a cure. Johnny, who starts as an enemy, decides to help V while also trying to destroy Arasaka again.
Working with Takemura, V follows two leads: capturing Arasaka scientist Anders Hellman with the help of nomad Panam Palmer and the Aldecaldos clan, and rescuing Evelyn Parker, who hired them for the heist. Hellman is captured but cannot help V and is later handed over to Takemura. With help from Evelyn’s friend Judy Álvarez, V learns that Evelyn was hacked and sold to "Scavs," a group that kidnaps and removes cybernetics from people. Evelyn was abused by her captors and, after V saves her, she later kills herself. Using Evelyn’s braindance memories, V discovers she learned about the Relic from the Voodoo Boys, a secret group of hackers who wanted Johnny’s memories to escape a firewall called the Blackwall, which protects the internet and the world from rogue AIs.
Through the Voodoo Boys, V relives Johnny’s past. In 2013, Johnny’s girlfriend Alt Cunningham created Soulkiller, an AI that moves minds into cyberspace but destroys the brain. Arasaka used Soulkiller on Alt, trapping her in their digital fortress, Mikoshi. Johnny’s later nuclear attack freed Alt, allowing her to escape into the Blackwall and become an AI, but it also led to Johnny’s capture and upload via Soulkiller. Arasaka’s "Secure Your Soul" program and the Relic are based on this technology. V communicates with Alt’s consciousness beyond the Blackwall and makes a deal: if V gives Alt access to Arasaka’s network and Mikoshi, she can separate V and Johnny.
Meanwhile, Takemura decides to take his evidence to Arasaka’s leaders. He and V capture Hanako Arasaka, Yorinobu’s sister, to prove Yorinobu’s guilt, but V is forced to flee after Arasaka soldiers attack. After the attack, Hanako contacts V and offers to help them in exchange for helping her remove Yorinobu from power, which Johnny strongly opposes.
In the final part of the game, V must choose to attack Arasaka Tower, accept Hanako’s offer, or work with the Aldecaldos. The attack can be done alone, with Rogue (who controls V’s body in this scenario), or with the Aldecaldos. Choosing Hanako’s path successfully removes Yorinobu and destroys the Relic. All paths require V to defeat Adam Smasher. Regardless of the choice, the effects of the biochip are permanent. V’s
Development
Work on Cyberpunk 2077 started after The Witcher 2: Assassins of Kings Enhanced Edition was released in 2012. CD Projekt Red, a studio within CD Projekt, contacted Mike Pondsmith, the creator of Cyberpunk and founder of R. Talsorian Games, in early 2012. They sent him a copy of The Witcher 2: Assassins of Kings (2011). Impressed by Pondsmith’s deep understanding of the Cyberpunk universe, CD Projekt Red and Pondsmith agreed that CD Projekt Red could use Cyberpunk’s story from the year 2077 onward. Pondsmith kept the rights to stories set before 2077. To help keep Cyberpunk’s story consistent, Pondsmith worked as a consultant on Cyberpunk 2077 and voiced a character on an in-game radio station. Pondsmith’s experience making games at Microsoft and Monolith Productions gave CD Projekt Red useful advice, unlike Polish writer Andrzej Sapkowski, who did not engage with the studio during The Witcher’s development.
The idea for Cyberpunk 2077 came from Pondsmith’s Cyberpunk series. Unlike typical cyberpunk stories, Cyberpunk 2077 focuses on rebellion and whimsy while keeping the genre’s serious tone. The main character tries to save themselves from a difficult life, not to save the world. Lead designer Marcin Janiszewski wanted to show the game’s connection to the original Cyberpunk series, saying, “We want fans to know this is still the same Cyberpunk you know.” Compared to The Witcher games, the time gap between Cyberpunk and Cyberpunk 2077 allowed more freedom to adapt the story, though the team aimed to stay true to Pondsmith’s work.
Cyberpunk 2077 takes place in an alternate history where the United States struggled in wars in Central America during the 1980s, the Soviet Union did not collapse, and Japan became a powerful superpower. The story happens in Night City, a fictional city between Los Angeles and San Francisco filled with Japanese culture. Night City has two main groups: people who struggle and use drugs and augmented sex workers to escape, and powerful corporate leaders who control society.
The game’s script was first written in Polish and then translated into English, a common practice for CD Projekt Red. The studio used a first-person perspective to help players feel more connected to the world and focus on the theme of powerful corporations. Most cutscenes, including those with nudity, were shown in first-person, except in some cases. Players can drive in third-person, and their character appears in mirrors and cameras. Game director Adam Badowski said nudity was included to reflect cyberpunk’s idea that the body is not sacred, showing transhumanist beliefs about changing the human body.
The game’s quest system was changed from The Witcher 3: Wild Hunt. Players can complete quests in any order while keeping the story logical. Unused parts of the main story were turned into side quests.
Cyberpunk 2077 was made using REDengine 4, the fourth version of CD Projekt Red’s game engine. REDengine 3, the earlier version, improved how terrain and plants were shown. Regions were loaded using a method called clipmapping, with six types of maps created. A technique called tessellation divided shapes into triangles to improve visuals. Textures were painted using two layers, and special effects like shadows and reflections were refined. These changes helped The Witcher 3: Wild Hunt feel more immersive.
Although Cyberpunk 2077 started using REDengine 3 in 2013, CD Projekt Red developed REDengine 4 after facing challenges with the game’s first-person perspective, which was new for the studio. A $7 million grant from the Polish government helped fund REDengine 4. Nearly all parts of the engine were changed, including tools for special effects. CD Projekt Red worked on REDengine 4 throughout Cyberpunk 2077’s development, even in 2017. Cyberpunk 2077 is the last game to use REDengine; future games will use Unreal Engine 5.
REDengine 4 added realistic lighting features, like real-time ray tracing, global illumination, and reflections. These features are not available on older consoles. Other improvements included realistic skin shading and advanced shadows. These changes made the game more detailed but also tested older consoles like the PlayStation 4 and Xbox One. The game uses vertical asset streaming, a technique that hides objects not visible to the player.
Music
Many licensed musicians contributed to the fictional radio stations and soundtrack albums of Cyberpunk 2077, including Run the Jewels, Rosa Walton, Grimes, Refused, ASAP Rocky, Gazelle Twin, Yugen Blakrok, and Ilan Rubin. Run the Jewels wrote the song "No Save Point" for the game's soundtrack. This track criticizes the economic and social conditions of Night City. The song appears in the game and is performed by El-P and Killer Mike as "Yankee and the Brave," a name inspired by a song from the duo's fourth studio album, RTJ4. Rosa Walton's song "I Really Want to Stay at Your House" became widely shared online in 2022 after being used frequently in the anime series Cyberpunk: Edgerunners. It later reached the top of Billboard's Top TV Songs chart in the United States.
Marketing
Funko Pops became available on April 16, 2020. CD Projekt Red hosted a cosplay competition in June 2019. McFarlane Toys made a three-year deal to produce action figures. The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content, was the last limited edition of that console. Items designed with the same style included video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals. Starting in May 2020, the advertising company Agora Group used newspapers, online services, and radio channels in Poland to promote the game. Agora Group’s subsidiaries used billboards and movie theaters to spread information about the game, relying on well-known brands to reach audiences.
Release
Cyberpunk 2077 was first announced in May 2012. Trailers for the game were shown in January 2013, at E3 2018, and at E3 2019. The game was first confirmed for Windows. PlayStation 4 and Xbox One versions were announced at E3 2018. Stadia was announced in August 2019.
At E3 2019, the game’s initial release date was set for April 16, 2020. This date was later changed to September 17, then November 19, and finally December 10. Developers received death threats after the last delay. The final delay was decided quickly, with discussions starting only a day before the announcement. Because of Polish law, CD Projekt could not inform all members of the development team. About 90% of the team was not told until the last minute. The release of Rockfish Game’s Everspace 2 early access and an expansion for Grinding Gear Games’ Path of Exile, planned for December 2020, was delayed to the next month to avoid competing with Cyberpunk 2077’s launch.
E3 2020 was canceled due to the COVID-19 pandemic. CD Projekt’s online event, Night City Wire, shared more trailers, gameplay, and behind-the-scenes footage. Next-generation versions for Xbox Series X/S and PlayStation 5 were planned for 2021 but were delayed until October 2021. These versions eventually released on February 15, 2022. Owners of PlayStation 4 and Xbox One versions could download the game for free on their next-generation consoles. The standalone multiplayer was delayed to launch after 2021. The base game and Phantom Liberty expansion were released for macOS on July 17, 2025.
Like The Witcher 2 and The Witcher 3, Warner Bros. Interactive Entertainment and Bandai Namco Entertainment distributed physical copies in North America, Central Europe, Australia, and New Zealand. Spike Chunsoft published PlayStation 4 physical copies in Japan.
Japanese versions of Cyberpunk 2077 had less nudity and violence to meet local rating and censorship rules. After its release, some Chinese internet users criticized the game because the Cyberpunk Wiki described Taiwan as “not really a country and not actually part of China.” A datamine of the game’s code in February 2021 revealed that censored content in China was labeled “Winnie the Pooh,” a reference to an internet meme comparing Chinese Communist Party leader Xi Jinping to the character.
CD Projekt supported Ukraine after Russia’s invasion in February 2022 by stopping sales of Cyberpunk 2077 in Russia and Belarus and donating one million Polish złoty to a Ukrainian charity.
A “Collector’s Edition” included a custom box, steelbook case, a figurine of male V, an artbook, a metal pin set, keychain, embroidered patches, a world compendium, postcards, a map, and stickers. The standard edition included the compendium, postcards, map, and stickers. Digital items included the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and a comic titled Cyberpunk 2077: Your Voice. Purchases through GOG.com also included a digital comic titled Cyberpunk 2077: Big City Dreams.
A physical version of the game for PlayStation 5 and Xbox Series X, including Phantom Liberty, was announced on November 21, 2023. PC players could buy this version digitally, and PlayStation 5 versions included a digital code instead of a disc. This version, called the “Ultimate Edition,” was released on December 5, 2023. The Ultimate Edition was also released for the Nintendo Switch 2 as a launch title on June 5, 2025. This version received media attention for being one of the few third-party games on the system not released on a Game-Key Card, instead featuring the full game on a 64GB cartridge.
In September 2022, CD Projekt Red released Patch 1.6, also called the “Edgerunners Update,” which added free DLC and in-game content inspired by the Cyberpunk: Edgerunners anime. The Phantom Liberty expansion, starring Idris Elba, was released in September 2023.
Update 2.0, released just before Phantom Liberty, made major changes to the game’s core elements and received positive reviews. Nearly three years after the game’s release, many minor bugs were fixed. Polygon reported that Update 2.0 gave Cyberpunk 2077 “a pulse that didn’t exist before.” The patch also added a Ukrainian language option, but the translation included anti-Russian statements about Russia’s invasion of Ukraine in 2022. CD Projekt apologized, explaining it was unaware of these comments. The translations were provided by an external agency, and the company said they would be replaced in the next update. After Update 2.0, Cyberpunk 2077 became the first game to use AI-powered ray tracing with Nvidia DLSS 3.5.
Along with the release of the “Ultimate Edition” on December 5, 2023, CD Projekt released Update 2.1, described as “the last major update.” This update added a working Metro system, more scenes with V’s romantic interest, and other improvements. By February 2024, only 17 developers remained working on Cyberpunk 2077. Three months later, no developers were left. However, at the end of 2024, CD
Reception
The game was very exciting before it was released. It won over 100 awards at E3 2018, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN, Best Role-Playing Game and Game of the Show at Game Informer, Best of E3 at PC Gamer, and Game of the Show at GamesRadar+. The second trailer was considered one of the best at the event, but writer William Gibson, known for starting the cyberpunk genre, called it "GTA skinned-over with a generic 80s retro-future." Gibson later said he liked the first gameplay demo more. The first-person perspective, unlike The Witcher 3: Wild Hunt's third-person view, was criticized. Cyberpunk 2077 was the most talked-about game at E3 2019, where it won awards for Best of E3 at GamesRadar+, PC Gamer, Rock Paper Shotgun, Ars Technica, and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN. The third trailer was praised, especially for the reveal of Reeves.
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, had a grand mal seizure while reviewing the game before its release. The seizure was caused by the game's "braindance" sequence, which includes flashing red and white lights similar to patterns used in medical devices to trigger seizures. At the time, the game's EULA only had a general warning about "flashing lights and images," with no specific details about the sequence or how to skip it. CD Projekt Red responded by issuing a public statement, contacting Ruppert, and releasing a patch to add a warning. A later patch on December 11 reduced the risk of triggering seizures. In an email to The Washington Post, Stephanie Bayer, CD Projekt Red's North American communications director, said the developers changed the sequence based on Ruppert's suggestions to avoid causing seizures.
Before the game's release, CD Projekt Red sent review copies to major outlets. Reviewers had to sign non-disclosure agreements (NDAs) and could only use footage provided by the company. Wired, which did not receive a copy, reported that breaking the NDA could cost around $27,000 per violation. Concerns arose because review copies were only for the PC version, meaning pre-release reviews focused only on the PC version, not consoles. This led to some consumers losing trust in the company.
The PC, PlayStation 5, and Xbox Series versions of Cyberpunk 2077 received "generally favorable" reviews from critics, according to Metacritic. The PlayStation 4 and Xbox One versions received "mixed or average" reviews. The Switch 2 version of the Ultimate Edition received "generally favorable" reviews. Additionally, 66% of critics recommended the game, according to OpenCritic.
Critics praised the game's story, side quests, immersive atmosphere, visual quality, and fresh cyberpunk setting. However, some systems like crafting, driving, and combat received mixed responses. Some critics said the game's portrayal of the cyberpunk genre was shallow and that themes like anti-capitalism and anarchism were ironic. Others criticized the game for including misogynistic, xenophobic, and transphobic content, noting that transgender characters were fetishized but not given meaningful roles in the story.
Within hours of its midnight GMT launch on December 10, the game set a record with over one million players on Steam and one million live viewers on Twitch, doubling the previous record set by Fallout 4 in 2015. On Steam, user reviews became increasingly positive over time. The game was rated "mostly positive" shortly after its 2020 release, "very positive" after two and a half years, and "overwhelmingly positive" by January 2025. After the release of the anime series Cyberpunk: Edgerunners on Netflix in September 2022 and post-launch patches, the game's player count on PC reached levels similar to its initial release. The million-plus daily player count lasted for at least four weeks after the anime's release.
The release of Cyberpunk 2077 was a high-profile event and considered a major failure due to numerous bugs and performance issues, especially on PlayStation 4 and Xbox One versions. Vox reported a bug that caused characters' penises and breasts to protrude from clothing. The Guardian called the release "a shambles," and The New York Times described it as one of the most notable disasters in the industry's history, with CD Projekt Red failing to meet expectations for what was expected to be the biggest game release of the year. Industry commentators said the game's post-launch reception marked a decline for CD Projekt Red, who previously had a strong reputation for being consumer-friendly.
Some initial reviews based only on the PC version were later updated to note the performance differences between the PC and console versions. CD Projekt Red apologized for not sharing information about the console versions before release and offered refunds to unsatisfied customers. However, some players reported difficulty getting refunds. CD Projekt Red stated they had no special agreements with Microsoft or Sony to facilitate refunds, as refunds follow standard policies. In December 2020, Sony offered refunds for PlayStation Store purchases and removed the game from the store "until further notice." When the game returned in June 2021, the PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended." The Xbox One version remained available on Microsoft's store but included a warning about performance issues. Players who bought the game through Microsoft's store were also offered refunds. In the U.S., GameStop accepted returns of boxed versions even if the box was opened, an exception to their usual policy. During a conference call with investors, CD Projekt Red's top executives admitted they took the "wrong approach" to developing the Xbox One and PS4 versions.
Although the game's reviews were mostly positive, its overall score was seen as disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after Metacritic's reviews were published. OpenCritic criticized CD Projekt Red for trying to misrepresent the game and not providing review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews. A class-action lawsuit was filed in California on December 24, 2020, accusing CD Projekt Red of making fraudulent claims about Cyberpunk 2077 to mislead investors. A similar lawsuit was also filed.
Related media
The World of Cyberpunk 2077, an art book with 192 pages, was published by Dark Horse Books in July 2020. In September of the same year, Dark Horse Comics released the first issue of a comic book series titled Cyberpunk 2077: Trauma Team, written by Cullen Bunn and illustrated by Miguel Valderrama. Other comics set in the Cyberpunk 2077 universe were also published by Dark Horse Books, including Cyberpunk 2077: Big City Dreams, which received the Hugo Award for Best Graphic Story or Comic in 2023, and Cyberpunk 2077: Blackout (2022).
A card game titled Cyberpunk 2077 – Afterlife: The Card Game, developed with publisher CMON Limited, was planned for release in 2020 but has not yet been released. No updates have been announced, and the future of the game remains unclear.
Cyberpunk 2077: No Coincidence, a novel written by Polish author Rafał Kosik and set in the Cyberpunk 2077 universe, was published in August 2023. The book was translated into English by Stefan Kiełbasiewicz and released by Orbit.
Cyberpunk: Edgerunners, an anime series co-produced by CD Projekt Red and Trigger, first aired on Netflix on September 13, 2022. A second season of the series was announced during Netflix's Geeked Week event. In early 2025, a fan film titled Black Dog was released. The project later received praise from Paweł Sasko, the original game director.
Sequel
In October 2022, a follow-up game to Cyberpunk 2077 was announced. The game is given the code name "Project Orion" and is being created by CD Projekt's North American studios using Unreal Engine 5. The project began its early planning stage in May 2025. CD Projekt said it might not be released until late 2030 or early 2031, explaining that it usually takes four to five years to go from the early planning stages to the final release.