Fire Emblem

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Fire Emblem is a Japanese fantasy tactical role-playing video game series created by Intelligent Systems and published by Nintendo. The first game was released for the Nintendo Entertainment System in 1990. Today, the series includes seventeen main games and five spinoffs.

Fire Emblem is a Japanese fantasy tactical role-playing video game series created by Intelligent Systems and published by Nintendo. The first game was released for the Nintendo Entertainment System in 1990. Today, the series includes seventeen main games and five spinoffs.

The gameplay involves battles between the player’s team and enemy characters on grid-based maps. Players and enemies take turns moving characters and performing actions. The games also include storylines and characters similar to traditional role-playing games, sometimes with social simulation elements. A key feature is that characters can be permanently defeated in battle, making them unavailable for future use. This feature can be disabled starting with Fire Emblem: New Mystery of the Emblem.

The series’ name comes from the "Fire Emblem," a recurring item often shown as a royal weapon or shield symbolizing war and dragons. The first game was initially a fan-made project by Shouzou Kaga and three other developers. Its success led to more games in the series. Kaga led development until Thracia 776, after which he left Intelligent Systems to start his own studio, Tirnanog, which later created Tear Ring Saga.

The series first appeared in the West with the seventh game, The Blazing Blade, released in 2003 under the name Fire Emblem. This decision was influenced by the global popularity of the turn-based game Advance Wars. The inclusion of characters Marth and Roy in Super Smash Bros. Melee (2001) also helped the series gain international attention. Sales of many games declined in the late 2000s, nearly leading to the series’ cancellation. However, the success of Fire Emblem Awakening (2012) and Fire Emblem: Three Houses (2019) revived the franchise.

The series is widely praised for its gameplay and is considered a foundational example of the tactical role-playing genre, introducing key elements that define the genre. Characters from the series have also appeared in crossovers with other video game franchises, such as Super Smash Bros.

Common elements

Fire Emblem is a type of game called an "RPG simulation," which combines strategy-based battles with the story and character growth found in role-playing games. This creates a strong connection between players and characters, which is different from earlier tactical games. In Fire Emblem, battles happen on a grid map, and players control a limited number of characters across maps that are connected to the game's main story and optional side stories. Each character has a class that gives them specific abilities and determines how far they can move on the map. Some classes have unique skills. Depending on the game, characters can change or improve their class using special items. During battles, characters earn experience points by performing actions like attacking enemies, healing allies, or defeating opponents. Experience points are usually highest when defeating enemies. Each character has their own abilities, and when they reach a certain level, they gain new skills randomly, such as increased health, speed, or strength. Characters earn more experience the more they are used in battles.

A key part of battles since the game Genealogy of the Holy War is the Weapon Triangle, a system that shows how weapons and magic types have strengths and weaknesses against each other, like in rock-paper-scissors. For weapons, lances beat swords, swords beat axes, and axes beat lances. For magic, fire beats wind, wind beats thunder, and thunder beats fire. From The Binding Blade to Radiant Dawn, these three magic types are called anima magic, which beats light, light beats darkness, and darkness beats anima. In Fates, the Weapon Triangle includes additional weapons: swords and tomes beat axes and bows, axes and bows beat lances and shurikens, and lances and shurikens beat swords and tomes. Most games use a Weapon Durability system, where weapons break after being used too many times. Different games have different weapon systems: Genealogy of the Holy War allows weapons to be repaired at shops, while Path of Radiance and later games let players buy and upgrade weapons. Fates replaces durability with a system where stronger weapons reduce some of the wielder's abilities.

Characters can build relationships through support affinities, both during and outside of battles, which improves their abilities in combat. A feature introduced in Genealogy of the Holy War and used later is that characters who form romantic relationships can have a child who inherits some of their skills and abilities. A common feature in the series is permanent death, where characters defeated in battle are permanently removed from the party, except for the main character, whose death ends the game. Fire Emblem: New Mystery of the Emblem added Casual Mode, which revives dead characters after a battle. Fates introduced Phoenix Mode, which revives defeated characters on the player's next turn. Fates also includes "My Castle," a customizable base for the player throughout the game.

Fire Emblem games take place in different settings inspired by medieval or Renaissance times. The main character, usually a royal or mercenary, becomes involved in conflicts between countries and fights for their cause. The continents of Archanea and Valentia are the settings for Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were planned for Fire Emblem 64. Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is loosely connected to Archanea and Valentia. The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on Tellius. Fates is set on an unnamed continent, focusing on two powers fighting over its territory. Three Houses takes place on Fódlan, and Engage is set on Elyos.

A recurring element in the series is the "Fire Emblem," a magical artifact. In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield with five gems linked to dragons and war, called the "emblem of flame." It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gem in The Sacred Stones, a bronze medallion holding a goddess in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary sigils in Three Houses. Other recurring elements include feuding gods, dragons, and shapeshifters.

Development and history

The first Fire Emblem game, Shadow Dragon and the Blade of Light, was not originally made to sell. It was a project started by creator Shouzou Kaga and three other students who had jobs. However, the game became popular and sold many copies, which led to more Fire Emblem games being made. The game was developed by Intelligent Systems, a company that had previously created the strategy game Famicom Wars. Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems to create Tear Ring Saga for the PlayStation. After Thracia 776, the Fire Emblem series was released on handheld game systems. In 2001, characters Marth and Roy from Shadow Dragon and the Blade of Light and The Binding Blade appeared in Super Smash Bros. Melee. This, along with the success of Advance Wars, led Nintendo to release The Blazing Blade in Western countries under the name Fire Emblem. Because the game sold well internationally, Nintendo decided to bring the series back to home consoles with Path of Radiance for the GameCube. Even though Path of Radiance was released near the end of the GameCube’s life, it helped increase sales and showed Nintendo believed in the series. By 2010, the series was selling fewer copies, and Nintendo told Intelligent Systems that if their next Fire Emblem sold fewer than 250,000 copies, the series would stop. This led Intelligent Systems to add new features to Awakening, aiming to make it a game that included all the ideas from previous Fire Emblem games. The game’s popularity and sales saved the series from being canceled, and Nintendo continued making Fire Emblem games.

The original music for Fire Emblem was composed by Yuka Tsujiyoko. When Shadow Dragon and the Blade of Light was being made, she was the only music composer at Intelligent Systems. She worked as both composer and sound director until Thracia 776, when she left the company to become a freelancer after completing the music for Paper Mario. She later worked on later Fire Emblem games, along with other composers such as Saki Kasuga, Hiroki Morishita, and Rei Kondoh. Other important staff members in the series include Tohru Narihiro, who worked on every Fire Emblem since the first one; Masahiro Higuchi, who started as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the story for every game since The Blazing Blade and became a director for Awakening.

Many artists contributed to the Fire Emblem series. The characters in Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on the Fire Emblem Trading Card Game. Katsuyoshi was not happy with his work on the series and left the project for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, who worked on the game for a short time before leaving Intelligent Systems with Kaga after its completion. Kaga said her art was his favorite up to that point. Other artists who worked on later games include Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones), and Senri Kita (Path of Radiance, Radiant Dawn). For Shadow Dragon, the character artwork was redesigned by Masamune Shirow, the artist behind Ghost in the Shell. The in-game portraits were created by Daisuke Izuka, who returned as a character designer for the remake of Mystery of the Emblem. For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who gave the series a new look. Kozaki later returned as a character designer for Fates and Heroes. For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic designs and create new ones. To show a "glamorous, aristocratic society" in Three Houses, Intelligent Systems hired character designer Chinatsu Kurahana, known for her work on otome games like Uta no Prince-sama, and freelance artist Kazuma Koda provided the concept art. Kurahana returned to design characters in Warriors: Three Hopes, with Kusakihara designing the rest of the cast.

Games

There are seventeen games in the core Fire Emblem series. Fourteen of these games are original, and three are remakes of earlier games.

The first game in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game, Fire Emblem Gaiden, came out in 1992 for the same system. This game had different rules compared to other Fire Emblem games, such as exploring dungeons. It took place in a similar time period as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom. This game included a remake of Shadow Dragon and the Blade of Light and a sequel to it. Two more games, Genealogy of the Holy War and Thracia 776, were released for the Super Famicom in 1996 and 1999, respectively.

The next game, The Binding Blade, was released in 2002 for the Game Boy Advance. A prequel to The Binding Blade, titled The Blazing Blade, was released the following year. This game was released overseas as Fire Emblem in 2003 in North America and 2004 in Europe. It was the first official Fire Emblem game released in these regions. This happened partly because characters Marth and Roy appeared in Super Smash Bros. Melee for the GameCube in 2001, and because Advance Wars was popular in the West. The final Game Boy Advance game, The Sacred Stones, was released in 2004 in Japan and in 2005 in North America and Europe.

The ninth game, Path of Radiance, was released worldwide on the GameCube in 2005. This was the first Fire Emblem game to use 3D graphics, voice acting, and full-motion cutscenes. A direct sequel, Radiant Dawn, was released for the Wii in 2007 in Japan and North America, and in 2008 in Europe.

In 2008, two games were released for the Nintendo DS. Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in Japan and Europe in 2008 and in North America in 2009. This version used features unique to the DS, added new characters, and improved the story and graphics. A Japanese-only remake of Mystery of the Emblem, titled New Mystery of the Emblem, was released in 2010 for the DS.

The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game, released in 2012 in Japan and 2013 in North America and Europe. Awakening was very successful and helped the series grow again. The second 3DS game, Fates, was released in 2015 in Japan, 2016 in North America, and 2016 in Europe and Australia. Fates had three versions: two physical games (Birthright and Conquest) and a downloadable version (Revelation). A special version with all three was later released. The third 3DS game, Fire Emblem Echoes: Shadows of Valentia, was released in 2017. This game was an improved remake of Gaiden, keeping its unique features but updating the graphics and story.

A Fire Emblem game for the Nintendo Switch was announced in January 2017. It was officially named Fire Emblem: Three Houses and released in July 2019. A second Switch game, Fire Emblem Engage, was announced in September 2022 and released in January 2023. Fire Emblem: Fortune's Weave, a game for the Nintendo Switch 2, was announced in September 2025 and is set to release in 2026.

In 1997, an episodic prequel to Mystery of the Emblem called BS Fire Emblem: Archanea Senki-hen was released through Satellaview. The events of this game were later included in a remake of Mystery of the Emblem. Some developers consider BS Fire Emblem part of the series, but fans generally do not. A crossover game with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in 2015 for the Wii U. It was developed by Atlus and combined elements from both series. An enhanced version, Tokyo Mirage Sessions ♯FE Encore, was released on the Nintendo Switch in 2020.

Fire Emblem Heroes is a mobile gacha game released in 2017 for Android and iOS. It features characters from across the Fire Emblem series and includes original characters not seen elsewhere. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released in 2017 for the New Nintendo 3DS and Switch. A second Warriors game, Fire Emblem Warriors: Three Hopes, was released in 2022. Fire Emblem Shadows, a second mobile game, was released in 2025 as a social deduction strategy game.

Characters from Fire Emblem have appeared in other games as cameos or crossovers. This includes Super Smash Bros. Melee, where Marth and Roy first appeared. Characters also appeared in Code Name: S.T.E.A.M. as unlockable characters using amiibo.

A Fire Emblem game was initially planned for the Nintendo 64 and its 64DD peripheral. It was called Fire Emblem 64 and revealed in 1997 by Shigeru Miyamoto. However, the project was canceled in 2000 due to poor sales of the 64DD and changes at Intelligent Systems. Development shifted to The Binding Blade.

An RTS-based game for the Wii was planned to release after Radiant Dawn, but the project was canceled due to development issues

Reception

In Japan, the games Shadow Dragon and the Blade of Light had the highest sales, but later games sold fewer copies. These later games sold 329,087; 324,699; 776,338; 498,216; and 106,108 copies, respectively. By 2002, total sales of the series reached more than two million copies worldwide. Awakening sold more copies in its first week than Radiant Dawn and the Mystery of the Emblem remake combined. It sold 2.35 million copies globally and became the best-selling Fire Emblem game in Western regions at that time.

In 2007, a Japanese public poll listed Mystery of the Emblem as one of the country’s top 100 video games of all time. Brad Muir, creator of Massive Chalice, told USGamer that Fire Emblem influenced his game, calling it a "venerable strategy series" and praising its gameplay and character relationships. In a review of Awakening, IGN writer Audrey Drake said few people had played the Fire Emblem series, calling it "a darling of the hardcore strategy RPG crowd" and "one of the shining gems of the genre."

Some news sites have noted that Fire Emblem was not well-known in Western countries due to Nintendo’s infrequent translation of games and its focus on a niche genre. However, these sites often praised the series for its challenging gameplay and character relationship systems. The series has inspired later tactical role-playing games, including Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics, and the Disgaea series. In 2014, Destructoid writer Chris Carter praised the series’ mechanics and included Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best Fire Emblem games. Awakening is generally credited with increasing the series’ popularity outside of Japan.

Legacy

After Kaga left Intelligent Systems, he started a new studio named Tirnanog. He began creating a game called Emblem Saga, a strategy role-playing game for the PlayStation. This game had many similarities to the Fire Emblem series. Nintendo sued Tirnanog for copyright infringement. The first lawsuit was lost by Nintendo, and the court ruled in favor of Tirnanog. Nintendo then filed a second lawsuit and won a cash settlement of ¥76 million. Despite this, Tirnanog and its publisher, Enterbrain, were allowed to release the game. They changed its name to Tear Ring Saga and later made a sequel. Nintendo tried to take the case to the Japanese Supreme Court in 2005, but the earlier ruling was kept in place.

A short two-episode original video animation series based on Mystery of the Emblem was released in 1996. These episodes were released in North America in 1998, five years before The Blazing Blade was localized. This made them the first official Fire Emblem media available in North America. Nintendo created Amiibo figures of several Fire Emblem characters. These figures work with games such as Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate. Manga based on the games have also been made, including The Binding Blade, Awakening, and Engage. Two trading card games were created with the Fire Emblem franchise: Fire Emblem: Trading Card Game, released from 2001 to 2006, and Fire Emblem 0 (Cipher), released in 2015. The Fire Emblem 0 (Cipher) game was discontinued in late 2020 after the 22nd expansion pack was released.

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