Mega Man 2

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Mega Man 2, called Rockman 2: The Mystery of Dr. Wily in Japan, is a 1988 side-scrolling action game made and sold by Capcom for the Nintendo Entertainment System (NES). It was first released in Japan in 1988 and later in North America and other regions.

Mega Man 2, called Rockman 2: The Mystery of Dr. Wily in Japan, is a 1988 side-scrolling action game made and sold by Capcom for the Nintendo Entertainment System (NES). It was first released in Japan in 1988 and later in North America and other regions. Mega Man 2 continues the story of Mega Man fighting against the evil Dr. Wily and his robot enemies. The game included new graphics and gameplay features that became common in later games of the series.

Although the first Mega Man game did not sell well, Capcom let the team create a sequel. While working on other Capcom projects, the team used their free time to develop Mega Man 2 and reused some unused ideas from the first game. Takashi Tateishi created the game’s music, and Yoshihiro Sakaguchi helped program the sound effects.

Mega Man 2 was highly praised by critics. Reviewers said the game’s music, visuals, and gameplay were better than the first game. Many sources list Mega Man 2 as the best game in the series and one of the greatest video games ever made. Its music is also often ranked among the best ever created. The game sold over 1.51 million copies and was the best-selling Mega Man game until Mega Man 11 surpassed it in 2019. It has been included in several game collections, such as Mega Man Legacy Collection, and was later released on mobile devices and console emulation services. A follow-up game, Mega Man 3, was released in 1990.

Gameplay

In Mega Man 2, the player controls Mega Man as he moves through eight stages to defeat the bosses, Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master has a special weapon and a level that matches the weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage. After defeating a boss, their signature weapon becomes available to the player. Each Robot Master is weak to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is an important part of the gameplay. After completing certain stages, Mega Man receives a special item. These items create platforms that allow Mega Man to access areas that he otherwise could not.

After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of five levels that are played in order. As in the first game, the player must fight each Robot Master a second time in Dr. Wily's fortress. However, these battles take place in a single room rather than a series of connected rooms. The room contains teleporters that lead to each Robot Master. The teleporters can be entered in any order, but are not labeled. Once the bosses are defeated again, the player must fight Dr. Wily.

Mega Man 2 includes some gameplay changes from the original Mega Man. A new item, the Energy Tank, allows a player to refill Mega Man's health at any time. Also introduced is a password system. A password is displayed after defeating each Robot Master, allowing the player to return to that point in the game after restarting the system. The password stores the list of completed Robot Masters and the number of accumulated Energy Tanks. Unlike the first game, Mega Man 2 does not feature a score counter, and the player is unable to return to Robot Master levels once completed.

Plot

One year after his first loss, Dr. Wily, the main enemy, builds his own group of Robot Masters to fight Mega Man. These Robot Masters are named Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Dr. Wily also builds a new fortress and a group of robotic helpers. Mega Man is sent by his creator, Dr. Light, to stop Dr. Wily and his Robot Masters. Mega Man defeats all eight Robot Masters and then fights Dr. Wily directly. During the final battle, Dr. Wily runs into the caves under his fortress. Mega Man follows and finds Dr. Wily trying to trick him by making him believe an alien is pretending to be him. Mega Man defeats the alien, which is actually a hologram machine controlled by Dr. Wily. After Dr. Wily asks for mercy, Mega Man lets him go and returns home.

Development

The team worked together without being asked to create Mega Man 2. They used their own time and put in long hours to finish the game because they wanted to make something they believed in. This was one of the most satisfying times for the developers while working at Capcom because they were focused on a clear goal and gave their best effort. Their hard work was visible in the final product, as the game reflected their time, effort, and passion for the project.

The first Mega Man game, released in 1987, did not sell enough to support a sequel. Director Akira Kitamura wanted to make a follow-up, but producer Tokuro Fujiwara disagreed. Kitamura then asked Capcom’s vice president for permission to create the sequel. The team was allowed to develop the game only if they also worked on other projects at the same time. To improve the original game, the staff used their own time to add more levels, weapons, and better graphics. The project supervisor of the first Mega Man invited Keiji Inafune to join the sequel’s team. Inafune was working on a different game but became more involved in the sequel’s development. He described working on Mega Man 2 as a challenging experience, including mentoring a new team member. The game was developed in three to four months.

The first Mega Man game had limited space on its cartridge, so some planned features, like enemy characters, were not included. These unused ideas were later added to Mega Man 2. The team faced technical limits because of the Nintendo Entertainment System’s graphical capabilities, so they designed characters using pixel art to keep designs consistent. Some details were lost during this process. The original gameplay system was kept, but the sequel added more traps for players. Three support items were included to help players due to feedback about the original game’s difficulty. The team’s supervisor was unsure about the usefulness of the Energy Tanks.

The first game did not include fan ideas, but for Mega Man 2, Kitamura wanted to use player suggestions. The developers accepted fan-submitted boss designs. Capcom received 8,370 submissions, though the final eight Robot Masters’ designs were adjusted. Inafune aimed for a more "anime-style" look in Mega Man 2 compared to the first game. A second difficulty setting was added for North American and European versions. The original version was labeled "difficult," while a "normal" setting made weapons stronger. Marc Ericksen, a video game cover artist, painted the North American box art, showing Mega Man with a pistol instead of his usual Mega Buster. Ericksen explained he was not familiar with the game and followed Capcom America’s instructions.

The soundtrack for Mega Man 2 was composed by Takashi Tateishi (credited as Ogeretsu Kun). Manami Matsumae (credited as Manami Ietel) contributed the credits theme from the first game and co-composed part of Air Man’s stage melody. Matsumae had moved to Capcom’s arcade division, which was considered more prestigious at the time, requiring a new composer. Tateishi, who had no classical training, drew on his experience in a band to create music that avoided the classical styles common at the time. He joined Capcom earlier that year for Mad Gear (1988) but left the franchise after Mega Man 2, as he and Kitamura resigned to work on Cocoron.

Tateishi’s early compositions for the game had varied moods, some of which Kitamura found too cute and requested changes. One piece from this phase, Crash Man’s stage theme, remains in the game. Tateishi’s style was influenced by Mezzoforte and Yellow Magic Orchestra. The soundtrack for the first two Wily stages was limited by data space, forcing Tateishi to repeat the first eight measures of the song. He planned a unique song for the second stage but abandoned the idea for the same reason. Yoshihiro Sakaguchi, credited as Yuukichan’s Papa, handled the sound programming, as he did for the previous game.

Reception

Mega Man 2 was a very successful video game. It was released in 1988 and has sold more than 1.51 million copies worldwide. It is the second most popular game in the Mega Man series.

Reviewers gave Mega Man 2 high scores. Four reviewers from Electronic Gaming Monthly each gave it a score of 8 out of 10. They said it was better than the first Mega Man game because of improved graphics, new power-ups, and a password system that let players save their progress. However, two reviewers felt the game was easier than the first one. 1UP.com praised the game’s design and said it made the gameplay more enjoyable by removing some very hard parts. Two reviewers from Mean Machines said the game had fun puzzles, balanced difficulty, and detailed graphics. Retro Gamer called it a "must-have" game. Game Informer noted that players could choose the order of stages, which helped the game’s popularity. GamesRadar ranked it the third-best game for the Nintendo Entertainment System, calling it the best 8-bit Mega Man game.

The game’s music was also praised. IGN listed three stage themes and the main title song as some of the best in the series. Game Informer ranked the game’s opening sequence as the fifth-best video game introduction. The "Doctor Wily Stage Theme" was ranked second in a list of the best video game music. Nintendo Power called the music some of the best on the platform. Gamasutra said the music was easy to recognize and wished modern games had similar music. The theme from the "Crash Man" stage inspired a TV show’s theme music.

Mega Man 2 is widely considered the best game in the series. 1UP.com and Retro Gamer said it was the best in the series. IGN listed three of its bosses among the top Mega Man robot masters. In 1989, it was the top game on Nintendo Power’s Top 30 list. In 1997, it was ranked the 73rd best console game of all time. In 2008, it was called the third-best NES game. GameSpot listed it as one of the greatest games of all time. It ranked 33rd on Nintendo Power’s Top 200 Nintendo Games list and 60th on Official Nintendo Magazine’s list of the best Nintendo games. IGN placed it 67th on a list of the top 100 games overall and 4th on a list of the top 100 NES games. Game Informer ranked it 32nd on their list of the top 100 video games of all time.

Legacy

Kitamura decided to leave Capcom and join a company called Takeru. At Takeru, he worked on a game named Cocoron instead of Mega Man 3.

Keiji Inafune said that the success of Mega Man 2 helped make the Mega Man series popular, leading to many more games in the series. 1UP.com noted that Mega Man 2 helped the series become well-known and successful worldwide. IGN stated that the game helped shape the platforming genre, which involves jumping and moving through levels. Retro Gamer said that Mega Man 2 helped the series gain global recognition, allowing more games and spin-offs to be created. While the first Mega Man game set many rules for the series, Mega Man 2 added important features that became standard in later games. For example, the number of Robot Masters in the series changed from six in the first game to eight in Mega Man 2. This game also introduced an opening movie, the Energy Tank item, special movement tools, a teleporter room, and a password system. These additions became common in future games. The Energy Tank became a key item for restoring health and inspired a drink called "Rockman E-Can." When developing Mega Man 9, producer Keiji Inafune and Hironobu Takeshita used Mega Man 2 as a model to meet fans' expectations. A game called Mega Man Universe was planned to include a remake of Mega Man 2’s story and customizable features, but Capcom canceled it due to various reasons. In Super Smash Bros. for Nintendo 3DS and Wii U, Wily Castle from Mega Man 2 appears as a playable stage. This stage also returned in Super Smash Bros. Ultimate.

In 1990, Tiger Electronics made a handheld version of Mega Man 2 with shorter gameplay. In 1994, the game was remade for the Sega Genesis as Mega Man: The Wily Wars, with improved graphics and sound. In 1999, Mega Man 2 was released on the PlayStation as part of a collection called Rockman Complete Works, available only in Japan. It was nearly identical to the original NES version but included extra features like a beginner-friendly mode, detailed information, and remixed music. The game was later included in the Mega Man Anniversary Collection for PlayStation 2, GameCube, and Xbox between 2004 and 2005. It was also released as part of a "Plug It In & Play TV Games" device in 2005. In 2007, the game became available on mobile phones. It was added to the Wii’s Virtual Console in Europe and North America in 2007. To celebrate the release of the ninth Mega Man game in 2008, Capcom re-released Mega Man 2 in Japan in 2008 and in North America in 2008. In 2009, the game was released for iPhone OS, and a version of Rockman Complete Works was available on the Japanese PlayStation Store for PlayStation 3 and PlayStation Portable. Keiji Inafune wanted to remake Mega Man 2, similar to Mega Man Powered Up, but this depended on the success of the latter. A tech demo for the Nintendo 3DS called Classic Games showed Mega Man 2 with 3D effects at E3 2010. The game was later released on the 3DS via Virtual Console in Japan in 2012 and in Europe and North America in 2013.

Mega Man 2 was adapted into a book in the Worlds of Power series by Scholastic in 1990. The book follows the game closely, including hints at the end of some chapters. One difference is that Dr. Light fears Mega Man’s chances against Dr. Wily’s new robots and accidentally turns Mega Man into a human, a challenge he must face. The book’s cover did not include the gun from the game’s box art due to a rule against weapons.

The game was also adapted into the third story arc of the Archie Comics Mega Man comic, titled "The Return of Dr. Wily." In this story, the Robot Masters try to defeat Mega Man or infect him with a virus. After defeating all Robot Masters, Mega Man is controlled by Dr. Wily until the Mega Man Powered Up Robot Masters save him. Dr. Wily escapes and heads to the Lanfront Ruins in South America, hinting at a future adaptation of Super Adventure Rockman.

The Mega Man 2 soundtrack is one of the most covered in gaming. Many artists performed parts of it in the 2000s, including The NESkimos, Chromelodeon, The Minibosses, Mega Ran, and the Megas. Some bands named themselves after the series, such as Armcannon, the Protomen, and DJ Cutman. Capcom supported some groups, like licensing Mega Ran’s 2007 album and inviting him to San Diego Comic-Con. In 2010, the Megas created music for a Mega Man Universe trailer. These groups performed at MAGFest throughout the 2000s and 2010s. In 2019, Tateishi, a game developer, spoke at Super MAGfest 2019 and performed with Bit Brigade and Mega Ran. In 2023, Tateishi said his favorite version of the Mega Man 2 score was by JAM Project. In 2024, Brave Wave’s Giants album included covers of Mega Man 2 tracks, with contributions from Tateishi.

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