The Sims 2

Date

The Sims 2 is a 2004 social simulation video game created by Maxis and published by Electronic Arts. It is the second main game in The Sims series, following the original The Sims. The game was released for Microsoft Windows on September 14, 2004.

The Sims 2 is a 2004 social simulation video game created by Maxis and published by Electronic Arts. It is the second main game in The Sims series, following the original The Sims. The game was released for Microsoft Windows on September 14, 2004. A version for MacOS was later released on June 17, 2005, by Aspyr. Between 2005 and 2008, eight expansion packs and nine "stuff packs" were added to the game. The Sims 2 was also released on several video game consoles, including PlayStation 2, Xbox, Nintendo DS, and GameCube, as well as mobile platforms like the Nokia Ovi Store. Unlike the original game, the handheld and console versions focus more on storylines. The three handheld versions are different from each other, while the console versions are nearly identical. A sequel, The Sims 3, was released in June 2009.

Like the original game, The Sims 2 lets players create and dress characters called "Sims," design neighborhoods, and build and furnish homes. Players guide their Sims through life, from birth to death, and help them form relationships similar to real life. Sims have goals, desires, and fears, and achieving or failing to meet these can lead to positive or negative outcomes. The Sims 2 was the first PC game in the series to use a full 3D graphics engine, allowing players to view the game world from all angles, unlike the fixed 2D view in The Sims. Genetics is a new feature in the game; children created in the game are randomly generated. While the game does not follow a strict path, it includes storylines and events in pre-built neighborhoods.

The Sims 2 received high praise from critics and is considered one of the greatest video games ever made. It was also a commercial success, selling one million copies in its first ten days, a record at the time. The Sims series reached 100 million copies sold by April 2008. By March 2012, The Sims 2 had sold 13 million copies across all platforms, with over six million sold on PC, making it one of the best-selling PC games ever. The game was re-released on Steam and EA desktop in January 2025 to celebrate the 25th anniversary of The Sims series.

Gameplay

From the neighborhood view, the player chooses one lot to play on, similar to The Sims. There are both homes and community areas. Sims can only live in homes, but they can visit community areas to buy items like clothes and magazines, or to interact with non-player characters (NPCs) and other Sims. The player can choose to play on a pre-made home that already has Sims, move a family into an empty pre-built home, or build a new house on an empty lot. One unique feature in The Sims is the use of foundations. The player switches between Live mode (the default) to control Sims, Buy mode to add, move, or remove furniture, and Build mode to rebuild a house or make structural changes. Buy and Build modes are not available on community lots, but these lots can be built on using the neighborhood view. It is also possible to import neighborhood maps from SimCity 4.

The game includes time-sensitive social challenges that offer rewards if completed. Sims can host parties to earn aspiration points or invite the headmaster for dinner to enroll their children in private school. Some expansion packs add new mini-games, such as managing a Greek house in University or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims happy while earning aspiration points. Other expansion packs introduce supernatural characters, such as zombies, vampires, werewolves, PlantSims, and witches.

The main goal of the game is to guide a Sim through life from birth to death. A Sim is born when a female and male Sim try to have a baby multiple times. The mother will be pregnant for 3 Sim days (each day lasts 24 minutes, though time can be sped up) before giving birth. During pregnancy, the mother’s belly grows suddenly each day instead of gradually. Players can name the baby at birth. The baby’s appearance and personality are based on the parents’ genetics, though the baby’s look is hidden until it becomes a toddler. Babies can also be adopted by calling an adoption service, even by single parents, elderly Sims, or same-gender couples. The baby becomes a toddler in 3 days and a child in 4 more days. After 8 days, the child becomes a teenager and lives 15 days before becoming an adult. After 29 days, the Sim becomes an elder. Elders eventually die, and the length of this final stage depends on the Sim’s aspiration level when they become an elder.

Babies, toddlers, children, teens, and adults can be advanced to the next life stage at any time during the 24 Sim hours before they grow up automatically. For babies, this requires using a birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the University expansion pack is installed, teens can attend college, where they will be young adults for about 24 days. Aging can be turned off using cheats. Poor choices can lead to negative consequences. Players must build talent badges, skills, and relationships to succeed in careers. Players must also ensure Sims are happy and healthy by meeting their needs, including lifetime wants, avoiding fears, and fulfilling motives. Pregnancy, toddlers, teens, and elders are new life stages. Young adults are a unique age added with the University expansion. Teens become young adults when they move to a university and adults when they leave, regardless of the reason.

In The Sims 2, players enter Create a Family by clicking the "Families" button in the lower left corner of the neighborhood view, then clicking the "Create New Family" button. Clicking the "Create a Sim" button opens a tab with the "Create a Sim" and "Make a Child" icons. "Make a Child" is only available if the family has an adult male and female. Clicking "Create a Sim" generates a random adult Sim, who can be male or female and can be edited by the player. Unlike The Sims, players can create Sims of any age except babies or young adults (who must be made using the University Create a Student tool). Players can now customize facial features (such as widening the nose, thinning the lips, or elongating the chin) and choose any hairstyle. Additional eye colors and skin tones are also available. If Sims are older than a child, their aspirations and preferences (from Nightlife or later) may be set. There are ten personality traits: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice. Players must assign 25 personality points to these traits.

In The Sims 2, all personality points must be assigned. There are also twelve pre-set personalities, one for each zodiac sign. A Sim’s zodiac sign matches the personality the player selects. Each Sim has one of eight aspirations, which are lifetime goals that influence their wants and fears: Grow Up (only for toddlers and children), Romance, Family, Knowledge, Popularity, Fortune, Pleasure (from Nightlife or later), and the Grilled Cheese aspiration (from Nightlife or later, but only if the Sim uses the ReNuYuSenso Orb machine and it malfunctions). The Sims 2 includes The Sims 2 Body Shop, which allows users to create custom genetics, makeup, clothes, and Sims using tools like Microsoft Paint, Paint.NET, Adobe Photoshop, GIMP, and SimPE.

The Sims 2 introduces new social interactions that can create memories and are linked to certain age groups. These interactions may appear in the Wants and Fears panel and depend on the Sim’s personality and aspirations. Sims with certain personalities may avoid specific social interactions.

New social interactions include:
– Influence
– Chemistry
– Fury
– Reputation

There are 25 careers (including all expansion packs) that require skills and a certain number of friends for promotion. Each career has ten levels. Success in these careers unlocks rewards, higher salaries, and bonuses. Sims also receive chance cards. Correct answers earn rewards, while incorrect answers can lead to job loss. In Nightlife and Apartment Life, Sims can gain promotions through social interactions with others.

The Sims 2 includes three pre-made worlds, called neighborhoods, for players to explore. These worlds have specific themes and storylines:
– Pleasantview, a continuation of the neighborhood from The Sims, featuring families like the Goths and the Pleasants.
– Strangetown, a desert town themed around the supernatural, with aliens, mad scientists, and haunted graveyards.
– Veronaville, a European-themed town based on William Shakespeare’s works, with a modern version of Romeo and Juliet.

Players can also create their own towns using built-in presets or maps from SimCity 4, as SimCity 4 maps are compatible with The Sims 2. However, only the middle section of SimCity 4 maps is usable in The Sims 2.

Expansion packs add new neighborhoods, such as university towns, shopping districts, downtown areas, and vacation spots. Seasons includes a fully developed neighborhood called Riverblossom Hills, a rural town. Free Time adds a hobby-themed town

Development

Development of The Sims 2 began in late 2000 after The Sims was released. On May 5, 2003, EA Games announced that the Maxis studio had started working on The Sims 2. A short video clip was included on the The Sims: Makin' Magic CD, released in October 2003, and later shared online. The game was first shown at the E3 event in Los Angeles, California, on May 13, 2003. The development team focused on keeping the game relatable, creative, humorous, and open-ended, as these were the qualities that made The Sims popular. They decided to use 3D graphics to encourage players to upgrade from the first game. The team considered adding new needs like thirst and stress but changed their minds after hearing from players that managing basic needs was already too much. Instead, they used existing needs to highlight different life stages, such as teenage Sims needing more social interaction. Custom content, which allowed players to create and share game items, was also important. The team made it easy for players to install and manage user-made content. Will Wright, the game’s creator, said that feedback from expansion packs for The Sims helped the team decide which features to include in The Sims 2, such as community lots.

On December 15, 2012, Electronic Arts announced that the official website would close on January 14, 2013. After that date, players could no longer download content, create exchanges, or join official forums. On July 16, 2014, Electronic Arts ended support for The Sims 2. In response, The Sims 2: Ultimate Collection, which included the base game and all expansion and stuff packs, was released as a limited-time offer. Later, the game became free to download from Origin, but this offer ended on July 31, 2014.

On August 7, 2014, Aspyr Media released The Sims 2: Super Collection as a digital download for the Mac App Store. The game was updated to work with newer operating systems like OS X Mavericks, 4K, and Retina displays. This collection included the first six expansion packs and the first three stuff packs. Aspyr explained that they could not include the remaining packs due to licensing issues with EA. No updates were provided about when the remaining packs might be released separately or as a single add-on. In a review of The Sims 2: Ultimate Collection, Tom Davies wrote, “It really is quite difficult to make the mind-boggling grandness of The Sims 2 Ultimate Collection live for you. By the time Maxis gave up on bringing out expansions for it, they had pretty much given you everything you could have ever wanted the game to have, and a whole heap of stuff you never considered but are grateful for anyway. … The thing is, if anything, there is too much game. You just don’t know what to do first or how on earth you’re going to get round to doing it all, it’s like being a six-year-old in Toys'R'Us.”

On January 31, 2025, EA released The Sims 2: Legacy Collection as a digital download through EA App and Steam to celebrate the 25th anniversary of The Sims series. This version, a re-release of the Ultimate Collection (but without the IKEA Home Stuff pack due to “modern licensing restrictions”), was updated to fix graphical issues and performance problems so it can run smoothly on modern computers with Windows 10 and 11.

Music

Mark Mothersbaugh helped create the music for the build mode, buy mode, Create a Sim, neighborhood areas, and the main theme of The Sims 2. The game includes original Simlish-language songs on the radio, contributed by Jerry Martin, The Humble Brothers, Kirk Casey, and other musicians. In later expansion and stuffpacks, famous recording artists provided Simlish versions of their songs for in-game radio stations, including Depeche Mode, Kajagoogoo, Lily Allen, Datarock, Plain White T's, and Katy Perry, among others. Songs such as "Pressure" by Paramore, "Don't Cha" by The Pussycat Dolls, "Good Day" by Tally Hall, and "Like Light to the Flies" by Trivium were re-recorded in Simlish by their original artists for the console version of The Sims 2.

Reception and legacy

The Sims 2 received high praise from critics, earning a 90% score from Metacritic and GameRankings. Metacritic, which gives scores out of 100 based on reviews from critics, reported an average score of 90 for The Sims 2, based on 61 reviews. This score means the game received "universal acclaim." The game also won the Editor's Choice Award from IGN and GameSpy after they reviewed the final version. At E3, a major gaming event, The Sims 2 had an average score of 90 out of 100 from 71 online reviews. Seven of those reviews gave it a perfect score of 100. X-Play rated the game 4 out of 5, and Computer Gaming World named it the 2004 "Strategy Game of the Year (General)," beating other games like RollerCoaster Tycoon 3 and Silent Storm. At the 8th Annual Interactive Achievement Awards, The Sims 2 won "Simulation Game of the Year" and was nominated for "Outstanding Innovation in Computer Gaming."

The game’s creator, Will Wright, was nominated for awards at the Billboard Digital Entertainment Awards for Visionary and Game Developer. The Sims 2 was also nominated for two international awards in 2005. The Mac version of the game won an Apple Design Award in 2006. Computer Games Magazine ranked The Sims 2 as the sixth-best computer game of 2004. The magazine wrote that it is "more of a game and less of a dollhouse [than The Sims], but it remains a celebration of the beauty of the mundane." The game also won the magazine’s "Best Voice Acting" award.

The Sims 2 became a commercial success, selling one million copies in its first ten days. It sold 4.5 million copies in its first year and 7 million by October 2006. The game received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), showing at least 600,000 copies sold in the United Kingdom. It also received a "Double Platinum" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), showing more than 160,000 copies sold in Spain during its first 12 months.

In April 2008, The Sims 2’s official website announced that 100 million copies of The Sims series had been sold. In June 2009, The Sims 3 was released. By March 2012, The Sims 2 had sold 13 million copies across all platforms, with at least six million on PC, making it one of the best-selling PC games ever. In 2016, the World Video Game Hall of Fame announced that 200 million copies of The Sims series had been sold, making it one of the top-selling video game franchises. Even after later games in the series, The Sims 2 still has many fans. Today, the game has an active community of players who create and share new content on websites like Mod The Sims and Sim-themed blogs on Tumblr (called "Simblrs").

Controversy

The Sims 2 allows players to change and customize game content in many ways. This has caused debates about websites that charge money for custom content. These websites break the game's End User License Agreement (EULA), which says it is not allowed to sell or use Electronic Arts' game materials for profit.

On July 22, 2005, Florida lawyer Jack Thompson claimed that Electronic Arts and The Sims 2 encouraged nudity by allowing players to use a modification or cheat code. He said that details like pubic hair and genital areas could be seen if players removed the blur (a pixelated image that hides parts of a character when they are using the toilet or are naked). Electronic Arts official Jeff Brown told GameSpot, "This is not true. We checked all the content. There is nothing unsuitable for a teen audience. Players never see a completely naked Sim. Even if someone spent a lot of time trying, they would only see a Sim that looks like Ken and Barbie, with no genital details." Before Thompson's statement, there was a code players could enter to change the blur's size. This code was leftover from the game's testing phase and was not meant for public use. After Thompson's claim, later updates and expansion packs removed this code.

Editions, compilations, and add-ons

Aspyr Media released versions of The Sims 2 for Mac OS X, including the base game, the first six expansion packs, and the first three Stuff Packs. The Mac OS X version of the base game was announced on October 19, 2004. The Sims 2 reached beta status on March 1, 2005, and was released on June 17, 2005. The Sims 2 Body Shop was also available for Mac OS X. In 2014, Aspyr Media released The Sims 2: Super Collection for Intel Macs, which included all ported expansions and Stuff Packs. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks and newer versions. When it was first released, it worked on Mac OS X Panther and newer versions for PowerPC Macintosh systems. Macworld wrote in its review: "The Sims 2 is a game that works well technically and adds many new features to an already successful game. It uses some of the most advanced 3-D graphics ever seen in a Mac game. A computer with a 1.2GHz or faster processor is required. Players with ATI graphics cards should update their drivers and firmware from ATI, as this improved performance on my X800 card."

The console versions of The Sims 2 included local splitscreen multiplayer, a story mode, and the ability to control characters directly, unlike the PC and Mac versions where players queue options. However, on consoles, Sims could not have children or age realistically, as they were only adults (excluding elders), though they could get married. Players earned aspiration points by completing goals, which were needed to unlock rewards and finish story mode. Story mode involved a series of levels with developed storylines where characters asked players to complete tasks. There was also a sandbox mode where players could live in a preset family or build their own.

In his review for GameSpot, Andrew Park wrote: "The Xbox version of The Sims 2 looks the best on consoles, while the GameCube version also looks good. The PS2 version looks slightly worse, with blurrier images and more visible jagged edges, especially in wide shots. It also has longer load times, which is expected for PS2 users." In his review for GameRevolution, Mike Reilly wrote: "The PC version of The Sims 2 was a great game, but the console versions feel more like simplified copies of the original. While there is still a lot of content and some new features, the deeper aspects of the game, like relationships and family dynamics, were not fully included in the console versions."

The Game Boy Advance version of The Sims 2 takes place in Strangetown and has a similar interface to earlier handheld versions (The Sims Bustin' Out and The Urbz). The game is goal-oriented and based on a reality television concept, with sections divided into episodes. Characters from previous handheld Sims games also appear.

The Nintendo DS version begins with the player's car breaking down in Strangetown. An anonymous donor gives the player a hotel that they can operate and customize. The player's goal is to restore life to Strangetown by attracting visitors to the hotel. Unlike other Sims games, this version plays in real-time.

The PlayStation Portable version is played from a third-person perspective, similar to the Nintendo DS version. The game includes role-playing elements and a storyline that players must complete to unlock features. Players cannot build their own homes but can customize furniture and decor in a pre-built home. Conversations and jobs are handled through mini-games. The player's character does not age, marry, or have children but can have a significant other and "WooHoo." Relationships are used to complete goals, and a close friend may move in after progressing in the game. A "Plumbob" meter tracks the player's sanity, which fills when goals are completed or depletes if ignored. Players can earn "Sanity Points" to unlock perks. Both the PSP and Nintendo DS versions include "Secrets," which players can find in Strangetown or by interacting with characters.

The game starts with the player driving through the Strangetown desert when a flying green diamond (the Plumbob, a symbol of The Sims games) causes the player's car to crash. The player finds a gas station and meets a mechanic named Oscar, who teaches them how to interact with NPCs. After fixing the car, the player explores the gas station, meets Bella Goth, and learns the goal of "Secret Hunting" from a store clerk. The garage disappears, leaving only a cell phone. A man named Doctor Dominic Newlow offers the player a job to find a place to stay. The player buys Bella's house, gives donuts to a deputy, and travels to Strangetown's Paradise Place, where more tasks and mysteries await. IGN wrote in its review: "The Sims 2 on PSP plays differently from the PC and console versions, but these changes make the game more enjoyable for mobile players. It is still a Sims game, just adapted for handheld devices."

The Sims 2 expansion packs added new features and items. Eight expansion packs were released during the game's development. The Sims 2: Apartment Life was the final expansion pack.

Stuff packs are add-ons that add new items (usually 60) to the base game. Some releases included gameplay elements from earlier expansion packs. Ten Stuff Packs were released in total. The Sims 2: Holiday Party Pack was the first in this line, which EA later renamed "stuff packs."

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