Peter Molyneux

Date

Peter Douglas Molyneux OBE (born May 5, 1959) is an English video game designer and programmer. He created the Fable series, god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, Curiosity: What's Inside the Cube?, and Godus. In 2012, he started 22cans, a video game development studio.

Peter Douglas Molyneux OBE (born May 5, 1959) is an English video game designer and programmer. He created the Fable series, god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, Curiosity: What's Inside the Cube?, and Godus. In 2012, he started 22cans, a video game development studio.

In 2009, he was named one of the top 100 game creators of all time by IGN.

Career

Peter Molyneux began his career in 1982 by selling floppy disks that contained video games for Atari and the Commodore 64. He believed that including games on the disks would improve sales and later realized that the games themselves were the main reason people bought them.

He created The Entrepreneur, a text-based business simulation game about running a new company. Molyneux said, "In those days, you could call a game 'Space Blob Attacks Mars' and sell about 50 million copies. So what did I do? I made a business simulation." He published the game himself in 1984 by copying hundreds of tapes using two Tandy Corporation recorders. After advertising in a game magazine, he expected the game to sell many copies and even cut a larger letterbox to prepare for the expected volume of mail. However, the game received only two orders, one of which he thought might have been from his mother. In 2007, a GameSpy reviewer noted that the economic gameplay in Fable II may have been inspired by The Entrepreneur, saying, "I’m a little concerned that it’s Molyneux sneaking in a remix of his first game, Entrepreneur."

Because The Entrepreneur failed, Molyneux left game design and started Taurus Impex Limited, a company that exported baked beans to the Middle East, with his business partner Les Edgar. Commodore International mistook Taurus for Torus, a company that made networking software, and offered Molyneux ten free Amiga systems to help port "his" software. Molyneux later said, "It suddenly dawned on me that this guy didn’t know who we were. I had a crisis of conscience and ran out of the office." Taurus later created a database program for the Amiga called Acquisition – The Ultimate Database for The Amiga, which achieved moderate success after clearing up the misunderstanding with Commodore.

Using money from the database program, Molyneux and Les Edgar founded Bullfrog Productions in 1987. The company’s first game was a conversion of Druid II: Enlightenment. Molyneux recalled, "I told a company called Firebird that I could program games. Of course, I was lying, but they gave me Druid 2 to convert to the Amiga." He also created the concept for Populous, the first god game for personal computers. Released in 1989, Populous sold over 4 million copies and was a major success for Bullfrog.

Electronic Arts (EA), Bullfrog’s publisher, acquired the studio in January 1995. Molyneux became an EA vice-president and consultant in 1994 after EA bought a large share of Bullfrog.

Molyneux left Bullfrog in July 1997 to start Lionhead Studios, shortly after the release of Dungeon Keeper. He said his decision was influenced by a night of drinking with his friend Tim Rance, who later co-founded Lionhead. Rance suggested Molyneux write a resignation letter to EA, and before Molyneux could stop him, Rance sent it. Though Molyneux explained the situation to EA, the event caused tension. EA asked him not to come into the office, fearing he might take other developers with him. EA threatened to stop supporting Dungeon Keeper, but Molyneux completed most of the game from his home. A key feature of the game was its ability to switch between first- and third-person perspectives, allowing players to "possess" creatures in the game world.

Bullfrog continued making games until 2001, and in 2004, EA merged Bullfrog into EA UK.

Molyneux created the concept for Lionhead Studios’ first game, Black & White, and convinced his small team to take on the project in late 1997. He paid the $6 million development cost himself. Despite his difficult departure from EA, he gave them the publishing rights because he believed EA had better global distribution. Black & White was released in 2001 after three years of development.

In April 2006, Lionhead Studios was acquired by Microsoft Game Studios. At E3 2006, Molyneux said, "I think you’ll see more great games from Lionhead because of our relationship with Microsoft." In 2009, he became Creative Director of Microsoft Game Studios, Europe, while continuing to work with Lionhead.

In March 2012, Molyneux announced he would leave Lionhead and Microsoft after completing Fable: The Journey to join 22cans, a company founded by former Lionhead CTO Tim Rance.

As of December 2023, 22cans had removed Godus and Godus Wars from the Steam store after years of development and Kickstarter funding. In October 2023, Molyneux announced a new game, Project MOAT, set in Albion, the world of the Fable games. The project was officially named Masters of Albion and unveiled at Gamescom 2024.

In the media

Peter Molyneux is a well-known and respected figure in the video game industry. He has appeared on many television shows, video game news programs, and documentaries. He has been interviewed for programs such as GamesMaster, Games Wars, Gamezville, Bad Influence!, Gamer.tv, and Games World. He also appeared in the Scottish web series Consolevania. Recently, he was featured in an episode of Godus alongside The Yogscast.

An episode of Icons, a games retrospective series on G4, was dedicated to him during its third season. In 2006, a detailed two-part interview with Molyneux was recorded at the Brighton Games Developer Conference by the UK website Eurogamer. He was also included in the fourth episode of the Discovery Channel mini-series Rise of the Video Game, which also featured developers Will Wright and Sid Meier. Molyneux was listed in the "Top Ten Game Creators" Countdown by GameTrailers. He has delivered keynote speeches and spoken at global conferences, including Games Convention, Games Convention Asia, Develop, and the Game Developers Conference.

Although his games have been successful both critically and financially, Molyneux has gained a reputation for making very excited descriptions of games still in development, which sometimes did not meet expectations. This pattern began with Black & White, but the most famous example was Fable, released in 2004 without many of the features Molyneux had mentioned during press interviews. After the game’s release, Molyneux publicly apologized for making the game sound better than it was. In February 2014, he said he was "ashamed of the final product Fable 3" and stated he "never want to work with Microsoft again." In February 2015, Molyneux told interviews in Rock, Paper, Shotgun and The Guardian that he would "never speak to the press again" after being criticized personally for not fulfilling all promises about his games. At the same time, some gamers and veteran developers questioned the fairness of the criticism, with Tim Schafer calling the reaction "out of proportion" and a "media hunt." Schafer added that developers like Molyneux should be responsible for meeting deadlines but noted the tone of the criticism was excessive compared to the seriousness of the situation.

Awards and recognition

In 2003, Molyneux was given an honorary doctorate by Abertay University. In 2004, he was added to the AIAS Hall of Fame and received an OBE in the New Year's Honors list announced on December 31, 2004. In March 2007, the French government honored him with the title of Chevalier de l'Ordre des Arts et des Lettres. In July 2007, he was awarded an honorary degree of Doctor of Science by the University of Southampton and an honorary doctorate by the University of Surrey. In March 2011, he received the Lifetime Achievement Award from the Game Developers Choice Awards. That same year, he was given a BAFTA Fellowship at the 2011 British Academy Video Games Awards.

More
articles