Bravely Default

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Bravely Default, known in Japan as Bravely Default: Flying Fairy, is a role-playing video game created by Silicon Studio and published by Square Enix for the Nintendo 3DS. It was first released in 2012 and later released again in 2013 with added content, titled For the Sequel in Japan. This version was released in Europe, Australia, and North America in 2014 under the name Bravely Default and published by Nintendo in those regions.

Bravely Default, known in Japan as Bravely Default: Flying Fairy, is a role-playing video game created by Silicon Studio and published by Square Enix for the Nintendo 3DS. It was first released in 2012 and later released again in 2013 with added content, titled For the Sequel in Japan. This version was released in Europe, Australia, and North America in 2014 under the name Bravely Default and published by Nintendo in those regions. The game uses a turn-based battle system and allows players to choose different character roles, combine abilities, and adjust battle speed and the chance of encountering enemies randomly. A high-definition version, developed by Cattle Call and titled Bravely Default Flying Fairy HD Remaster, was released in 2025 as a launch game for the Nintendo Switch 2. The game also became available on PC and Xbox Series X|S on March 12, 2026.

The game is set in the world of Luxendarc, which is balanced by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence throughout the world. The story follows four main characters: Tiz Arrior, the only survivor of a village destroyed by the crystals’ harmful effects; Agnès Oblige, a priestess of the Wind Crystal who was removed from her duties after the crystals were corrupted by darkness; Ringabel, a man who has lost his memory and is trying to learn the secrets of a mysterious journal he carries; and Edea Lee, a soldier who left her army to help save Agnès. Together, the group works to restore the crystals and fight a powerful enemy.

The game began as a sequel to Final Fantasy: The 4 Heroes of Light and included elements from the Final Fantasy series while having its own unique story and gameplay. Tomoya Asano, the producer of The 4 Heroes of Light, returned to lead the development of Bravely Default. The story was written by Naotaka Hayashi, who previously worked on Steins;Gate. Character designs were created by multiple artists, including Akihiko Yoshida, the art director, and Atsushi Ōkubo, a manga artist. The game was inspired by Western video games and TV shows, as well as elements from the Dragon Quest series and Higurashi When They Cry. The music, composed by Revo of Sound Horizon, was designed to feel similar to classic games like Dragon Quest and SaGa.

Bravely Default was announced in September 2011 as part of Nintendo’s 2012 lineup for the Nintendo 3DS. Before its release, the developers created several demos and made changes based on player feedback. For the Sequel was the base for the international version, which was released without a subtitle. In both Japan and other countries, the game sold well and received praise from critics. Players and reviewers often highlighted the mix of traditional and new gameplay features, the story, graphics, and music. Some criticism focused on repetitive late-game challenges and parts of the social interaction system. The Bravely series has inspired other media and games. A direct sequel, Bravely Second: End Layer, was released in 2015 in Japan and 2016 internationally for the Nintendo 3DS. Another sequel, Bravely Default II, set in a new world, was released worldwide in 2021 for the Nintendo Switch. As of March 2026, the Bravely series has sold over 3 million copies.

Gameplay

Bravely Default is a role-playing video game where a group of four characters explores the fantasy world of Luxendarc. Players move through towns, dungeons, and the world map using a side view from above. The top screen of the Nintendo 3DS shows the environments, while the bottom screen displays maps, character information, and menus for items. On the world map, the time of day changes, affecting which enemies appear. Later in the game, players can use an airship to travel faster and reach new areas. In towns, players can talk to non-playable characters (NPCs), buy items or magic, trade weapons and equipment, or rest at an inn to recover health (HP) and magic (MP). Chests in all environments may contain items, weapons, or equipment. At certain times, players can choose to have the party members talk to each other. Enemies appear randomly during exploration, and players can adjust how often these encounters happen. The game has different difficulty levels that can be changed anytime.

Outside the main story, the game uses networking features from the 3DS's StreetPass system. A major goal is rebuilding the village of Norende, which was destroyed at the start of the game. Players clear obstacles and prepare land to build the village. Friends connected through StreetPass or online invites become villagers and help construct buildings like homes and shops. The time needed to complete projects depends on how many friends are assigned to them, taking days or weeks. More helpers speed up progress. As the village grows, players earn new items and equipment. Buildings earn experience points, unlocking better rewards, and players can choose the types of items given. Special enemies called Nemeses may appear, and defeating them gives unique rewards.

Battles happen in two ways: random encounters with regular enemies or planned boss fights. Combat uses turn-based rules, where each side takes turns performing actions like attacking, using magic, or using items. Players can usually escape from battles. Two special options are Brave and Default. Brave Points (BP) determine how many actions a character or enemy can take in a turn and are needed for certain abilities. Characters can use BP to take up to four actions in one turn, but if BP drops below zero, they must wait until it returns to zero before acting again. BP naturally regains once per turn. Alternatively, players can choose Default, which reduces damage from enemies and gains BP. A special ability called "Bravely Second" freezes enemies, letting a character move four times in one turn without cost. This ability requires Sleep Points (SP), which are gained when the 3DS is in sleep mode or bought through microtransactions. Players can adjust battle speed as needed.

The game includes a Job system, starting with the Freelancer. Players earn new Jobs by collecting "asterisks" from defeating human bosses. There are 24 Jobs, such as the fast Valkyrie or magic-specializing White and Black Mages. Each Job has different strengths and weaknesses. Outside battles, characters can switch Jobs freely. Players can learn skills from two Jobs at once, allowing flexible party setups. After obtaining the Summoner Job, characters can summon monsters to attack enemies. Friends from other players' games can also be summoned, and their effectiveness increases with use. D's Journal contains descriptions of defeated enemies, story summaries, and details about locations, weapons, and Jobs.

Under certain conditions, characters can perform Special Moves, powerful attacks tied to Jobs. After using a Special Move, the whole party gains temporary boosts, shown by a unique musical tune. Special Moves can be customized with effects like elemental damage, status effects, healing, or immunity to status effects. These customizations are linked to building specialist shops during Norende's reconstruction. Experience points from battles let characters and Jobs level up, unlocking new abilities and improving stats like HP and MP. Bonuses are given for completing specific tasks. Players can borrow Job abilities and levels from online friends through a feature called Abilink. Any Job can be borrowed, regardless of the friend's level.

Plot

Luxendarc is thrown into confusion when its four elemental crystals are taken over by darkness. Agnès Oblige, the guardian of the Wind Crystal, manages to escape. At the same time, a deep crack opens beneath the town of Norende, destroying it completely. The only person who survives, Tiz Arrior, explores the crack and meets Agnès and her companion, the fairy Airy. The group is attacked by soldiers from the Duchy of Eternia, who try to stop Agnès from reactivating the crystals. After defeating the soldiers, Tiz joins Agnès as her protector.

Back in Caldisla, the group meets Ringabel, a wandering person who has lost his memory and carries a mysterious book, and Edea Lee, a soldier who leaves her army. Airy teaches the group how to reactivate the crystals. The first three crystals are successfully reactivated while Eternia's soldiers chase them. As they search for the last crystal, the group must fight Edea's father, Braev. The Holy Pillar of Light appears, where they discover that Edea's close friend, Dark Knight Alternis Dim, looks exactly like Ringabel. However, the group is surrounded by bright light and returns to Caldisla.

After learning that Airy's ritual sent them to a different world, the group notices Airy's wings now show the number 4. Without knowing another way, the group reactivates the four crystals and the Holy Pillar of Light, which sends them to another parallel world. As they work to reach Airy's pattern number 0, the group learns important truths: most of Eternia's soldiers were hired by Braev out of kindness because they were rejected by the Orthodoxy, which he wanted to clean of corruption. Ringabel is revealed to be a version of Alternis Dim from another world who was pulled into the group's world. He slowly regains his memories after seeing his world's group killed by Airy, who turned into a monster and revealed her plan to connect all parallel worlds for her master, the demon Ouroboros, to conquer the Celestial Realm.

If Agnès destroys a crystal, Airy attacks the group in anger before fleeing to the Dark Aurora and being defeated there. She warns the group that Ouroboros remains a threat. If all crystals are reactivated, Airy reveals her true plan and transforms into her final form in the Dark Aurora. After defeating her, Ouroboros consumes her. Tiz learns that a being from the Celestial Realm keeps him alive. Ouroboros gains strength by consuming worlds, but the parallel versions of the group break his connection, allowing them to destroy him. The group returns to their world as the links to the parallel worlds close.

In the aftermath, Agnès and Edea return to their groups to help rebuild the relationship between the reformed Orthodoxy and Eternia. Ringabel returns to his own world to reclaim his true identity. After Tiz releases the being from the Celestial Realm within him, he falls into a coma. Later, he awakens in a life support tank after being rescued by the mysterious Magnolia Arch.

Development

According to producer Tomoya Asano, the game Bravely Default began as a sequel to Final Fantasy: The 4 Heroes of Light (2009) and was part of the Final Fantasy franchise. After completing The 4 Heroes of Light, Asano decided what to do next. Even though he had the chance to work on other major Square Enix projects, he chose to create a new game idea. During this early stage, the original development team contacted Silicon Studio, a company known for creating tools used in game development. Silicon Studio made a well-received demo for the project and helped develop the game. Even though the game was no longer part of the Final Fantasy series, it kept some battle systems and world settings similar to Final Fantasy games. Asano said this was both a leftover from the original plan and a deliberate choice to make the game feel familiar to Final Fantasy fans. Later, Asano confirmed that the story was designed to help players easily enter the game’s world. The storytelling and gameplay were influenced by Western video games and TV shows. Asano described the result as a "Japanese RPG with American content added." The main challenge was making Bravely Default a traditional RPG without adding too many nostalgic elements. However, because the team liked both Final Fantasy and Dragon Quest, they included some nostalgic features for fans and newcomers. Asano wanted to include three key RPG elements—battles, character growth, and connection—into Bravely Default. An important goal was creating a casual experience that anyone could enjoy, even if they had never played an RPG before.

During development, the team focused on Japanese RPG fans, as they believed the game might not be successful in Western markets at the time. Early on, Bravely Default was planned as an action role-playing game, a genre Silicon Studio had worked on before with 3D Dot Game Heroes. After making a prototype and showing it to Asano, the team decided to use a traditional turn-based battle system. The "Brave" and "Default" mechanics changed during development. At first, Asano wanted a system similar to the "Tension" stat in Dragon Quest, but designer Kensuke Nakahara wanted something more exciting for players. He was frustrated that bosses in Dragon Quest and Final Fantasy often had more actions per turn than player characters. Nakahara created a system where characters could save points by not acting in a turn or use them to act multiple times in the same turn. The "D's Journal" feature, which gives players more information about the world and characters, was inspired by a similar system in Higurashi When They Cry. In the final stages of development, the team made last-minute changes to ensure the game performed well. Balancing the game became a major task due to its mechanics.

Asano described the core idea of Bravely Default as "everyone can play," aiming to bring positive elements from social games into the RPG. The social features included: allowing players to use StreetPass friends to help rebuild the village of Norende, summoning friends’ characters into battles, and borrowing job levels from other players through the "Abilink" option. Early versions of these features were simpler than the final design. Norende village was initially shown on one screen, but Asano suggested expanding it so players had to scroll to see all areas. The summoning feature started as a simple display but became more detailed. The summoning text used a more decorative font, inspired by a scene from a TV drama featuring the Japanese idol group AKB48. StreetPass was included to make the game different from other RPGs and to create something new. A special feature was augmented reality (AR) movies, developed using Nintendo’s software and added by Silicon Studio. During the final boss battle, players could use the 3DS camera to project their image into the arena.

The game’s music was composed by Revo, the leader of the Japanese group Sound Horizon. Asano reached out to Revo after listening to his 2004 album Chronicle 2nd. Revo was allowed to view the game’s ROM and discuss its vision with Asano. Initially, they planned between 20 and 30 tracks, but the number nearly doubled as Revo added music for specific scenes. Revo aimed for a nostalgic style, drawing inspiration from Final Fantasy, Dragon Quest, and the SaGa series. Tracks had working titles like "Scene of Normal Battle" or "Song of Asterisk Holder Warfare." Battle songs had faster tempos depending on the intensity of the fight. Music was created to fit the 3DS’s limited storage space while keeping quality. A sound environment was designed to ensure the music played clearly through the 3DS speakers. Concerns about storage space were minimal in the end.

The game’s title, Bravely Default, reflects its theme of self-reliance—choosing one’s own path instead of following others. "Bravely" means courage, and "Default" means refusal. The subtitle was chosen by Asano after it helped name the character Airy, who was previously unnamed and called a "Navi character." The subtitle also hinted at Airy’s hidden goals and the game’s separation from the Final Fantasy series. Early story ideas included "large hole," referring to the Great Chasm under Norende, and "parallel world," describing the many versions of Luxendarc players encounter. Most main and side storylines were fully voiced, with the main cast having much more dialogue than other characters. Summon characters were based on classical themes, modern machines, and world mythologies.

The game’s script was written by Naotaka Hayashi, a writer at 5pb. known for the visual novel Steins;Gate. Asano chose Hayashi after playing Steins;Gate and believing he could create engaging characters and a surprising story. Hayashi was also a good fit because the plot involved parallel worlds. His work included developing the game’s story.

Release

Bravely Default was first announced in September 2011 under its original Japanese title as part of Nintendo's 2012 lineup for the 3DS, along with games like Monster Hunter 4 and Fire Emblem Awakening. Between February and September 2012, Nintendo eShop released five demos. The first demo introduced Agnès and showed how players control characters. The second demo, released in March, featured Tiz and allowed players to explore towns. The third demo, in June, demonstrated the battle system and introduced Edea. The fourth demo, in August, focused on Ringabel and showed job and character customization. The fifth and final demo, released in September, combined features from all previous demos and included elements like Friend Summons, Abilink, and Norende reconstruction. After the fifth demo was released, the other demos were no longer available. Each demo was developed alongside the main game and taken from different parts of the game. They also helped the team improve gameplay based on player feedback. Each demo included an AR movie featuring one of the main characters.

Bravely Default was released on October 11, 2012, by Square Enix. A collector's edition was also made available through Square Enix's online store. This edition included an AR poster, a first print of the game's soundtrack, an artbook, and a themed 3DS case. Additional character costumes were released as downloadable content through promotional codes and post-release updates. An updated version called Bravely Default: For the Sequel was announced in August 2013 and released on December 5, 2013. This version included over 100 improvements, such as more save slots, new difficulty levels, auto-saving, new scenes, the "Bravely Second" ability, and subtitles in multiple languages. These changes were based on feedback from players after the original game was released. According to the developers, For the Sequel was a test version for a planned sequel to the game.

Bravely Default: Flying Fairy HD Remaster was announced for the Nintendo Switch 2 during a Nintendo Direct presentation on April 2, 2025. It was released on June 5, 2025, as a launch title for the console. This version included new minigames, improved online features, a new user interface, and other improvements that made the game easier to play. The game was also released for Windows and Xbox Series X/S on March 12, 2026.

Before the Western release was officially announced, many journalists suggested that Bravely Default should be localized for Western markets. In October 2012, Asano said there were no plans to localize the game but encouraged fans to continue asking. A localization was officially announced in April 2013, with Nintendo handling overseas publishing. The Western version was based on the For the Sequel edition. It was released in Europe on December 6, 2013. A false report in Nintendo's financial report had previously stated the European release would be in 2014, but this was corrected. The game was released in Australia on December 7, 2013, and in North America on February 7, 2014. Collector's editions were created for North America and the UK, including the soundtrack, an artbook, and over thirty AR cards. The UK edition also included a figurine of Agnès. The game was also released in South Korea on April 16, 2013, but was not translated into Korean, unlike other Nintendo games like Shin Megami Tensei IV.

The localization was handled by Bill Black and his company Binari Sonori, who previously worked on games like Demons' Score and World of Warcraft: The Burning Crusade. Timothy Law, a localization editor from Square Enix, supervised the translation and voice recording. One challenge was creating wordplay similar to the original Japanese version. For example, the name of the Performer job and its owner were adjusted to fit European views on gender. Some jokes in the dialogue were changed to work better in Western cultures, such as Agnès commenting on finding a "lucky charm." The subtitle "Flying Fairy" was removed for the Western release to avoid misunderstandings about the game's content. English voice actors were chosen to sound similar to their Japanese counterparts, and character performances were adjusted, such as making Ringabel more flirtatious and changing Edea's angry growl between language versions. The game includes both English and Japanese audio, along with subtitles in multiple languages. Some content was changed to be more appropriate for Western audiences, such as increasing the ages of main characters and altering costumes to be less revealing.

Reception

The story received many positive reviews. Famitsu gave the story high praise, though they did not provide specific details. Edge Magazine described the narrative as "rich and detailed," noting the creative twists on common story elements and the darker themes, even though the writing quality sometimes weakened the experience. Andrew Fitch of Electronic Gaming Monthly said the story and characters were enjoyable, with some aspects being "stellar." Ben Moore of GameTrailers mentioned the story avoided taking risks despite having interesting twists, and felt the story was slowed down by too much early hinting about major events. Jeff Marchiafava of Game Informer called the story and characters full of overused ideas and said the dialogue was too wordy, though improvements happened later in the game. Simon Parkin of Eurogamer found the story less unique than other parts of the game but praised its self-aware humor and the way it changed typical story patterns. John Robertson of GameSpot said the story started poorly and never improved. David Evans of IGN praised the characters but said the story's pacing had problems. Danielle Riendeau of Polygon found the characters appealing but said the story felt like a mix of common ideas rather than a fresh take. Chandra Nair of Official Nintendo Magazine called the story and character development very impressive. Bradly Halestorm of Hardcore Gamer said the story was strong and the main characters were enjoyable. Alex Fuller of RPGamer enjoyed the main characters, especially their conversations, and liked the story despite its simple beginning.

The gameplay was generally praised. Edge Magazine liked the Brave and Default mechanics, which seemed simple but had depth, even though the game's length was described as long. Andrew Fitch enjoyed the gameplay but found the social features less successful. Ben Moore praised the battle system and the Job system, though he said players had to grind to use it fully. He also liked the ability to change battle speed and the social features. Jeff Marchiafava said the battle and Job systems worked well throughout the game, and found the social features enjoyable. Chandra Nair said the gameplay offered many strategic options, though she thought too many choices made battles take longer. David Evans and John Robertson both praised the battle system and gameplay, with Robertson calling it innovative. Danielle Riendeau said the battle system was satisfying when she won but felt the need to grind for experience later hurt the experience. Simon Parkin called the Brave and Default mechanics the game's "central – and brilliant – idea." Alex Fuller disliked the microtransactions but liked the battle mechanics and other user-friendly features. Bradly Halestorm agreed with other reviewers about the battle system and praised the game's content quality. Many reviewers compared the gameplay to earlier Final Fantasy games. Some Western reviewers said the game's later sections were repetitive.

The graphics and presentation had mixed opinions. Famitsu praised the game's visuals. Edge liked the art style and monster designs, and said the game did not have the same hardware limits as The 4 Heroes of Light. Jeff Marchiafava called the graphics "beautiful" and praised the soundtrack, though he said the English voice acting was sometimes good and sometimes not. Alex Fuller was less impressed with the visuals but liked the music. Bradly Halestorm said the graphics were not the best for the 3DS but praised their artistic look and the 3D effects, calling the music "hypnotizing." Chandra Nair praised the audio despite the music having little variety and called the visuals "gorgeous." David Evans liked the character art for being simple and striking and the background artwork for being artistic. Danielle Riendeau said the game's style kept her interested when the story did not. Simon Parkin called the background artwork "like nothing else." John Robertson described the art style as "striking and engaging."

In its first week, Bravely Default sold 141,529 units, which was a strong start for a new game. It had a sell-through rate of over 85%, meaning most copies sold quickly. Its sales and sell-through rate were higher than those of its earlier game, The 4 Heroes of Light. By late January 2013, the game sold 300,000 copies in Japan. Its sequel, For the Sequel, sold 35,617 units when it first released and reached 59,300 units by 2014, making it the 160th best-selling game that year. In North America, Bravely Default sold 200,000 copies and reached #10 on sales charts. By July 2014, the game had sold one million copies worldwide, with 400,000 sold in Japan and 600,000 sold outside Japan.

Famitsu gave the game its "Rookie Award" at its 2012 event. It also won the 2012 Dengeki Online Consumer Award, beating Persona 4 Golden and Rune Factory 4. At the Japan Game Awards, it received the Future Game Award in 2012 and the Excellence Award in 2013. It later won GameSpot's 3DS Game of the Year in 2014. At the 2014 NAVGTR awards, it was nominated for the Game and Original Role Playing categories. At the 18th Annual D.I.C.E. Awards, it was nominated for "Handheld Game of the Year" and "Role-Playing/Massively Multiplayer Game of the Year." Both IGN and GameSpot ranked it as one of the best games on the system in 2013 and 2014, respectively.

Sequels

The game's success surprised Square Enix because it was a traditional role-playing game, which was different from their usual approach of making games for Western audiences. The developers did not expect the game to be released overseas, but they were surprised by the positive feedback from fans. A manga titled Bravely Default: Flying Fairy started being published online by Famitsu. Two compilation volumes were released in 2015 and 2016. Two books titled Bravely Default: The Pocketbook of R were released in December 2013. Additionally, two drama CDs with extra stories were released in 2013 and 2014. Music from the game was included as downloadable content in Theatrhythm Final Fantasy.

A browser game called Bravely Default: Praying Brage began an open beta on November 11, 2012. Developed by NHN Hangame, the game takes place 200 years after the original and features new characters connected to four forces based on Luxendarc's elemental crystals. Another spin-off, Bravely Archive: D's Report, was released for mobile devices on January 22, 2015. It was set in the future, followed an alternate story from the original game, and included characters from Praying Brage. By August 2015, D's Report had been downloaded more than four million times. A sequel was planned as early as 2013. The next game, Bravely Second: End Layer, was announced in December 2013. It was released in Japan in 2015 and internationally in 2016. In an interview with Dengeki magazine, Asano said he hoped to release a new Bravely game every year. After Bravely Second was released, Asano worked with Square Enix producer Masashi Takahashi and studio Acquire to create a new traditional role-playing game inspired by the success of the Bravely series. This game, Octopath Traveler, was announced in January 2017 and released worldwide for the Nintendo Switch in July 2018.

A third game in the Bravely series, Bravely Default II, was announced at The Game Awards 2019 for the Nintendo Switch. Two years before its announcement, character designer Akihiko Yoshida shared an image of Edea holding Joy-Con controllers on Twitter. After Octopath Traveler sold over one million copies, the team celebrated with another image showing the eight main characters in a pose similar to Airy from the first game. Asano explained that the title Bravely Default II was chosen because he believed Bravely Second had parts that did not fully meet fans' expectations. The success of the Japan-only mobile game Bravely Default: Fairy's Effect and Octopath Traveler encouraged the team to create another Bravely game. Like numbered sequels in the Final Fantasy series, this new game takes place in a new world with a new set of characters. Bravely Default II was released worldwide on February 26, 2021.

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