Baldur's Gate 3 (also called BG3 and Baldur's Gate III) is a 2023 role-playing video game created by Larian Studios. It is the third part of the Baldur's Gate series. The full version of the game was released for Windows on August 3, with versions for PlayStation 5, macOS, and Xbox Series X/S later in the same year. In the game’s story, the characters work together to remove Illithid parasites from their brains. Players can play the game alone or with others.
Based on the fifth edition of the tabletop game Dungeons & Dragons, Baldur's Gate 3 uses the same rules and setting, called the Forgotten Realms. Players create a character and join a group of characters with voices. Alternatively, players can choose to play as one of the group members. The game includes real-time exploration of large areas, turn-based battles, and choices that affect the story and world. Results in combat, conversations, and interactions are decided by rolling a 20-sided die.
Earlier games in the series, Baldur's Gate (1998) and Baldur's Gate II: Shadows of Amn (2000), were made by BioWare. A planned third game, called The Black Hound, was canceled in 2003 due to a disagreement over rights. Wizards of the Coast (WotC), which owns Dungeons & Dragons, did not approve Larian’s first idea to make the game after Divinity: Original Sin (2014) was released. However, after seeing early materials for Divinity: Original Sin II (2017), WotC agreed to Larian’s new proposal and allowed them to develop the game. During the six years of development, Larian grew larger. In August 2020, Larian released the first part of the game in early access, allowing players to test it and give feedback. After the full release, Larian added free updates until the final patch in April 2025.
Baldur's Gate 3 received high praise and won many awards. It was praised for its high-quality graphics, writing, production quality, and character performances. It became the first game to win Game of the Year at all five major video game award events. It also received the same honor from several publications. The game was both a financial and critical success, earning significant profits for Larian Studios and Hasbro (WotC’s parent company). It is widely considered one of the greatest video games ever made.
Gameplay
Baldur's Gate 3 is a role-playing game that can be played alone or with others. Players can change the camera view from a top-down isometric perspective to a side view. The game uses the same rules as the tabletop game Dungeons & Dragons 5th Edition (D&D 5e), including rolling a 20-sided die (d20) to determine outcomes. Some rolls use "advantage" or "disadvantage," meaning two d20s are rolled, and the best or worst result is used. The game supports custom content, but using it prevents players from earning achievements.
During character creation, players choose a class, species, and backstory. If a class uses magic, players also select starting spells. Characters gain experience points through exploration, combat, and solving puzzles. Leveling up unlocks new abilities. The maximum player level is 12, while the tabletop game allows up to level 20. Feats, which are special abilities, become available at certain levels and let players improve skills or stats. Players can also choose to gain levels in different classes, called multiclassing.
The game is divided into three acts, each with a large, explorable area. Non-combat scenes happen in real time. There are 288 quests with creative ways to complete them. Some quests are exclusive, and others span multiple storylines. Companions have their own side quests, but the game can be finished without them. Any character, including key ones, can die. All speaking characters have full voice acting. Spells or potions allow players to communicate with animals and some corpses.
Players can set up a camp to rest and speak with companions. There are 17 unique camp locations that depend on where the camp is placed. A non-player character named Withers at camp helps players reset their choices. Resting restores limited resources like hit points and spell slots. Short rests restore 50% of maximum hit points and some class-specific abilities, and can be done twice before a long rest, which fully restores resources and teleports players back to camp.
Players interact with items like chests and can send items, such as explosive barrels, to a camp stash for later use. Picking locks, disarming traps, and exploring locations earn experience. Lock-picking attempts involve rolling a die, with the result compared to the lock's difficulty. Skills or abilities can improve the chance of success.
Combat follows D&D 5e rules. Combat switches to turn-based mode, with a d4 roll (initiative roll) determining action order. Each character has limited resources: actions, bonus actions, and movement. Major actions, like attacking or casting a spell, use an action. Smaller actions, like drinking a potion, use a bonus action. Movement has a set distance. A character’s turn ends when all actions are used. Combat ends when all enemies are defeated. Players can leave combat by moving far from enemies. Attack outcomes, such as whether an attack hits and damage dealt, depend on dice rolls.
When attacking, a d20 is rolled (attack roll) and compared to the target’s armor class. If the roll is lower than the armor class, the attack misses. Players see the chance of hitting an enemy before attacking, which is affected by factors like terrain. Some attacks have damage types that can combine (e.g., fire and grease causing prolonged burning) or cancel each other (e.g., fire arrows melting ice). Explosive barrels and poisoned weapons can be used strategically.
Conversations are a key part of the game. Some require skill checks, where players roll a d20 to affect outcomes. Players can start combat with aggressive dialogue or avoid it entirely. This is a major feature for the charisma-focused bard class. Dialogue options include persuasion, intimidation, and deception.
Player characters can form romantic or sexual relationships with non-player characters. Choices and dialogue affect relationship outcomes. Characters available for romance are "playersexual," meaning the player’s gender does not affect availability. The game includes 13 romance options.
Narrative
Baldur's Gate 3 takes place in the same world as previous games in the series, called the Forgotten Realms. The game and its earlier versions are set on the continent of Faerûn, mainly near or inside the city of Baldur's Gate. BG3 happens over 100 years after the events of Baldur's Gate II: Shadows of Amn (2000) and shortly after the events of the D&D adventure Baldur's Gate: Descent into Avernus (2019). The game includes creatures from the Forgotten Realms, such as owlbears, gnolls, and mind flayers.
The first part of the game does not have a formal tutorial, but players are guided through resources and events designed to help them learn. This part is mainly set around the wreckage of a mind flayer ship. Players can explore several areas, including a druids' grove, a goblin camp, and a monastery near a mountain pass. Writer Ali Jones describes the first act as a "fairytale backdrop," and IGN's Leana Hafer called it "mostly idyllic wilderness." Eight of the game's ten companions are introduced in the first act, with six available to join early on. The Underdark is a large underground area with multiple entrances, each leading to different environments. The first act ends when players reach the mountain pass or the Underdark to begin the second act.
In the second act, players travel through the Shadow Cursed lands to reach Moonrise Towers, a dark and oppressive environment. Only one companion is introduced in this act. Locations include the Last Light Inn and the Gauntlet of Shar. The third and final act takes place mainly in the city of Baldur's Gate, with some areas outside the city, such as a traveling circus and the shoreline. The city is where the tenth and final recruitable companion is found.
The game's narrator, Amelia Tyler, acts as the dungeon master, describing the world and the player's experiences. Originally planned to be sarcastic, Tyler's calm delivery impressed the game's developers. Of the ten companions, six can be chosen as the player's character in the character creator. These characters, called origin characters, have fixed classes, races, and appearances. While their classes can be changed, their personalities and backstories are often connected to their original traits.
The seventh origin character, the Dark Urge, cannot be recruited. This character is tied closely to the main story. In this origin, the player is the evil child of Bhaal, the god of murder, and must choose to resist or embrace these dark desires.
Four non-origin characters can be recruited:
The main villain is an illithid elder brain named the Absolute, voiced by Cissy Jones. Three other antagonists control the elder brain: Ketheric Thorm, Enver Gortash, and Orin the Red. Ketheric Thorm is played by J. K. Simmons, a tragic villain originally planned to be recruitable. Enver Gortash and Orin the Red are played by Jason Isaacs and Maggie Robertson, respectively. The Emperor, a mind flayer separated from his species' hive mind, is a complex character and a romance option. He is voiced by Scott Joseph. Raphael, a devil, is an early villain who offers the player a deal to remove a parasite in their head. Andrew Wincott plays Raphael as a dramatic villain inspired by Shakespeare's Iago.
The story begins with the protagonist waking up inside a giant flying ship belonging to mind flayers. The protagonist is infected with a parasitic tadpole that turns people into mind flayers, but the transformation does not occur. The ship is attacked by githyanki warriors riding red dragons. The mind flayer crew teleports the ship to the Nine Hells, where it is attacked by devils. The protagonist escapes during the battle and crashes the ship on Faerûn, meeting other survivors infected with tadpoles.
The group tries to remove their parasites but fails. They are saved by a "Dream Guardian" inside Shadowheart's prism, a device sought by the githyanki. The protagonist becomes involved in the fate of the Emerald Grove, where druids and tiefling refugees fight a goblin horde worshiping the Absolute. After either destroying or saving the grove, the group travels through the mountains or the Underdark to reach Moonrise Towers, a cultist stronghold, in search of a cure.
The protagonist finds refuge at the Last Light Inn, run by tiefling refugees, Flaming Fist soldiers, and Harpers. General Ketheric Thorm, the ruler of Moonrise and Chosen of Myrkul, uses a relic called the "Nightsong" to achieve immortality. The group searches the Gauntlet of Shar, a temple to the goddess of darkness and loss, to find the Nightsong, which is revealed to be Dame Aylin, the daughter of Selûne, the goddess of the moon. After defeating or freeing Dame Aylin, the protagonist confronts Ketheric, along with his allies—Orin the Red (Chosen of Bhaal) and Enver Gortash (Chosen of Bane). The three use Netherstones and a mysterious crown to control the Absolute, an elder brain, and aim to rule the Sword Coast by manipulating infected people. Orin and Gortash leave with the elder brain for Baldur's Gate, while the protagonist defeats Ketheric and takes his Netherstone.
The protagonist arrives in Baldur's Gate as Gortash and Orin try to fight each other. Companions resolve their personal quests. It is revealed that the "Dream Guardian" is a visage taken by the Emperor, a renegade mind flayer who imprisons a powerful githyanki named Orpheus. Orpheus gives the party resistance against the Absolute, and the Emperor uses this to his advantage. The protagonist faces Gortash and Orin, gathering Netherstones to defeat the elder brain. The elder brain overpowers the party before the Emperor rescues them.
The protagonist learns that the Netherstones need an illithid wielder with Orpheus' powers to be effective. The player can choose to let the Emperor consume Orpheus, or have the protagonist, Karlach, or Orpheus transform into an illithid. If the Emperor consumes Orpheus, he helps the party. Otherwise, the Emperor leaves to join the
Development
The Baldur's Gate series started in 1995 when TSR, Inc., a previous company of Wizards of the Coast, asked Interplay Entertainment to create a video game using the Dungeons & Dragons (D&D) property. BioWare agreed to make the game after forming a partnership with Interplay for another project called Shattered Steel (1996). The game was first named Iron Throne but later changed to Baldur's Gate (1998) by Brian Fargo, a co-founder of Interplay. BioWare, which had little experience, finished the game a year later than planned. The game became popular, leading to an expansion in 1999. A direct sequel, Baldur's Gate II: Shadows of Amn (2000), used the second edition of D&D and was published by Interplay and Black Isle Studios. The first two games had stories that changed based on player choices. BioWare’s third D&D game, Neverwinter Nights (2002), used the third edition of D&D and allowed players to control non-player characters, making the game closer to the tabletop version. A later game called The Black Hound was planned as the third Baldur's Gate title but was canceled when Interplay lost the rights to release the games on PC.
Over the next decade, several companies tried to get the rights to make the games. Brian Fargo mentioned interest from Obsidian Entertainment’s CEO, Feargus Urquhart, Larian Studios’ CEO, Swen Vincke, and himself. Beamdog, a Canadian developer, made improved versions of the first two games and released a large expansion called Baldur's Gate: Siege of Dragonspear (2016). Cameron Tofer, a co-founder of Beamdog, said creating a third game was the studio’s long-term goal.
Swen Vincke first asked Wizards of the Coast (WotC) about making a new Baldur's Gate game while Larian was working on Divinity: Original Sin (2014). WotC declined because Larian had no experience. Before the release of Divinity: Original Sin II (2017), WotC became interested and asked Larian for a plan to make Baldur's Gate 3. Vincke created a design document in a hotel room with designers and writers about a month before the game’s release. The plan was scheduled for the same day as the game’s release, giving Larian little time. WotC did not like the first plan but allowed Larian more time. When WotC had a new CEO, Vincke met him on his first day. Larian had to complete several tasks, including getting an approved design document. A later plan was accepted, and WotC gave Larian the license to make the game. Brian Fargo mentioned on Twitter in 2019 that he knew who was developing Baldur's Gate 3.
Larian wanted to make a game with high-quality features, a large budget, and strong marketing. They believed the Baldur's Gate series, like Fallout and Ultima, had the potential to achieve this. Larian added new cinematic tools to their game engine, which they thought was important for making the game accessible. These changes required the studio to grow larger. New teams were created to handle close-up dialogue scenes, lighting, and quality assurance for cinematics. The art and audio teams also expanded because the technical needs were different from their previous game, Divinity: Original Sin II. For example, clothing designs and textures had to work well from both close and far perspectives because of the cinematic camera. Baldur's Gate 3 uses technology from eighth-generation video game consoles, such as screen-spaced reflections and shadow maps for lighting and shadows.
Larian grew from about 140 employees in 2017 to over 450 in 2023, becoming one of the world’s largest privately owned game studios. Journalist Jason Schreier called Larian a "unicorn" because it could make high-quality games without following rules required by publicly traded companies, like microtransactions and battle passes, which are used to increase profits and reduce risks.
Part of the long 6-year development time for Baldur's Gate 3 was due to the COVID-19 pandemic and the Russian invasion of Ukraine. Larian closed its Saint Petersburg office after the invasion. They worked with embassies and consulates to help employees relocate, with 90% of those in Saint Petersburg moving to other offices. The game’s complex code made the office closure affect development. Swen Vincke called Baldur's Gate 3 Larian’s "Covid game," saying the pandemic reduced productivity, caused communication problems, and stopped performance motion capture. Some staff left during development, including Jim Southworth, the cinematics lead, who died shortly after the game’s release. The game’s credits include a dedication to Southworth.
Mike Mearls, the creative director of D&D, said Larian’s changes to D&D lore were welcomed and hoped they would improve player choices. Mearls said working with Larian felt natural, as both companies expected to adjust fifth-edition rules. Vincke suggested using mind flayers as enemies after seeing an illustration in Volo’s Guide to Monsters. Writer Adam Smith said WotC had not explained how to transform into a mind flayer, so Larian created a 7-day timeline inspired by body horror films. Baldur's Gate 3 takes place 100 years after the first two games. Smith said WotC had filled in the events of the century between the games because the area was important to the Forgotten Realms and Sword Coast settings. Larian worked with WotC on a game called Baldur's Gate: Descent into Avernus (2019), which provided background for the story.
Larian had two studios in London working on motion capture. In 2020, they estimated 1.5 million words of dialogue, and by 2024, they estimated 1.3 million lines and over 140 hours of cutscenes. A multiplayer mode allowed players to role-play with partners but was removed because of complexity. All 248 voice actors performed motion capture for their characters. There are over 170 ending variations, which required extensive testing. Writers worked on ending dialogue and descriptions for over a year. Larian encouraged the main cast to interact with fans, which Devora Wilde, who plays Lae'zel, said was unusual in the industry.
Adam Smith described the team’s approach as "reactive," meaning they changed their writing based on what players often chose. Some characters were changed during development. Larian made companions less hostile to the player, including Shadowheart and Lae'zel. Karlach’s infernal heart was added later. Region producer Elena Statsenko said Larian aimed to include moral choices and different outcomes for various players. Other design choices included making sure quests connected to the main story and adjusting if the player controlled an origin character.
Release
Larian Studios shared a preview of Baldur's Gate 3 with a trailer at a conference for Google’s cloud gaming platform, Stadia, in July 2019. Vincke explained that allowing players to try the game without installing it helped more people try the game, but the game would not be only available on Stadia. After Google stopped using Stadia in 2023, Vincke said the deal was a poor choice, but the money from the deal helped improve the game’s visuals.
Larian released an unfinished version of the game’s first part for players to try in October 2020. Over 2.5 million players joined during this time, and the money earned helped the studio continue working on the game. The game grew larger during this period, but the early version had many problems, such as unplayable characters and errors. Later changes included new character types, improved menus, and adjustments to make the game fairer. A reviewer noted that changes to how characters acted, like making them less aggressive and more vulnerable, felt like changes made to please fans. Some actors had to return to the studio to update their lines as the script changed.
During the early access phase, player reviews on Steam dropped below 75%, which Vincke called a "disaster." Reviewers from IGN, PC Gamer, and GameSpot said the game was fun but had many bugs, and waiting for the full version was better. Other reviewers from Ars Technica and Siliconera said the early access was not satisfying.
Larian faced challenges while making a version of the game for Xbox Series X and Series S. Differences in how the consoles handled split-screen co-operative play caused problems because both consoles needed the same features. After meeting with Microsoft’s Phil Spencer at Gamescom, Vincke and Spencer agreed to release the game on Xbox consoles without split-screen play on the Xbox Series S.
In March 2023, Larian staff worried the game might be delayed to avoid competing with another title, Bethesda Softworks’ Starfield. Vincke moved up the Windows release by four weeks and delayed the PlayStation 5 version by one week. The game launched for Windows on August 3, 2023, PlayStation 5 on September 6, 2023, and macOS on September 22, 2023. After the PlayStation 5 version launched, Larian released an animated short called "The Launch Party" with Mashed. On December 7, 2023, the game was released for Xbox Series X and Series S after The Game Awards 2023.
After release, Larian added new content and fixes through updates. The first patch in August 2023 fixed over 1,000 errors and improved animations. A September update let players change their appearance, supported modding, and added more endings for evil playthroughs. A November update allowed more customization for characters and saved games more often. A December update added two difficulty levels and a longer ending with over 3,500 new lines. An eighth and final patch in April 2025 introduced 12 new character types, a photo mode, cross-platform play, and split-screen co-operative play on Xbox Series S. Jasmine Gould-Wilson said GamesRadar+ could not name Baldur’s Gate 3 as their 2024 game of the year despite many changes.
Larian faced criticism for not giving full credit to the teams who translated the game. Vincke blamed the translation company, Altagram, and promised to fix the issue. Altagram later apologized.
Larian released a physical copy of the game, but the disc did not include the full game. Instead, it had a code to download the game. The game’s soundtrack was on three discs, and the box included a map printed on cloth, stickers, and a poster of a mind flayer made from chalk paper.
Reception
According to the review aggregator website Metacritic, Baldur's Gate 3 received "universal acclaim" from critics, with 98% of critics recommending the game on aggregator OpenCritic. Critics praised the game's detail and scope, comparing the studio to a gracious dungeon master and describing the game as faithfully emulating the tabletop Dungeons and Dragons experience. The Guardian's Nick Rueben said the game enabled players to solve problems creatively. Several reviews praised the game's production quality, citing the cinematics, performance capture, and fully voiced cast. Polygon's Gita Jackson described the game as a "masterpiece" with limits imposed by a flawed tabletop predecessor.
The writing received wide praise. IGN's Leana Hafer said the side quests were "strong," with Allen Van Aken praising quest outcome variety; Dekker said the game rightly prioritized player freedom over satisfying quest resolution. Eurogamer's Ruth Cassidy criticized the main narrative as having false urgency. Windows Central's Jennifer Young said narrative decisions had weight because almost every character could die. PCMag's reviewers criticized that some choices could inadvertently prevent players from accessing some plot lines. The Dark Urge character origin received dedicated coverage.
Several reviews praised the characters as elevating the narrative above standard fantasy tropes and archetypes. Andrew Zucosky, the reviewer for Digital Trends, said the companions' stories were his main motivation for playing. Ali Jones said companions' personalities contrasted well with their character classes—for example, Shadowheart as a healer "[serving] a goddess of darkness and loss" and Karlach as a traumatised barbarian "determined to draw on joy." Jackson praised the companions' reactivity, highlighting the vampire spawn Astarion's embrace of his freedom. Eurogamer's Ruth Cassidy criticized the rushed initiation of romance arcs, while PCMag's reviewers praised them for developing naturally and being "unabashedly sexual." Hafer and Jones praised the romance overall, with Jones describing the approach as more "mature" than "picking the right dialogue options." A month after launch, Vincke explained that a bug had made companions "so horny."
Some reviewers praised BG3's combat, citing the range of options, reactivity, and approaches enabling combat avoidance. Eric Van Allen of Destructoid said combat "ranges from interesting to overwhelming." Cassidy praised the game for encouraging positional strategy and preparation. Two critics suggested that the game's complexity would be divisive. Some reviewers described combat as tedious. Polygon's Maddy Myers criticized some elements as unintuitive, citing how weapons are dipped in poison by interacting with them as if they are a health potion instead of the "dip weapon" function. Jackson said she saved before every combat encounter because random outcomes often had devastating, uncontrollable consequences. Young said combat would be "daunting" to D&D newcomers.
There were complaints about bugs and diminishing polish in later portions of the game. The original review by Digital Foundry's Alex Battaglia said the PC version's technical polish was impressive. Following suggestions by players to review the end of the game, Battaglia noted substantial performance drops in the third act caused by the city's density. Rebekah Valentine said the game's size concealed issues with the final act, describing it as less polished than the preceding two; several other reviewers highlighted bugs. Writing for Digital Spy, Jess Lee said "cracks began to show" in act three, citing two companions reacting with relationship-ending anger to a decision and forgetting shortly thereafter. According to IGN, bug complaints persisted months beyond release; the game's first major patch fixed over 1000 bugs. PC Gamer's Fraser Brown, meanwhile, expressed surprise at how few bugs surfaced on his playthrough given BG3's scope and complexity.
Prior to the game's full release, Jason Schreier wrote that its success was likely, citing positive reception to the early access, strong pre-order sales, and high interest in the Dungeons and Dragons property. The game sold 2.5 million copies during the early access period.
It became one of 2023's largest launches after release. In February 2024, Larian's publishing director Michael Douse said the game had over 10 million players. As of 2023, Larian has not released precise sales figures. The Irish Independent reported in November 2024 that Larian's 2023 pre-tax profit reached €249 million, a twentyfold increase from the previous year, and that the game had thus far sold 15 million copies.
Vincke described the game's performance as "way beyond" expectations; he had been concerned the game's entire audience had purchased it during early access. In a Q4 2023 earnings call, Wizards of the Coast's parent company Hasbro said the game had earned the company $90 million. Douse said the game's player count increased 20% over 2024, with IGN's Wesley Yin-Poole attributing this to modding support.
By the end of 2025, the game had sold over 20 million copies.
Accolades
Baldur's Gate 3 received many awards for a long time after it was released. According to Vincke, Larian Studios sent different groups of employees to award events because the number of events began to affect the studio's work on new games. In April 2024, the game became the first to win Game of the Year, or a similar category, at all five major award ceremonies: the Golden Joystick Awards, the Game Developers Choice Awards, the D.I.C.E. Awards, the BAFTAs, and The Game Awards. Several magazines named Baldur's Gate 3 as the best game of the year, including Ars Technica, GameSpot, GamesRadar+, and PC Gamer. It also won the 2024 Hugo Award for Best Game or Interactive Work.
At the Golden Joystick Awards, the game set a new record by winning seven awards, including Best Storytelling, Best Visual Design, and Studio of the Year for Larian. At The Game Awards, the game won six of the nine categories it was nominated for, including Best Role Playing Game, Best Community Support, and Best Multiplayer Game. Baldur's Gate 3 was one of two games to win multiple awards at the 27th Annual D.I.C.E. Awards, receiving Role-Playing Game of the Year and Outstanding Achievements in Story, Game Design, and Game Direction. At the BAFTA Game Awards, the game won five awards, with lead writer Sarah Baylus and composer Borislav Slavov accepting awards for Best Narrative and Best Music, respectively. At the 24th Game Developers Choice Awards in San Francisco, it won four awards, including Best Narrative and Best Design. It led The Steam Awards in 2023 with two wins, including Game of the Year and Outstanding Story-Rich Game.
The game's performances were recognized with awards. Neil Newbon, who played the character Astarion, won Best Supporting Performer at the Golden Joysticks and Best Performance at The Game Awards. Newbon was nominated alongside the game's narrator, Amelia Tyler, at several events, including the New York Game Awards and the Golden Joysticks. Newbon was also nominated at the DICE Awards with Samantha Béart, who played Karlach. At the BAFTAs, Newbon, Béart, and Tyler were nominated for Performer in a Leading Role. Three other actors were nominated for Performer in a Supporting Role: Tracy Wiles (Jaheira), Dave Jones (Halsin), and Andrew Wincott (Raphael). Wincott won the award. Several awards honored the game's LGBTQ representation, including the GLAAD Media Award for Outstanding Video Game. At the 2024 Gayming Awards, the game received four nominations, including two for Best LGBTQ Character, and won with the character Shadowheart. It also won the Game of the Year award at the Gayming Awards.
The game's music and composer Borislav Slavov were also recognized. In 2020 and 2021, Slavov was nominated for Hollywood Music in Media Awards for Original Song – Video Games ("Weeping Dawn" and "I Want to Live," respectively), and for the full score in 2023. Slavov was nominated for Best Score and Music at The Game Awards. He won the Music category award at the BAFTAs.
Future
After the game was released, Larian Studios stated again that they would continue supporting it but did not promise to create downloadable content (DLC). During a March 2024 talk at the Game Developers Conference, Vincke said the studio would not make a sequel or DLC. Although Larian began working on DLC because fans wanted it, the team did not feel excited about the idea. Larian later said they were working on two projects, both using their own game ideas, and planned to release the first one before 2030. One of these projects was named Divinity and was revealed at the 2025 Game Awards.
A group of fan modders announced an independent expansion called Path to Menzoberranzan, with an early version planned for release in 2026.
HBO announced plans to create a television series that continues the story of Baldur's Gate 3, led by Craig Mazin, who co-created HBO's adaptation of The Last of Us. Mazin said he would contact the game's voice actors to ask if they wanted to join the project. Vincke said Mazin and HBO had asked Larian for their input and that the studio was excited about the collaboration. Neil Newbon encouraged fans to give the adaptation a chance, saying, "Let them cook, man."