Professional Super Smash Bros. competition involves skilled players competing in the Super Smash Bros. series of fighting games made by Nintendo. Organized tournaments started in 2002 with Super Smash Bros. Melee, which was released for the GameCube in 2001. However, in Japan, where the games originated, tournaments for the original Super Smash Bros. on the Nintendo 64 began as early as 1999. Later tournaments included other games in the series, with the largest and most popular events focusing on Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller communities exist for the original game and Project M, a popular fan-made version of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major tournaments include GENESIS, Evolution Championship Series (EVO), Super Smash Con, and The Big House annual series. Major League Gaming (MLG) also once included Super Smash Bros. games in its professional circuit.
The competitive Super Smash Bros. community is well known in the fighting game world for being organized by players and fans rather than a single official group. No official organization or tournament circuit exists for professional Super Smash Bros., a result of Nintendo’s history of not directly supporting the scene.
History of competitiveSuper Smash Bros. Melee
The first public tournaments for Super Smash Bros. Melee in the Western world happened in early 2002. These events were part of the Tournament Go series in California, organized by Matt "MattDeezie" Dahlgren. At this time, there were no agreed-upon rules for the game, so tournaments often had different rules. Players frequently argued about whether certain game items or stages were allowed. Over several years, a standard set of rules was created. This new system banned all items and limited the list of stages to a few. On March 1, 2003, the International Video Game Federation held the first corporate-sponsored Melee tournament, the IVGF Northwest Regionals, which was won by Jeremy "Recipherus" Fremlin.
From 2003 to 2007, this time is called the "Golden Age" of Melee. During this period, the game was part of the Major League Gaming (MLG) Pro Circuit from 2004 to 2006. Ken Hoang was widely seen as the best player during this time and was called "The King of Smash." Other top players included Christopher "Azen" McMullen, Daniel "ChuDat" Rodriguez, Joel Isai "Isai" Alvarado, Christopher "PC Chris" Szygiel, Daniel "KoreanDJ" Jung, and Jason "Mew2King" Zimmerman. Melee was also included in the Evolution Championship Series (EVO) 2007, a major fighting game tournament in Las Vegas. MLG removed Melee from its circuit in 2007 but still supported some tournaments in the underground 2007 Smash Series for one year.
The competitive Melee scene faced challenges in the late 2000s. This was partly because Super Smash Bros. Brawl, the next game in the series, was released in 2008. Brawl replaced Melee in many tournaments, but it was criticized for its slower gameplay and unfair mechanics like random tripping. In 2010, MLG briefly included Brawl in its Pro Circuit, but Nintendo stopped MLG from live-streaming Brawl matches. From 2012 to 2013, this time is called "The Dark Age" of competitive Smash Bros. due to the decline of Melee and Brawl. However, major tournaments like the inaugural GENESIS in 2009 and the start of the Apex and The Big House series still occurred.
Competitive Melee grew in popularity again after it was included in EVO 2013. This happened because Melee won a charity drive to decide which game would be in EVO’s tournament lineup. Because of its large audience that year, EVO added Melee to its lineup for the next five years. The game was also promoted by the 2013 release of The Smash Brothers documentary series by Travis "Samox" Beauchamp. In 2014, SmashBoards estimated that about 3,242 Smash Bros. events happened worldwide. During this time, new and revived tournament series like GENESIS, Super Smash Con, Community Effort Orlando (CEO), DreamHack, MLG, Shine, and the Smash Summit series became important. Other major tournaments included Apex and The Big House. Apex 2015 was officially sponsored by Nintendo of America, marking the first time Nintendo supported a community-run event. EVO 2016 was the largest Melee tournament ever, with 2,376 participants. In June 2014, Nintendo held a Super Smash Bros. for Wii U tournament at E3 2014, where players competed under non-standard rules. Smash Sisters, an initiative to increase women’s participation in tournaments, held its first all-women bracket at GENESIS 3 in 2016.
From 2013 to 2018, this time is sometimes called "The Platinum Age" or "The Era of the Five Gods," referring to the five most dominant players: Jason "Mew2King" Zimmerman, Joseph "Mango" Marquez, Kevin "PPMD" Nanney, Adam "Armada" Lindgren, and Juan "Hungrybox" Debiedma. William "Leffen" Hjelte became the first player to defeat all five of the "Five Gods," earning him the nickname "The God Slayer." This led to the group of top six players being called the "Big 6." In 2017, Justin "Plup" McGrath became the second player in history to defeat all five "Gods" in a tournament, and the first player outside the Big 6 to beat Armada in seven years.
In the late 2010s, the "Five Gods" nickname became less relevant as many of these players stepped back from competition. PPMD took a break in 2016 due to health issues, Armada retired from singles competition in 2018, and Mew2King semi-retired to focus on content creation and coaching. Leffen faced visa problems during this time. This era is sometimes called "The Chaos Age," as newer players like Zain Naghmi, Jeffrey "Axe" Williamson, and Cody Schwab gained prominence. Plup’s first-place win at GENESIS 5 in 2018 marked the first supermajor tournament victory by a player outside the Big 6 in several years.
The competitive scene was greatly affected by the COVID-19 pandemic in 2020, which shut down most in-person tournaments. However, a major development occurred in 2020 with the creation of rollback netcode for Project Slippi, a fan-made version of Melee. This system allowed for smoother online matches for the first time. While this helped the game’s accessibility during the pandemic, it also caused legal issues. The Big House 10 event in 2020 was canceled after Nintendo sent a cease and desist notice over its use of Project Slippi. This led to strong reactions from the community and the spread of the "#FreeMelee" hashtag on social media. In November 2021, Panda and Nintendo announced an officially licensed Melee and Super Smash Bros. Ultimate tournament circuit for 2022, the first of its kind. The Big House 10 became part of the Panda Cup and was held that year, with Masaya "aMSa" Chikamoto winning first place, marking his first supermajor victory and the first major win for Yoshi in the game’s history.
The relationship between the community and Panda became strained when Nintendo allegedly forced the cancellation of the Smash World Tour in December 2021. Panda’s CEO, Alan "Dr. Alan" Bunney, was accused of sabotaging the event. Statements from Nintendo and Panda were criticized for being unclear, leading players like aMSa and Hungrybox to leave the Panda Cup Finale in protest. Sponsored players like Cody Schwab and Plup also left the organization. In response, Panda removed Dr. Alan as CEO and postponed the Panda Cup Finale due to security concerns.
Super Smash Bros. Ultimateand other games
Competitive play has existed for all games in the Smash Bros. series. The two most popular modern games are Super Smash Bros. Ultimate and Melee. Both games have similar basic rules and are often played together in tournaments. However, differences in game speed, advanced techniques, and how characters interact have created separate but connected competitive communities for each game. Leonardo "MkLeo" Perez is widely regarded as the top player in Ultimate. Other top players include Edgar "Sparg0" Valdez, Gavin "Tweek" Dempsey, Sota "Zackray" Okada, and William "Glutonny" Belaïd, among others.
Smaller competitive communities exist for the original Nintendo 64 version of Smash Bros. and for Project M/Project+, a fan-made version of Super Smash Bros. Brawl that mimics the faster style of Melee. Previously, competitive play was active for Smash Bros. Brawl (2008–2014) and Super Smash Bros. for Wii U (2014–2018). However, in Norway, Brawl events remain as large as those for Melee and Ultimate. Most players from Brawl and Wii U have moved to Ultimate. Many top players from those older games now compete in Ultimate as well.
Relationship with Nintendo
The competitive Smash Bros. scene has had a tense relationship with Nintendo, the game's owner and publisher. IGN journalist Matt Kim explained that unlike companies such as Riot or Blizzard, which help manage competitive events for their games, Nintendo has kept a distance and sometimes worked against the community that enjoys playing Smash Bros. competitively. Nintendo has threatened legal action against major Smash Bros. tournaments, such as EVO 2013 and The Big House 10, often because of issues like livestreaming rights or the use of modified game versions, such as Project M or Project Slippi. These actions have led to negative reactions from players and sometimes caused tournaments to stop being livestreamed or canceled entirely. While Nintendo has occasionally supported community-organized events and held its own tournaments with rules that differ from official ones, it has never officially licensed a Smash Bros. tournament or provided financial support for prize money. This lack of support has helped shape the competitive Smash Bros. community as one that is driven by grassroots efforts and local organizers. However, in November 2021, Nintendo and Panda Global announced the first officially licensed Smash Bros. tournament circuit for North America in 2022. Separately, a grassroots global tournament series called Smash World Tour took place throughout 2022, with finals planned for December 2022. However, legal action from Nintendo and possible interference from Panda Global caused the finals to be canceled three weeks before their scheduled date, resulting in financial losses estimated at hundreds of thousands of dollars.
The competitive Smash Bros. scene has also faced criticism from Masahiro Sakurai, the game's creator and director. Sakurai argued that competitive play moves away from his original goal of connecting casual and skilled players. His preference to avoid focusing on competitive players influenced the design of Brawl, the game that followed Melee, which many competitive players criticized for being slower and more casual. This led to the creation of Project M/Project+, a fan-made modified version of the game that mimics Melee's gameplay. Nintendo has taken legal action against Project M/Project+ due to concerns about copyright, with many tournaments receiving legal notices to stop using the mod in their events.
Former Nintendo of America President Reggie Fils-Aimé explained that Nintendo has intentionally kept a distance from competitive communities, stating, "We want to do this much more at a grassroots level than others’ visions around leagues and big up-front payments and things of that nature."
Competitive format
Games with competitive rules usually use lives (called "stocks" in the game), set timers, and disable items. These games are played in a Double-elimination format or in a bracket that starts with groups of players (called "pools").
The original Super Smash Bros. game begins with four lives (stocks) and an eight-minute time limit (the base game does not include a time limit, but it is added in tournaments). The same settings apply to Melee and Project M. Brawl starts with three stocks and an eight-minute time limit. The 3DS and Wii U versions use two stocks and a six-minute time limit. Ultimate begins with three stocks and a seven-minute time limit.
If the time runs out, the player with more stocks wins. If both players have the same number of stocks, the one with less damage wins. If both players have the same number of stocks and damage, the match may be replayed or a shorter match with one stock per player is played. In competitive play, "Sudden Death" (a tiebreaker) is usually not used if the match ends in a tie.
Pausing the game can disrupt fairness. If a player pauses during a match to gain an advantage, they may lose a stock or the game. In strict tournaments, players must lose a stock even if they did not gain an advantage. Pausing is often disabled in these tournaments. Starting with Melee, the series includes a ruleset option to allow or disable pausing.
Most matches are played in best-of-three sets, meaning the first player to win two games wins the match. Best-of-five sets are used in higher-level tournaments, such as grand finals.
Tournament organizers choose legal stages for matches. These are called "starter stages." Before a match, players eliminate stages they do not want to play on until one remains. Players also choose characters without revealing their choices to the opponent for the first match. In later matches, players may select "counterpick stages" (stages not chosen by the opponent). For example, in Melee singles, starter stages include Battlefield, Final Destination, and others. Players use a 1-2-1 format to eliminate stages. After the first match, the losing player selects a stage, then the winning player chooses their character, and the losing player chooses theirs. In best-of-three sets, the winner can ban one stage to prevent the opponent from using it. Players usually cannot choose the same stage they won on in a previous match, a rule called "Dave's Stupid Rule." Some tournaments use a modified version of this rule, called "modified Dave's Stupid Rule" (mDSR), which only bans the last stage a player won on in that set. Tournaments may allow players to skip these rules if both agree, known as the "gentlemen's clause." For example, Juan "Hungrybox" Debiedma often uses the gentlemen's clause to avoid playing on Fountain of Dreams, a less popular stage.
Competitive play can be singles (two players) or doubles (two teams of two players). In doubles, teammates can share lives and help each other. Friendly fire is enabled, allowing teammates to damage or save each other. This ensures fairness and prevents overpowered team combinations. For example, if a Jigglypuff player uses the "Rest" move, a teammate might attack her with a weak move to prevent the opponent from dealing more damage. Super Smash Bros. for Wii U includes an 8-player mode with triples and quadruples teams, though such tournaments are rare. Ultimate tournaments often include side-events using a mode called "Squad Strike," where players fight in teams of three or five.
A player may gain "port priority" if they win a game of rock-paper-scissors before a match. This lets them choose their position first. A "neutral start" (equal starting positions) may also be used if a player requests it.
In some Brawl rulesets, Meta Knight is banned from certain stages or all tournaments because his attacks are too strong. In doubles matches, certain team combinations, like two Clouds in Wii U or two Meta Knights in Brawl, are banned due to overpowered strategies and teamwork.
Wombo Combo meme
"Wombo Combo" is an Internet meme from a December 2008 Melee doubles match at the SCSA West Coast Circuit tournament. The match included Jeff "SilentSpectre" Leung and Mitchell Tang on one team, and Julian Zhu and Joey "Lucky" Aldama on the other. During the match, as Lucky lost all of his lives, SilentSpectre and Tang performed several moves quickly together, leaving Zhu unable to react. The match commentators—Brandon "HomeMadeWaffles" Collier, Phil DeBerry, and Joseph "Mang0" Marquez—said, "Happy Feet, Wombo Combo. That ain't Falco." They then shouted excitedly as SilentSpectre and Tang used a winning move that ended the game. The meme is featured in a short documentary and appears in the Wii U eShop game Meme Run. It has also been used in many "MLG Montage" parody videos.
Sexual abuse allegations
In July 2020, several well-known members of the Super Smash Bros. competitive community, including top players and commentators, were accused of committing different types of sexual misconduct. These included claims of sexual harassment, sexual assault, rape, and child grooming. The accusations led to the removal of several community members from tournaments, and many organizations ended their partnerships with players who were accused. One example was Gonzalo "ZeRo" Barrios, who was known as the best Super Smash Bros. for Wii U player of all time. Nintendo released a statement addressing the allegations, stating that they oppose all forms of violence, harassment, and exploitation and that they support individuals who were harmed.
Tournament results
- Brawl
- Melee
- Project M
- Super Smash Bros.
- Ultimate (important competitions)
- Wii U (important competitions)