Persona 5 is a video game released in 2016. It was created by a team called P-Studio. The game is the sixth in the Persona series, which is part of a larger game series called Megami Tensei. In Japan and North America, the game was published by Atlus, while in other regions, it was published by Deep Silver. It was first released for PlayStation 3 and PlayStation 4 in Japan on September 15, 2016, and later released worldwide on April 4, 2017. A newer version of the game, called Persona 5 Royal, was released in Japan on October 31, 2019, by Atlus. The game was later released globally on March 31, 2020, by Sega, the parent company of Atlus. In 2022, Persona 5 Royal was also released for PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Windows.
In the game, players control a group of characters who fight enemies called Shadows. These enemies are linked to the characters' thoughts and emotions. The game includes elements of role-playing, exploring dungeons, and social situations. The story takes place in modern-day Tokyo and follows a high school student who is given a new name, Joker, after being falsely accused of a crime. He is sent to a new school in a place called Yongen-Jaya. Over time, he and other students gain special powers and form a group called the Phantom Thieves of Hearts. This group enters a magical world called the Metaverse, which represents people's hidden desires, to stop adults from holding harmful thoughts. The game’s themes focus on freedom and challenging the rules of society. The characters’ powers, called Personas, are based on famous literary figures who were known for being rebellious or breaking rules.
Persona 5 was first announced in 2013. It was developed by P-Studio, a team within Atlus. At the time, the team was led by Katsura Hashino, who was the game’s director and producer. Other team members included Shigenori Soejima, who designed the characters, and Shoji Meguro, who composed the music. Work on the game started while another game, Persona 4, was being developed and continued after the release of a game called Catherine in 2011. The game was originally planned to be released in late 2014 but faced delays because it was not finished on time.
Persona 5 was highly praised by critics for its visuals, gameplay, story, characters, and music. The release of Persona 5 Royal received even more praise for adding new content and expanding the original game. Including sales from Royal, Persona 5 has sold more than 10.45 million copies by March 2025. Since its release, critics have considered Persona 5 one of the greatest video games ever made. Other media based on the game have been created, including four additional games, manga, and anime adaptations. The game’s characters have also appeared in other games, such as Joker in Super Smash Bros. Ultimate (2018). A follow-up game, Persona 5 Strikers, was released on February 20, 2020.
Gameplay
Persona 5 is a role-playing video game where the player controls a male high school student named Joker. The story takes place over one year in modern-day Tokyo. The game includes a day-night cycle and weather changes that influence how characters behave, similar to a social simulation game. During the year, the game includes both planned and random events that happen as Joker goes to school and does other activities. Outside of school, Joker can work part-time jobs, enjoy hobbies, or create items to use in special areas called dungeons or during battles. His actions in the real world affect his social skills. Improving these skills gives him more choices and activities. Joker can also build relationships with other characters, called "Confidants." This system is an updated version of a feature from earlier games in the series. By talking to and helping these characters, players can improve their relationships. Some relationships may lead to romantic storylines. Improving Confidant levels with party members unlocks new abilities for battles. Improving levels with non-party characters gives other benefits, like new equipment or more experience points.
In addition to school, the game includes two types of dungeon exploration in a world called the Metaverse. These are story-specific areas called Palaces and a randomly generated dungeon called Mementos. Both are filled with enemies called Shadows, which are based on mythological and religious figures. In Mementos, the party can complete quests given by Confidants or other characters. Players can use stealth to avoid enemies or solve puzzles using Joker's "Third Eye" ability, which helps identify objects and enemy strengths. Palaces have special areas called "Safe Rooms," where players can save their progress and travel quickly to other Safe Rooms.
The game uses a turn-based combat system, where battles happen when the party meets enemies or launches surprise attacks. During battles, players use weapons and summon Personas, which are powerful forms of the characters' inner thoughts used for special attacks. If a character hits an enemy's weakness, the enemy is knocked down, and the player gets an extra turn. If all enemies are knocked down, a "Hold Up" event happens, allowing the party to perform a powerful attack, demand items or money, or convince a Shadow to join Joker's team. Characters are knocked out when they lose all their health, and the game ends if Joker is knocked out.
New Personas can be obtained through battles by negotiating with enemies. Different types of Personas are linked to specific themes called arcana, which are tied to Confidant relationships. Personas can be combined in a special area called the Velvet Room. When fused, the new Persona gains skills and traits from its parents. The number of skills passed depends on how many the original Personas had, and the strength of the new Persona depends on how strong the Confidant relationship is. Personas can also be used to gain experience points for others, create high-value items, or train to gain skills faster.
The game includes online features through a system called the "Thieves Guild," where players can see what other players did or help them in the Metaverse.
Synopsis
The game Persona 5 is part of a larger series called the Persona universe. It follows a group of high school students who use Personas, which are powerful forms that represent their inner thoughts and feelings. The story begins in April "20XX (2016)" and lasts about a year. It takes place in modern-day Tokyo, with real locations like Akihabara, Shinjuku, and Shibuya. A key location is Shujin Academy, the school attended by the main character. Another important setting is the Metaverse, a special world that shows people's hidden desires and fears. In the Metaverse, people with bad desires create Palaces, which look like twisted versions of real places and contain a Shadow version of themselves that holds a Treasure representing their desires. The Velvet Room, a place that helps users of Personas grow, appears as a prison in Persona 5.
The main character is a silent hero called Joker. He leads a group called the Phantom Thieves of Hearts, who use the Metaverse to change the hearts of criminals and others who do harm. Joker is joined by Ryuji Sakamoto, a student who gets into trouble; Ann Takamaki, a fashion model; and Morgana, a small, cat-like creature. As the story progresses, the group grows to include Yusuke Kitagawa, an art student; Makoto Niijima, the president of the student council; Futaba Sakura, a reclusive hacker; and Haru Okumura, a wealthy girl who rebels against her father. Other characters include Goro Akechi, a detective; Sae Niijima, Makoto’s older sister and a public prosecutor; and Igor, along with his assistants Caroline and Justine, who live in the Velvet Room.
The story is told partly through flashbacks while Sae Niijima interviews the main character. After stopping an attack, the protagonist is blamed for the crime and sent to Tokyo to live with his friend Sojiro Sakura and attend Shujin Academy during his probation. There, he enters the Velvet Room, where Igor warns him that he must change or face ruin and gives him a special app to access the Metaverse. This leads him to the Palace of Suguru Kamoshida, a corrupt teacher, and Ryuji Sakamoto, who was unfairly punished by Kamoshida. When Kamoshida’s Shadow Self captures them, the protagonist awakens his Persona, Arsène, to save Ryuji. They meet Morgana, who explains how stealing Treasures from Palaces can change people’s hearts. After learning about Kamoshida’s abuse, Ryuji awakens his own Persona and joins the group. The Phantom Thieves later help Ann Takamaki, who was forced into a relationship with Kamoshida, and work to stop him.
The group, now called the Phantom Thieves of Hearts, aims to reform Tokyo by stealing corruption from adults. They help Yusuke reform his teacher, Ichiryusai Madarame; Makoto, who joins after being blackmailed; Futaba, who lost her mother to the conspiracy; and Haru, who fights her father’s control. Their actions draw attention from the public and police, including Sae and Goro Akechi. However, their reputation falls after a masked assassin frames them for Haru’s father’s death. Akechi joins the group and convinces them to change Sae’s heart to prove their innocence. During an interrogation, the protagonist convinces Sae of the truth, and Akechi is revealed as the assassin. He sacrifices himself to protect the group and defeat the conspiracy’s leader, Masayoshi Shido, who framed the protagonist and used Akechi’s powers to become prime minister.
The Phantom Thieves enter Mementos, the public’s Palace, to steal the Treasure at its core, hoping to change people’s hearts. Inside, they find the public in chaos, having given up their free will. They are expelled by the Treasure, the Holy Grail, and vanish when the Metaverse merges with reality. In the Velvet Room, Igor claims the protagonist failed, but Caroline and Justine remember their true selves and join Lavenza, revealing that Igor was actually Yaldabaoth, a god who imprisoned the real Igor. Yaldabaoth, created from humanity’s desire to be controlled, had given Joker and Akechi their powers but ensured Joker’s failure.
Development
The game was created by P-Studio, a team inside Atlus that focuses on making Persona games. Planning for the game started in 2008 after Persona 4 was released, and full development began in 2011 after Catherine was finished. It took five years to make the game. Series director Katsura Hashino joined the project fully after Catherine was completed. He later said that Catherine was a test for the next Persona game. Persona 5 was Hashino’s last game as head of P-Studio, after which he formed a new team called Studio Zero. When development began, there were about 40 people on the team. Later, the team grew to 70 members, including 15 planners, 15 programmers, and between 30 and 45 designers. One of the designers was Naoya Maeda, who had worked on the Trauma Center series. Making the game was challenging because the team changed how they worked to use the more powerful technology available.
The final game kept the turn-based battle system from earlier games, but early plans included a new action-based system with real-time elements, which was not used. However, real-time commands were added to the battle system. A major new feature was unique dungeons with fixed layouts instead of the randomly generated ones used before. This helped show the game’s themes and gave experienced players something new. A feature from earlier Persona games and the Megami Tensei series, called Negotiation, was brought back. Fans valued this feature, so Hashino decided to include it after it had not been in the previous two mainline games. The Negotiation system in Persona 5 was connected to the idea that Shadows come from hidden parts of the mind called the Collective Unconscious. The “Hold Up” function was inspired by scenes in movies where someone holds people at gunpoint and makes demands. These features were added to celebrate the series’ history. In-game weather and environments were designed to look like the real world. Dungeon layouts were divided into three types: Tokyo’s real-world areas, places like Joker’s high school (called “institutions”), and dungeon environments. Some parts of the game take control away from the player, leaving only limited dialogue choices, to show how Japanese high schoolers are often controlled by rules.
Unlike Catherine, which used a third-party game engine called Gamebryo, Persona 5 used a custom engine developed by Atlus. Hashino believed this new engine would help make the game’s ideas easier to create, even though it made the game take longer to finish. Atlus also made the software for event scenes, with about 1,160 scenes in the final game. Tools for handling these scenes were improved to use better hardware. Character models used a special shading technique called a cel-shader, which helped match the game’s art style and allowed adjustments to lighting and effects. Characters were first designed to look realistic, like in Catherine, but the team felt this did not fit the Persona series. After trying different styles, they found one that worked well, and used it for the game’s menus and interface. Unlike Persona 4, which had limited character designs because of older technology, Persona 5 used advanced tools to create unique models for all characters. Two different models were used for main characters: one for real-time cutscenes and another for general scenes and gameplay. Persona 5 was the first game in the series to render many Personas in high definition, which was a difficult challenge for the team.
The original story idea was written by Hashino, and the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka. The story was meant to be different from Persona 3 and 4, with themes of “self-discovery” and “journey.” The initial plan used a backpacking trip around the world as a story frame, but after the 2011 Tōhoku earthquake and tsunami, Hashino decided to focus on Japan. The game’s themes may have been influenced by how the Japanese government and people responded to the disaster. Hashino wanted the story to show how people came together during hard times. The central theme of the game was freedom and how characters achieve it. He aimed to make the game easier for new players to understand and to create an emotional experience that inspires players to face challenges in their lives.
The story of Persona 5 was structured like an omnibus, with different antagonists the party faces. The development team said the game was inspired by the Chinese novel Water Margin, the Japanese movie Hakuchuu no Shikaku, and the Spanish novel Lazarillo de Tormes. The game’s style was compared to picaresque fiction, which follows a character’s adventures. The team asked how a character like Lupin III might be popular today. This theme was also used in how Personas are fused and sacrificed, which were based on styles of punishment. A more “stereotypical” theme helped the team create surprising story moments by mixing modern drama with the Persona series’ setting. The recurring idea of “masks” was used more clearly in the plot than in earlier games, and the game’s main locations were based on real places.
According to Hashino, the main characters feel like they do not belong in society, but the game gives them a sense of belonging. Unlike earlier games, where the protagonists chased antagonists, Persona 5 focuses more on antagonists chasing the protagonists. The characters are described as “juvenile academics,” and their role as thieves is part of how they break from society’s rules. The game’s goal was to show characters finding the courage to go beyond society’s limits. Unlike earlier Persona casts, the group in Persona 5 willingly takes on the role of masked vigilantes rather than being forced into it. Originally, the cast was larger, with Hifumi Togo becoming a Phantom Thief, but the story was already complex, so she became a supporting character.
Release
Persona 5 was first introduced with a short video in November 2013. At the same time, other related games, such as Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night, and a version of Persona 4 Arena Ultimax for PlayStation 3, were also announced. The game was originally planned to release in late 2014 for PlayStation 3 only. However, during a Sony event in September 2014, it was announced that the game would also be available for PlayStation 4 and would be delayed until 2015. The director, Katsura Hashino, explained that the delay allowed the team to fully prepare the game for PlayStation 4 and improve the quality of both versions. A first gameplay video was shown during a live stream on February 5, 2015. The music in this video was an instrumental version of the game’s main theme. A special Blu-ray Disc with an exclusive trailer was included with the first print copies of Persona 4: Dancing All Night in Japan on June 25, 2015. At the 2015 Tokyo Game Show, a live stream announced that the game would be delayed again to late 2016. Hashino apologized for the delay and said it was needed to ensure the game met high-quality standards.
In April 2016, Atlus began a countdown that ended on May 5, 2016. A live stream called Take Tokyo Tower was held on that date, revealing the game’s final release date. Persona 5 was released in Japan on September 15, 2016. A special 20th Anniversary Edition was also released, which included all downloadable content (DLC) from Persona 3 and Persona 4, a five-CD music collection from all six main games in the series, and an official artbook by Soejima. A new segment of the variety show Persona Stalker Club was created to celebrate the release. To promote the game in Japan, Atlus partnered with AKG Acoustics to release limited edition wireless headphones based on a character’s design. The headphones came with art by Soejima and a music CD with remixed tracks. Character-themed clothing was released in Japan in early 2018.
After its release, additional character costumes and Personas were made available as paid DLC. These costumes included designs from Persona 3, Persona 4, Revelations: Persona, Persona 2, and other games in the series. Each costume set included music from its respective game, replacing the default battle theme. Some Personas from Persona 3 and Persona 4 were released in bundles with both new and original designs. Additional PlayStation 4 themes and avatar sets based on the main characters were also released. A new difficulty setting called "Merciless" was added as free DLC.
The game’s North American release date of February 14, 2017, was announced a week before E3 2016. Its release in Europe and Australia was set for the same date in August 2016. However, the release was pushed back to April 4, 2017, to ensure the game met the highest quality standards. Atlus USA published the game in North America, while Deep Silver handled publishing in Europe and Australia. The English localization was managed by Atlus USA, led by Yu Namba. Namba stated the team started with no prior choices for the English voice cast, as this was a new setting for the series. The localization process involved a large team and was described as the most extensive project for the series. The title "Shin Megami Tensei" was removed from the English version, and the Japanese dub was made available as free DLC.
After the game’s worldwide release, Atlus created guidelines for players who streamed footage of the game. The guidelines warned that sharing footage past a certain in-game date could lead to legal issues or account penalties. This caused criticism, and Atlus later revised the policy to allow more content to be streamed.
Persona 5 Royal, released in Japan as Persona 5: The Royal, is an improved version of the game, similar to Persona 4 Golden. It includes a new character named Kasumi Yoshizawa, a new Palace, a new city area (Kichijōji), new music, additional story and social elements, a playable third semester, and support for PlayStation 4 Pro. It also includes subtitles in French, German, Italian, and Spanish, and features a new opening sequence directed by Yuichiro Hayashi and produced by MAPPA. Atlus first hinted at Royal in December 2018 and fully revealed it in April 2019. It was released in Japan on October 31, 2019, and worldwide on March 31, 2020. Later, it was also released for Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 21, 2022, with ports handled by Sega.
Sega published Royal in Europe and Australia, replacing Deep Silver as the publisher. After its release, Royal included additional character costumes and Personas as paid DLC. These costumes were based on Persona 5: Dancing in Starlight and Persona Q2: New Cinema Labyrinth, and Kasumi received her own costume set. Personas from Persona 3 and Persona 4 were also added. DLC featuring battles with the protagonists of Persona 3 and Persona 4 was released. All DLC from the original game was made available for free to owners of Persona 5 Royal. Paid DLC for Royal was included for free in all later versions of the game. The game supports Xbox Play Anywhere on Microsoft platforms, but the PlayStation 5 version does not allow upgrades or save data transfers from the PlayStation 4 version.
Reception
Persona 5 received very high praise from critics, as shown by review site Metacritic. Famitsu gave it a positive review, with the game receiving a score close to perfect. PlayStation Official Magazine – UK called it "a great masterpiece." IGN’s Andrew Goldfarb said Persona 5 is "an unforgettable experience and one of the best JRPGs of the last decade." RPGamer noted that Atlus, the game’s creator, has once again shown its skill in making modern JRPGs with great style, fun gameplay, and a meaningful story. The game’s visuals and art design were also widely praised.
Some critics had concerns about the English version of the game. Polygon said the translation was "not very good." Another issue was how the game handled LGBTQ topics. A writer for Paste, Kenneth Shepard, said the game focused more on heterosexual relationships and included a scene with a gay couple that was treated as a joke. These scenes were changed in the Western version of Persona 5 Royal. Shepard and another writer, Laura Dale, said the changes were small improvements but the game still did not fully include LGBTQ identities. Some critics also said the game’s length might be too long for some players.
Persona 5 Royal received even higher praise from critics than the original game, according to Metacritic. It is one of the top-rated PlayStation 4 games, along with Naughty Dog’s The Last of Us Remastered. IGN listed it as one of the best role-playing games today. Famitsu praised the new additions to Royal. GameSpot’s Michael Higham said the new music, characters, and third semester in the game fixed a problem from the original version, which ended too quickly. He said Royal improved the game and made it "a powerful and unforgettable RPG that should be recognized as one of the best games of our time." IGN’s Leana Hafer said Royal "takes an already great game and makes it even better." She praised the changes to the Mementos dungeons, saying they made the game feel more alive.
The game’s sales increased after the release of Final Fantasy XV was delayed. Sales on Amazon Japan rose by 450%, making it the second best-selling game on their list. In its first week, the PS4 version sold 264,793 units, and the PS3 version sold 72,974 units, totaling 337,767 units. This made Persona 5 the fastest-selling game in the series’ history. By September 2016, combined sales reached over 550,000 units. In Japan, the game became Atlus’ best-selling game in the country.
Outside Japan, Persona 5 had its biggest debut for any Persona game, with sales five times higher than Persona 4. On the PlayStation Network, it topped the PS4 charts and was third on the PS3. Atlus announced it had sold 1.5 million units worldwide. By November 2017, sales reached over 2 million units, making it the best-selling game in the series. The game helped increase Sega’s revenue in 2017. At the 2018 PlayStation Awards, it won the Platinum Prize for selling over a million units in Asia. By December 2019, Persona 5 had sold over 3.2 million units worldwide.
Persona 5 Royal sold over 400,000 units in Japan by December 2019. Combined sales of Persona 5 and Royal reached over 3.6 million units worldwide by that time. In February 2020, Royal topped sales charts in South Korea and Taiwan. In the UK, Royal debuted at number five on the sales chart. By July 2020, Royal had sold over 1.4 million units, bringing total sales of Persona 5 and Royal to over 4.6 million. By June 2021, combined sales reached over 5 million units.
When the game launched on new platforms in October 2022, the Nintendo Switch version sold 45,998 units, and the PlayStation 5 version sold 5,051 units in Japan. In the UK, the re-release of Royal debuted at number six on the sales chart, with most sales coming from the Nintendo Switch version. By November 2022, the PlayStation 4 version of Royal had sold 2.3 million units. By April 2023, sales on other platforms reached 1.7 million units, bringing total Royal sales to 4 million and combined sales of all Persona 5 versions to 7.2 million. By December 2023, the entire Persona 5 series, including Royal, Dancing in Starlight, Strikers, and Tactica, had sold over 10 million units. By March 2025, Royal had sold 7.25 million units, bringing total sales of all Persona 5 versions to 10.45 million.
Persona 5 won two awards at the 2016 Japanese PlayStation Awards. At The Game Awards 2017, it was nominated for "Game of the Year," "Best Art Direction," "Best Score/Music," and "Best Role Playing Game," and won "Best Role Playing Game." It also won the Award for Excellence at the Japan Game Awards 2017. GameSpot named it the second best game of 2017, behind The Legend of Zelda: Breath of the Wild. IGN’s 2017 awards named it "Best RPG" and it was nominated for other categories. The game was also nominated for awards at the 2017 Ping Awards and Giant Bomb. In 2024, a cover of "Last Surprise" by The 8-Bit Big Band was nominated for a Grammy Award.
Persona 5 was ranked among the best games of 2017 by Eurogamer, Polygon, The Verge, GamesRadar+, and Electronic Gaming Monthly. Destructoid nominated it for "Best PS4 Game," and Game Informer named it "Best Role-Playing Game," "Best Narrative," and "Best Cast." It was also nominated for awards at the D.I.C.E. Awards, New York Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards.
Persona 5 Royal won the "Best Music" award at the Famitsu Dengeki Game Awards 2019 and was nominated for "Best RPG." It was nominated for "Best Role Playing Game" at The Game Awards 2020 and "Role-Playing Game of the Year" at the 24th Annual D.I.C.E. Awards, but lost both to Final Fantasy VII Remake.
Legacy
Since its release, Persona 5 has been considered one of the greatest role-playing games ever made and one of the greatest games of all time. In 2017, Edwin Garcia of Nerdist wrote that the game was "one of the best RPGs of the past few years" and said it "belongs amongst the greatest of all time." Alex Donaldson of VG247 compared Persona 5 to well-known RPGs like Chrono Trigger and Final Fantasy VII, noting that it reminded people of the best times for the RPG genre. In 2023, Willa Rowe of Inverse called Persona 5 "one of the best RPGs in recent memory" and said it was the best heist game, praising how the game’s dungeons focused on planning and carrying out heists. Reporters also noted that Persona 5 influenced other games, such as Metaphor: ReFantazio (2024) by Atlus and Clair Obscur: Expedition 33 (2025) by Sandfall Interactive. Guillaume Broche, lead director of Clair Obscur, and Masahiro Sakurai, a Japanese game designer, both praised Persona 5’s stylish user interface as one of their favorites.
Persona 5 and Persona 5 Royal have been listed in many rankings of the best games ever made. In 2019, IGN ranked Persona 5 at #78 in its list of the top 100 games and placed Persona 5 Royal at #81 in its 2021 list. The publication also ranked Persona 5 at #50 in its list of the 100 best RPGs. In 2023, USA Today’s gaming section, For The Win, listed Persona 5 at #11, and GQ ranked it at #64 in a similar list. In 2017, a Famitsu reader poll named Persona 5 the greatest game of all time.
A standalone anime special titled Persona 5: The Animation – The Day Breakers aired in Japan on September 3, 2016. Created by A-1 Pictures, The Day Breakers takes place during the events of the game and is presented as a "sub event" separate from the main story. A manga adaptation of Persona 5, written by Hisato Murasaki, began online serialization on September 15, 2016. An anime television series called Persona 5: The Animation, produced by CloverWorks, began airing in April 2018. Stage play versions of Persona 5, titled Persona 5: The Stage, have been performed in Japan, with music composed by Atsushi Kitajoh.
A rhythm game titled Persona 5: Dancing in Starlight, featuring the main cast of Persona 5, was released for PlayStation 4 and PlayStation Vita in 2018. The cast also appears in Persona Q2: New Cinema Labyrinth, a Nintendo 3DS game released in 2018. Persona 5 Strikers, an action role-playing sequel to Persona 5 developed with Omega Force and based on their Dynasty Warriors series, was released in Japan in 2020 and worldwide in 2021 for Nintendo Switch, PlayStation 4, and Windows. A tactical role-playing game spinoff called Persona 5 Tactica was released in 2023. A mobile game titled Persona 5: The Phantom X, available for Android and iOS, was announced in 2023. It is developed by Black Wings Game Studio and published by Perfect World Games, with P-Studio assisting in its creation. In The Phantom X, characters from Persona 5, known as the Phantom Thieves, can be summoned by the player using a gacha system.
Joker, the main character of Persona 5, appears as a playable character in the 2018 crossover fighting game Super Smash Bros. Ultimate through downloadable content (DLC). Masahiro Sakurai, the game’s director, is a fan of the Persona series and said Joker represented the kind of characters he wanted to include in Ultimate’s DLC. He explained that he wanted characters who were unique and enjoyable to use in the Super Smash Bros. environment. Other characters and elements from Persona 5 have also appeared in other games.