Command & Conquer: Generals

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Command & Conquer: Generals is a real-time strategy video game and the seventh game in the Command & Conquer series. It was released for Microsoft Windows in 2003 and for Mac OS X in 2004. The Windows version was created by EA Pacific and published by EA Games.

Command & Conquer: Generals is a real-time strategy video game and the seventh game in the Command & Conquer series. It was released for Microsoft Windows in 2003 and for Mac OS X in 2004. The Windows version was created by EA Pacific and published by EA Games. The Mac OS X version was developed by i5works and published by Aspyr Media. The Mac version was released on April 12, 2004. In the game, players can choose to control one of three factions: the United States, China, or the Global Liberation Army (GLA).

The game uses SAGE (Strategy Action Game Engine), a more advanced version of the 3D engine from Command & Conquer: Renegade. An expansion pack called Command & Conquer: Generals – Zero Hour was also released for PC in 2003 and for Mac OS in 2004. Both Generals and Zero Hour received very positive reviews. A sequel, Command & Conquer: Generals 2, was being developed but was changed into a free-to-play game called Command & Conquer. This new game was part of the Generals franchise but was canceled on October 29, 2013, by EA after negative feedback during a closed alpha test.

Gameplay

The game Command & Conquer Generals works similarly to other games in the series. Players build bases, train soldiers and vehicles, and collect resources on a map to fund their efforts. To win, players must destroy their opponents’ bases and armies. Different types of units are available, such as infantry, vehicles, and planes, each designed for specific tasks (e.g., fighting vehicles). Base buildings are divided into three groups: those that create units, those that support the base, and those that defend against attacks. Winning depends on combining units effectively, using their strengths while balancing their weaknesses. For example, rifle soldiers can defeat anti-vehicle troops, but tanks are needed to fight anti-infantry vehicles. Units that survive and kill enemies earn "veterancy" points, which improve their abilities and allow them to repair damage when not in battle.

Units can be built at production structures and sent to rally points set by the player. Players can also research upgrades to enhance units. Superweapons can be used to destroy enemy forces but require a cooldown period before being used again. Factions in the game operate similarly but have different units and strategies:

  • The United States use high-tech weapons like drones, lasers, and strong air forces. They can drop soldiers into enemy buildings using supply units and use flash grenades to clear them. Their power plants provide more resources than other factions, but their units are more expensive to build.
  • China relies on powerful tanks and artillery. They can hack enemy buildings to steal money and detect hidden units. Their troops gain strength when grouped together, but their power plants can damage nearby units if destroyed. They have a weaker air force and need large groups to use their bonuses.
  • The Global Liberation Army uses cheap units and guerrilla tactics. They can upgrade vehicles by collecting parts from destroyed enemies and use ambushes to attack. Their buildings do not need power and rebuild automatically if the enemy fails to destroy a tunnel entrance. However, they need many builder units to collect resources and cannot build air units, though they have more anti-air defenses.

Generals differs from other games in the series because bases are built by special builder units rather than a central building. Players can construct buildings anywhere on the map. Resources are collected from limited supply docks, and units or buildings that provide resources must stay intact to keep producing them. Players can also use "Generals Powers," which are special abilities bought with experience points earned during the game. These abilities include support actions like airstrikes, unit upgrades, or access to new units.

In single-player mode, players can complete three story campaigns (7 missions each) or play against the computer in "skirmish" matches. A training mission is included to help new players learn the game, and players can choose any campaign and difficulty level. Missions become harder as they progress and involve different challenges.

In multiplayer mode, players can compete online or on a local network (LAN). The format is similar to skirmish mode, where the goal is to destroy the opposing team. Online matches can be random through a "Quick Match" system, or players can create custom matches with specific rules, maps, and player numbers.

The online feature originally used GameSpy servers, but these were no longer available after GameSpy shut down in 2014. The macOS version of the game does not support multiplayer because Apple stopped Game Center for online play with macOS Sierra.

Each faction has its own musical theme. The United States’ music includes grand, military-style scores by Bill Brown and Mikael Sandgren. China’s music uses dramatic, orchestral scores with East Asian instruments. The Global Liberation Army’s music blends Middle Eastern and South Asian sounds with heavy metal.

Plot

The game Generals is set in a near-future time (around the early 2020s) where the United States and China work together to fight the Global Liberation Army (GLA), a terrorist group based in Central Asia. The story is told in order, first from the perspective of China, then the GLA, and finally the United States.

A military parade in Beijing is attacked by GLA forces. This leads to the detonation of a stolen Chinese nuclear warhead and marks the start of the GLA’s invasion into China. China mobilizes forces to slow down and contain the GLA, but during this effort, the Three Gorges Dam and the Hong Kong Convention and Exhibition Center are lost. Turning the situation around, China attacks GLA strongholds and reaches the terrorist group’s main base in Dushanbe. Using nuclear weapons, China ends the GLA’s offensive.

Even though China suffers losses, the GLA remains active in Central Asia and the Middle East. To regroup, the GLA attacks United Nations convoys and causes riots in Astana. The United States then joins the war, and a GLA defector allies with China to destroy the organization. In response, the GLA attacks the Baikonur Cosmodrome and uses it to launch toxic attacks on populated cities.

The United States sends its forces to the Middle East, Baghdad, the Hindu Kush, and Kazakhstan to defeat the GLA. At one point, they must confront a Chinese commander who is working against China’s interests. Despite suffering losses from GLA attacks and ambushes, the United States pushes the GLA back to their final base in the Akmola Region. With help from China, the United States destroys the last GLA stronghold, ending the GLA’s rule of terror.

Development

The game's development started in late 2000, soon after the release of Command & Conquer: Red Alert 2. By July 2001, the team had created a working version of the game's engine. In early 2002, the project was officially announced, with a planned release in late 2002. However, the release was delayed until early 2003. Mark Skaggs, the project leader, explained that the team tested three different game engines—Quake, Unreal, and LithTech—before choosing the W3D engine, which had been used in Command & Conquer: Renegade. This engine later became the basis for the SAGE engine. By March 2001, the team had not yet decided on the game's theme, though they had chosen the name Generals. Early ideas included a fantasy game and a game based on The Lord of the Rings. A Lord of the Rings game using the SAGE engine was released in 2004.

To test the engine, the team used infantry models from Renegade in maps. As a test, they placed units from Red Alert 2 on a test map. These units had already been designed in a 3D program, making it easier to use them in the engine. Units styled after Red Alert 2 appeared in a prototype from July 2001, as shown in footage released in 2025.

The team also considered creating a new product line, similar to the Tiberian and Red Alert series. Ideas included an "ancient warfare" game and a game featuring "futuristic robot armies."

An "African warlord" faction was considered for the final game. TJ Frame, a concept artist who designed units for Red Alert 2, created sketches for possible units, but the African faction idea was later rejected. By mid-October, official design meetings for Generals began.

Early in development, it became clear the game would feature three sides. During the final week of work on Yuri's Revenge, producer Harvard Bonin debated the sides and considered whether to abandon the modern-warfare idea for Generals. The United States was briefly considered as a possible "evil" faction.

By the end of 2001, the team had tested five or six versions of the unit list, but the exact factions were still undecided. A European faction was considered, and concept art was created for it.

By early 2002, the team focused fully on Generals. At one point, the SAGE engine was shared with Westwood Studios for a new project in the Tiberian series.

In 2025, the source code for Generals and its expansion pack Zero Hour was released under the GPL v3 license.

Reception

After its release, the game Generals received mostly positive reviews. According to 34 reviews, Metacritic gave it a score of 84 out of 100, including a score of 9.3 out of 10 from IGN. Generals won the E3 2002 Game Critics Awards for Best Strategy Game. GameSpot named Generals the best computer game of February 2003. During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Generals the title "Computer Strategy Game of the Year." It also received nominations for "Computer Game of the Year" and "Game of the Year."

In the United Kingdom, Generals sold more than 100,000 copies during the first half of 2003. This made it the second-best-selling computer game in the UK for that period, or the seventh-best-selling game across all platforms. At the time, Kristan Reed of GamesIndustry.biz wrote that its success showed "you can still have big hits on PC." Generals received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), which means it sold at least 100,000 copies in the UK. The game's Deluxe version also earned another "Silver" award from ELSPA.

The game was banned in China because it was said to damage the image of China and the Chinese army.

Initially, Generals was released in Germany under its international title, Command & Conquer: Generals. However, two months after its release, the Bundesprüfstelle für jugendgefährdende Medien (Federal Department for Media Harmful to Young People) added the game to its "List of Media Harmful to Young People." This law prevents further advertising and sales to people under 18. The department stated that the game made war seem unimportant.

Because of these restrictions, in mid-2003, EA released a version of the game specifically for the German market called Command & Conquer: Generäle. This version removed references to terrorism and real-world countries and places. It also removed civilians and changed unit names and appearances. For example, the "terrorist" bomber unit became a "rolling bomb," and all infantry units were changed into "cyborgs" (e.g., Red Guard became Standard Cyborg).

In September 2013, the restrictions were lifted, and the uncut version of the game was released with an 18+ rating.

Sequel

In September 2003, an additional game called Generals – Zero Hour was released. This game continues the story from the original Generals game. In December 2011, the next game in the series, Command & Conquer: Generals 2, was announced. It was planned to be released in 2013. Generals 2 was changed into a free-to-play game called simply Command & Conquer. The new game was expected to begin with the Generals series and might have included other games from the same series later. The project was cancelled on October 29, 2013. In November, EA announced that a new game studio would continue developing the game. However, no more updates were shared, and the project seems to have been abandoned.

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