Fatal Frame

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Fatal Frame, known as Zero in Japan and Project Zero in Europe and Australia, is a Japanese video game series created, published, and developed by Koei Tecmo (originally Tecmo). The series began in 2001 with the first game for the PlayStation 2 and includes five main games. Set in 1980s Japan, each game takes place in a location affected by dangerous supernatural events.

Fatal Frame, known as Zero in Japan and Project Zero in Europe and Australia, is a Japanese video game series created, published, and developed by Koei Tecmo (originally Tecmo). The series began in 2001 with the first game for the PlayStation 2 and includes five main games. Set in 1980s Japan, each game takes place in a location affected by dangerous supernatural events. In these stories, characters use a device called Camera Obscura, invented by Dr. Kunihiko Asou, to capture and calm spirits. The series uses common themes from Japanese horror and often features female main characters.

The series was created by Makoto Shibata and Keisuke Kikuchi. After learning about the PlayStation 2 and the success of the Silent Hill series, they decided to make a horror game inspired by Shibata’s personal spiritual experiences and popular Japanese horror films. Their goal was to create the most frightening game experience possible. Later games improved gameplay and added more complex storylines.

The series is one of the most well-known horror video game franchises. The second game, Crimson Butterfly, is often called one of the scariest horror games ever made. While individual games sold few copies, the series as a whole sold over one million copies worldwide by April 2014. The series has also inspired Japanese adaptations, such as manga and a 2014 live-action movie.

Titles

As of 2014, the series includes five main-line video games, excluding remakes, re-releases, and spin-offs. Fatal Frame: Mask of the Lunar Eclipse was first released only in Japan. A European release was planned but later canceled, and no North American release was planned. A fan translation of the fourth game was released in 2010, allowing it to be played on any Wii system. Outside of international releases, the Fatal Frame games are not numbered. This was because the series' creators viewed each game as a standalone title with little connection to previous games. Since the fourth game, new Fatal Frame titles have been funded and co-developed by Nintendo, resulting in new series titles appearing only on Nintendo consoles. Later, Koei Tecmo purchased Nintendo's publishing rights for multiplatform re-releases of Fatal Frame: Mask of the Lunar Eclipse and Fatal Frame: Maiden of Black Water.

The first game in the series, Fatal Frame, was released on the PlayStation 2 in 2001 in Japan, 2002 in North America and Europe, and on the Xbox in 2002 in North America and 2003 in Europe. The second game, Fatal Frame II: Crimson Butterfly, was released again for PlayStation 2 in 2003 in Japan and North America, and 2004 in Europe, as well as for Xbox in 2004 in North America and 2005 in Europe. Fatal Frame III: The Tormented was released for the PlayStation 2 in 2005 in Japan and North America, and 2006 in Europe. In 2008, Fatal Frame: Mask of the Lunar Eclipse was released in Japan for the Wii and later received a fan translation in 2010. An official worldwide release by Koei Tecmo occurred in 2023 for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows. The fifth title, Fatal Frame: Maiden of Black Water, was released for the Wii U in 2014 in Japan and 2015 in North America, Europe, and Australia. During Nintendo's E3 2021 Nintendo Direct, it was announced that a remaster of Fatal Frame: Maiden of Black Water would be released later in 2021. The remastered version was available on the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows.

The first two titles received expanded re-releases. An expanded version of the original game was released for the Xbox in 2002 in Japan and 2003 in Western territories. It included additional story elements, gameplay improvements, and a new difficulty setting. For Crimson Butterfly, a "Director's Cut" for the Xbox was released in 2004 in Japan and North America, and 2005 in Europe. An expanded remake for the Wii was released in Japan and Europe in 2012. A second remake was released worldwide for the Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows in 2026.

A mobile game titled Real Zero was released in 2004 for FOMA and DoCoMo mobile devices. The game allows users to take pictures of their surroundings and place ghost images within the picture. Seventy different ghosts were available to collect, with each new ghost sending an email containing clues to find the next ghost or other messages. The game's service ended in 2011. A spin-off for the Nintendo 3DS, Spirit Camera, was released in all regions in 2012. The story follows a girl named Maya, who is trapped in a haunted house controlled by a mysterious woman in black and seeks to escape the woman's control.

In May 2020, a pachislot machine titled Pachislot Zero was announced by Yamasa Group. Released in Japan for pachinko parlors in July 2020, the game recreates scenes from the first game in the series with updated graphics and includes new characters and a third ending.

To celebrate the release of Crimson Butterfly, an interactive attraction titled Zero4D opened in Tokyo in 2004. It featured movie scenes designed by the same team that created the CGI movies for Crimson Butterfly. A manga based on the series, Fatal Frame: Shadow Priestess by Shin Kibayashi, was released in both Japanese and English through DeNA's website in July 2014.

A Japanese live-action movie directed by Mari Asato for Kadokawa Pictures was released in 2014. The novel it was based on, Fatal Frame: A Curse Affecting Only Girls by Eiji Ohtsuka, was released a few months before the movie.

A Hollywood film adaptation of the first game was announced in 2003. Robert Fyvolent and Mark R. Brinker were hired as writers, and John Rogers was hired as the producer. The project was produced by DreamWorks. Later that year, Steven Spielberg helped Rogers refine the script, and plans to find a director and cast for the movie followed. In 2014, alongside the formal announcement of Maiden of Black Water, it was confirmed that the Hollywood film was still planned. At that time, the film was produced by Samuel Hadida and was set to begin production after the completion and release of the game. Christophe Gans mentioned in an interview that the movie would take place in Japan to capture the series' Japanese haunted house setting.

Common elements

The way players interact with the game has stayed the same since the series began. Each setting includes ghosts, and different games show these ghosts acting in unique ways. As players move through these settings, the main character can only protect themselves using the Camera Obscura. This tool harms ghosts by taking pictures of them, which stops the ghosts from causing harm. When using the camera, the player's view changes from seeing the character from the side to seeing through the character's eyes. The camera focuses on a ghost, and the amount of damage depends on how clearly the Camera Obscura can see the ghost. However, ghosts appear and disappear, making it harder to focus. The distance and angle of the photo also affect how much damage is done. The most powerful move is called a "Fatal Frame," which happens when a photo is taken just before a ghost attacks. This causes major damage and allows players to perform a series of attacks if timed correctly. Capturing a ghost's spirit gives points, which can be used to buy items that improve the Camera Obscura or get stronger film.

In addition to dangerous ghosts, some ghosts are not harmful. If these ghosts are not photographed quickly, they disappear from the game forever. Captured ghosts are listed, and this list shows details about each ghost's past. For the first three games, players move through settings using a fixed side view, and characters move slowly. Later games, such as Mask of the Lunar Eclipse and beyond, changed the camera to a side view over the character's shoulder and made movement slightly faster. The ability to dodge or escape from a ghost's hold was added in Maiden of Black Water.

Most games in the Fatal Frame/Project Zero series take place in the 1980s, a time when mobile phones were not yet common in Japan. Each game has its own story, usually centered on a different supernatural event. A common theme is exploring haunted places affected by supernatural disasters, often in abandoned Japanese mansions. Some characters appear in multiple games, such as Dr. Kunihiko Asou, an occultist from the 1800s who created the Camera Obscura, and Miku Hinasaki, the main character of Fatal Frame and a key figure in The Tormented. She also appears in Maiden of Black Water as the missing mother of one of the main characters. Another common feature is the use of female characters as the main players. This choice was explained as fitting the series' tone, which avoids traditional violence and instead uses female characters to convey spiritual themes. Another recurring idea is a place that connects the physical and spiritual worlds, inspired by a poem by Japanese poet Taeko Kuzuhara. These places are shown as the Hellish Abyss in Crimson Butterfly and a lake in Maiden of Black Water.

The first game, Fatal Frame, is set in 1986 in the Himuro Mansion, a mountain house in northeastern Japan. The second game, Crimson Butterfly, takes place in 1988 in a haunted village that disappeared during the Meiji era. The Tormented happens two months after Crimson Butterfly and features the Manor of Sleep, a dream version of an abandoned shrine. Mask of the Lunar Eclipse is set in 1989 in a ghost town on an island with an abandoned hospital. This game was mistakenly thought to be a prequel set in 1980 due to errors in its translation. The fifth game, Maiden of Black Water, is the first set in the 21st century, taking place in 2006 near a mountain forest known for suicides and rituals tied to local water sources. This game brings back the main character from the first game as an important figure and introduces her daughter as one of the main playable characters.

History and development

The idea for Fatal Frame / Project Zero first came to Makoto Shibata. This happened after Tecmo created the game Deception: Invitation to Darkness. Shibata was inspired by his own experiences with supernatural events and was encouraged by the success of the Silent Hill series. He and Keisuke Kikuchi began working on the game’s basic design. Shibata led most of the game and story development, while Kikuchi oversaw the project overall. To create the game’s atmosphere, the team studied both high- and low-budget Japanese horror films and war films. One of their goals was to make the game as frightening as possible. The Camera Obscura was not part of the original plan. At first, the idea was that light would keep ghosts away. Later, they decided to create a type of offensive power, which led to the Camera’s creation. Kikuchi was not at first in favor of this idea but later agreed that it fit well with the game’s story. The first game was marketed in the West as being based on a true story, though this was not accurate. However, the story of Fatal Frame was inspired by real places known for alleged hauntings and local ghost stories.

For Crimson Butterfly, the team made the game less scary to help players complete it, while also creating a stronger story. The story was inspired by a dream Shibata had, and the game’s events were shaped by his feelings about the dream. For The Tormented, the team focused on horror that comes from everyday life, showing how dreams affect reality. Mask of the Lunar Eclipse was co-produced by Koei Tecmo, Nintendo, and Grasshopper Manufacture. Goichi Suda from Grasshopper Manufacture worked as a co-director with Shibata. The gameplay was designed for the Wii, with the main idea being to make players feel fear physically. Kikuchi came up with this idea after seeing the Wii’s features. Maiden of Black Water began when Kikuchi saw the Wii U hardware. It was co-produced by Koei Tecmo and Nintendo. To attract more players, the team added a stronger story and new gameplay elements to make the game easier for newcomers.

Since Crimson Butterfly, each game in the series has had a theme song, mostly performed by Japanese singer Tsuki Amano. The team wanted a song for Crimson Butterfly, and Shibata found Amano in the Japanese independent music community. Amano created the song using information about the game’s story, themes, and setting. She later returned to make theme songs for The Tormented, Mask of the Lunar Eclipse, and the Wii remake of Crimson Butterfly. She also contributed a theme song for Maiden of Black Water. Another singer, AnJu, added a second theme song to Maiden of Black Water.

Reception

In Japan, each game in the Fatal Frame / Project Zero series has had some success. The first game sold the fewest copies overall, while Mask of the Lunar Eclipse is the best-selling game in the series so far. Since its first release in 2001, the Fatal Frame series has sold 1.3 million copies worldwide.

Several video game reporters have discussed the series. Clara Barraza of IGN wrote about the survival horror genre’s development and noted that the first game used a different approach by avoiding weapons like guns and wooden planks, instead using the Camera Obscura to create fear. She called the game "a unique spin on the genre." Travis Fahs of IGN also wrote about the survival horror genre’s history and said the series helped revive the genre during a slow period in the early 2000s. He highlighted the Japanese horror style as a key feature that attracted players, especially during the popularity of The Ring. In 2006, Christian Nutt of GameSpy said the series was one of the three most well-known horror game series, along with Resident Evil and Silent Hill. Similarly, Dennis Scimeca of The Daily Dot compared Fatal Frame to Resident Evil and Silent Hill in a review of Maiden of Black Water. Richard Eisenbeis of Kotaku said Fatal Frame caught his attention when other horror games did not, praising the game’s settings and the Camera Obscura’s use in gameplay. Dave Matthews, the art leader for F.E.A.R. 2: Project Origin, mentioned that F.E.A.R. 2’s gameplay was influenced by the Fatal Frame series. Multiple articles have also highlighted Crimson Butterfly as one of the scariest games in the horror genre.

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