Nim

Nim is a game where two players take turns removing objects from different heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects as long as they all come from the same heap or pile. The goal of the game depends on the version being played; sometimes the aim is to avoid taking the last object, and other times it is to take the last object.

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Bertie the Brain

Bertie the Brain was one of the first games created during the early history of video games. It was built in Toronto by Josef Kates for the 1950 Canadian National Exhibition. The computer, which was four meters (13 feet) tall, allowed visitors to play tic-tac-toe against a computer program that acted like a thinking machine.

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Cathode-ray tube amusement device

The cathode-ray tube amusement device is the earliest-known idea for an interactive electronic game and the first game concept to use an electronic display. The device would mimic an artillery shell moving toward targets shown on a cathode-ray tube (CRT) screen. Players controlled the game by turning knobs to adjust the path of a light spot on the screen, aiming it at plastic targets placed over the display.

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Tennis for Two

Tennis for Two, also known as Computer Tennis, is a video game that copies a tennis match. It was one of the first games ever made during the early history of video games. American physicist William Higinbotham created the game in 1958 for a public exhibition at Brookhaven National Laboratory.

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Grandstand

A grandstand is a structure that provides seating for people who watch events, such as sports, horse racing, and car racing. It is similar to a part of a stadium but does not go all the way around the area where the event happens. Grandstands often have individual chairs, like those in a stadium, and are usually covered by a roof but have an open front.

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Magnavox Odyssey 2

The Magnavox Odyssey 2 (also called Magnavox Odyssey) is a home video game console from the second generation, released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey, and in Japan as Odyssey2 (オデッセイ2 odessei2). The Odyssey 2 was one of five major home consoles before the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision, and ColecoVision.

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Tomy Tutor

The Tomy Tutor was first sold in Japan as the Pyūta (ぴゅう太) and in the UK as the Grandstand Tutor. It is a home computer made by the Japanese company Tomy. The Tomy Tutor looks and works similarly to the TI-99/4A, and both use the same type of special computer chip called the Texas Instruments TMS9900.

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Entex Adventure Vision

Adventure Vision is a video game console that uses game cartridges. It was made by Entex Industries and released around August or October 1982. The system cost $79.95 when it first came out.

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Microvision

The Microvision, also known as the Milton Bradley Microvision or MB Microvision, was the first handheld game console that used interchangeable cartridges. This feature allowed the console to be reprogrammed with different games. It was released by the Milton Bradley Company in November 1979 for a retail price of $49.99, which is equivalent to $221.00 in 2025.

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Handheld electronic game

Handheld electronic games are interactive games, often smaller versions of video games, that are played on portable devices called handheld game consoles. These devices have controls, a display, and speakers all in one unit. Instead of screens made up of many tiny pixels, they usually have special screens made for playing a single game.

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